Adobe AIR 軟體資訊交流 Mac

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Adobe AIR Mac

Adobe AIR for Mac 運行時使開發人員能夠將相同的代碼打包到適用於 Windows 和 Mac OS 桌面以及 iOS 和 Android 設備的本機應用程序和遊戲中,為超過 5 億台設備提供超過 10 億個桌面系統和移動應用程序商店.

Adobe AIR 對於 Mac 是由 Adobe 開發的跨操作系統運行時,它允許開發人員利用其現有的 Web 開發技能(Flash,Flex,HTML,JavaScript,Ajax)來構建和部署富 Internet 應用程序(RIA)到桌面。

eBay 和 AOL 正在使用 Adobe AIR for Mac 來創建令人興奮的新應用程序,以便您在桌面上使用他們的服務。簡而言之,Adobe AIR 意味著應用程序更簡單,功能更強大,使用起來更有樂趣.

在 Web 上是安全的:Adobe AIR 通過在每個 AIR 應用程序上要求數字簽名來標識應用程序及其創建者,從而確保安全安裝,然後才能安裝。下載,安裝或更新 Adobe Air for Mac!

Adobe Air 功能:

適用於台式機,iOS 和安卓系統的令人嘆為觀止的快速電影 2D 和 3D 遊戲。使用完全加速的 GPU 渲染和遊戲控制器支持在家里或在旅途中的遊戲。

體驗硬件加速高清視頻流暢播放。最近的改進允許支持的 AIR 應用程序和遊戲即使在最苛刻的時間也能提供響應式反饋.

開發人員現在可以通過使用 AIR 本機擴展來使其桌面,iOS 和 Android AIR 遊戲和應用程序能夠完全訪問最新的平台特定功能.

也可用:下載 Adobe AIR for Windows

檔案版本 Adobe AIR
檔案名稱 AdobeAIR.dmg
檔案大小 24.7 MB
系統 Mac OS X 10.9 or later
軟體類型 免費軟體
作者 Adobe Systems Inc
軟體類型 2014-09-11

What's new in this version:


AIR Bugs:
- Android - Auto resolve conflicting common library JARs and common resources for multiple ANEs. ADT will throw warning in case of auto-resolve. (3780590)
- iOS8] - A notification dialog is coming after launching any AIR applications.( 3771162)
- Android - StageText restrict = "A-Z" not blocked lowercase letters input. (3768302)
- Android - Missing support for XXXHDPI icon on Android 4.4. (3730948)
- iOS Fast Packager - Performance of apps degrades when packaged with fast packager. (3695884)
- Android - Stage.restrict A-Z property gets applied to the programmatically entered text, on entering text via Keyboard with cursor placed at the end of text (3771860)
- Android - StageText displayAsPassword displays text without mask in landscape on Android. (3745033)
- iOS Fast Packager - "Compilation failed while executing: compile-abc" error pops out when packaging large AS code application. (3753783)
- Android L – Rendering issues with Direct and GPU render mode. (3786719)
- Failing to call Context3D.clear before drawing on every frame no longer throws a runtime error (3726980)
- Poor AIR performance while starting app after restarting Windows OS (3690665)
- ADL crashes when Workers attempt to open local shared object (3768436)
- Context3D "driverInfo" property allocates a String on each call (3790478)
- "requestContext3DMatchingProfiles" fails when user deactivated hardware acceleration (3760760)
- StageVideo with camera doesn't work properly, no video is displayed. (3781244)
- Multiple security and stability fixes


StageText.drawViewPortToBitmapData now supports Retina displays:
- Currently, AIR will allow a bitmap with the same width/height of the StageText object to be passed into drawViewPortToBitmapData. While fine for standard resolution displays, this is not sufficient for Apple's Retina HiDPI displays. Based on customer feedback, we've altered the drawViewPortToBitmapData method to accept a doubled size BitmapData with StageText's view port on a Mac Retina display, and then draw a HiDPI image from the view port.
- Improved Packaging Engine is now default - iOS:
- Starting AIR 15, new improved IPA packaging engine is now the default packaging mode when packaging for AOT targets ipa-app-store, ipa-test, ipa-ad-hoc and ipa-debug. If you encounter any packaging or runtime issues, please report at To use the older packaging mode, use "-useLegacyAOT yes" in the ADT command, before the signing options. To learn more about the feature, please read Faster Compiling with AIR for iOS

AIR Gamepad Enhancements:
- AIR Gamepad feature enables the app developers to provide a second screen on Android mobile devices for the Flash based browser games. AIR Gamepad API enables Flash based browser apps to connect to a paired Android device running the AIR Runtime app and therefore allowing the Android devices to be used as game controllers or second-screen interfaces. Following enhancements are available starting AIR 15.
- Multiplayer Support
- Gyroscope Events
- Magnetometer Events
- Applying skin as AIR gamepad screen

AIR Cross Promotion:
- Adobe AIR 15 now supports cross promotion of AIR games for mobile devices. Cross promotions can be effective in saving some amount of advertising cost. With the right partnership, you gain access to a wider customer base with a demographic similar to that of your application.
- This cross promotion is free and works on a credit system. All you need is to earn enough credit points by promoting other AIR games to begin your own promotion campaign.
- The AIR SDK offers the new AdViewer API for promotion campaigns as a SWC, it provides functions to load and show in-game advertisements. You earn credit points for promoting AIR games by other developers based on ad impressions and clicks.

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