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Adobe AIR Mac

Adobe AIR for Mac 運行時使開發人員能夠將相同的代碼打包到適用於 Windows 和 Mac OS 桌面以及 iOS 和 Android 設備的本機應用程序和遊戲中,為超過 5 億台設備提供超過 10 億個桌面系統和移動應用程序商店.

Adobe AIR 對於 Mac 是由 Adobe 開發的跨操作系統運行時,它允許開發人員利用其現有的 Web 開發技能(Flash,Flex,HTML,JavaScript,Ajax)來構建和部署富 Internet 應用程序(RIA)到桌面。

eBay 和 AOL 正在使用 Adobe AIR for Mac 來創建令人興奮的新應用程序,以便您在桌面上使用他們的服務。簡而言之,Adobe AIR 意味著應用程序更簡單,功能更強大,使用起來更有樂趣.

在 Web 上是安全的:Adobe AIR 通過在每個 AIR 應用程序上要求數字簽名來標識應用程序及其創建者,從而確保安全安裝,然後才能安裝。下載,安裝或更新 Adobe Air for Mac!

Adobe Air 功能:

適用於台式機,iOS 和安卓系統的令人嘆為觀止的快速電影 2D 和 3D 遊戲。使用完全加速的 GPU 渲染和遊戲控制器支持在家里或在旅途中的遊戲。

體驗硬件加速高清視頻流暢播放。最近的改進允許支持的 AIR 應用程序和遊戲即使在最苛刻的時間也能提供響應式反饋.

開發人員現在可以通過使用 AIR 本機擴展來使其桌面,iOS 和 Android AIR 遊戲和應用程序能夠完全訪問最新的平台特定功能.

也可用:下載 Adobe AIR for Windows

檔案版本 Adobe AIR
檔案名稱 AdobeAIR.dmg
檔案大小 31.65 MB
系統 Mac OS X 10.9 or later
軟體類型 免費軟體
作者 Adobe Systems Inc
軟體類型 2016-03-10

What's new in this version:

- GPU Memory Information In Context3D - When a Context3D object is created, developers allocate memory for various Stage3D structures which includes index buffers, vertex buffers, textures, and programs. Prior to Flash and AIR 21, the only way to verify the memory allocated by the current Context3D is through values displayed by Scout. With the release of Flash Player and AIR 21, a new property of context3D class called "totalGPUMemory" has been introduced which provides the sum of gpu memory used by the index buffers, vertex buffers, textures, and programs created through Context3D.
- Support for Browser Zoom Factor in Firefox - We’ve extended the support for Browser Zoom Feature that proposes scaling of Flash content in the web browser in response to web page zoom factor change. This feature is already available for the ActiveX and PPAPI plugin.
- PPAPI vector printing on OS X - As of Flash Player version 19, Vector Printing has only been available for NPAPI while PPAPI supported only bitmap printing. Hence there was an observable difference in printing quality between NPAPI and PPAPI (with NPAPI being better). In version 20 we added vector printing support for PPAPI on Windows. Now in version 21, we have introduced vector printing for PPAPI for OSX, thus giving a better printing experience from PPAPI supported browsers and applications. The bitmap printing functionality will continue to be supported and used when requested by the content.
- Simplified LSO UI - Flash player provides an per domain/swf option to store locally shared objects on user's system. In the past, users could specify the size up to which a domain or SWF could save their LSOs on their machine. We have now simplified the LSO UI Options. This Simple LSO feature will change the permission scheme and related dialogs to only allow/deny and universally imposes a rational upper limit to the LSO size. End users will no longer be able to specify the size of LSOs (but will be able to approve if LSOs can be created or not).
- Media Auto Play for iOS and Android - Starting in AIR 21, we have introduced Media Auto Play support for AIR iOS and Android applications. With this feature, ActionScript developers can enable auto play for media inside their applications. To enable this, autoplay should also be enabled in the HTML5 video tag.
- Android StageWebView debugging - Starting in AIR 21, StageWebView Debugging will allow developers to debug web content (HTML / CSS / JavaScript) used in AIR Android applications. An ActionScript developer needs to add the webContentsDebuggingEnabled option to true in the application descriptor to allow StageWebView debugging in their AIR application. From there, simply connect your Android device to your machine via USB cable and navigate to chrome://inspect to debug embedded web content in your AIR application.

- AIR Apps created from Version 20 SDK not accepted in MAC App store
- AIR application quits unexpectedly while creating a Netgroup inside an AS3 worker
- [iOS] Fails to link ImageIO.framework when targeting iOS
- [Android] GPU mode apps crash on devices with Tegra K1 GPU.
- Android 6 : Stage3D AIR application fails to return from background
- ATF textures (with JPEG Compression) are not rendered properly on MALI GPU.
- [iOS] Packaging error appears in Flex app having TextField for non-interpretor (e.g., Ipa-app-store) mode on Macintosh
- [iOS and Android] Icon files get duplicated when packaging iOS, Android versions
- [iOS] Crash when debugging on iOS 7
- [iOS] On compiling empty app using Xcode 7.2 to iOS Simulator in Adobe CC 2015, throws an error.
- [iOS] Wrong rotation in IOS 7
- [iOS] Flash Pro doesn't remember the application version number when AIR SDK is changed to 20.0.
- [iOS] ld: library not found for -lstdc++ error in Windows 10 while packaging an IPA using -platformsdk flag

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