Blender 3.2.0 軟體資訊交流 Mac

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Blender 3.2.0 Mac


Blender for Mac 是一個自由和開源的 3D 動畫套件。它支持整個 3D 管道 - 建模,索具,動畫,模擬,渲染,合成和運動跟踪,甚至是視頻編輯和遊戲創建。

高級用戶使用 Blender 的 Python 腳本 API 來定制應用程序並編寫專用工具。通常這些都包含在 Blender 的未來版本中。 Blender for Mac 非常適合個人和小工作室從統一的管道和響應式開發過程中受益。

Blender 是跨平台的,在 Linux,Windows 和 Macintosh 電腦上運行得也同樣出色。它的界面使用 OpenGL 來提供一致的體驗。 Blender 沒有價格標籤,但你可以投資,參與,並幫助推進一個強大的協作工具:Blender 是你自己的 3D 軟件。

Blender 主要特點:

Photorealistic Rendering
Blender 現在擁有一個強大的新的無偏差渲染引擎,逼真的渲染效果.

Fast Modelling
Blender 的全面的建模工具,使您的模型創建,轉換和編輯變得輕而易舉.

現實材料
Blender 的新渲染引擎材料的可能性是無窮無盡的。

快速 Rigging
將模型轉換為 poseable 字符從未如此簡單!

動畫工具集
無論是簡單的關鍵幀還是複雜的步行循環,Blender for Mac 都可以讓藝術家將他們的靜物變成令人印象深刻的動畫.

雕刻
體驗塑造有機主體的快樂使用 Blender 的內置雕刻功能設置.

Fast UV Unwrapping
很容易在 Blender 中展開網格,並使用圖像紋理或直接在模型上繪製自己的圖像.

完全 Compositor
Blender 帶有一個完全成熟的合成器。更多的出口到第三方程序,你可以做到這一切,不用離開程序。

驚人的模擬
無論你需要一個搖搖欲墜的建築,雨,火,煙,流體,布或破壞,Blender 提供了非常好看的結果

Game Creation
Included in Blender is 一個完整的遊戲引擎,允許您在 Blender 內部創建一個全功能的 3D 遊戲。

相機和對象跟踪
Blender 現在包括生產準備好的相機和對象跟踪。允許您導入未加工的素材,跟踪素材,遮罩區域並查看相機運動在您的 3d 場景中。消除了在程序之間切換的需要.

擴展程序庫
Blender 擁有大量的愛好者和開發人員,Blender 帶有大量擴展,您可以輕鬆打開或關閉.

靈活的界面
新手和高級用戶將喜歡定制他們的佈局完全。從簡單地分割他們的視口,到用 python 腳本完全定制它,攪拌器為你工作.

文件格式
Blender 帶有許多不同程序的導入 / 導出支持。圖像:JPEG,JPEG2000,PNG,TARGA,OpenEXR,DPX,Cineon,Radiance HDR,SGI Iris,TIFF。視頻:AVI,MPEG 和 Quicktime(在 OSX 上)。 3D:3D Studio(3DS)COLLADA DAE Filmbox FBX Autodesk DXF Wavefront OBJ DirectX x Lightwave LWO 運動捕捉 BVH SVG 斯坦福 PLY STL ,VRML,VRML97,X3D.

也可以:下載 Blender for Windows

檔案版本 Blender 3.2.0
檔案名稱 blender-3.2.0-macos-x64.dmg
檔案大小
系統 Mac OS X 10.6 Snow Leopard
軟體類型 開源軟體
作者 Blender Foundation
更新日期 http://www.blender.org/download/get-blender/
軟體類型 2022-06-09
更新日誌

What's new in this version:

Let there be light groups:
- A new type of Cycles render pass that contains only the lighting from a subset of light sources.
- Light Groups can be used in order to e.g. modify the color and/or intensity of light sources in the compositor without re-rendering.

Shadow caustics:
- Cycles now supports selective rendering of caustics in shadows of refractive objects.
- This is based on “Manifold Next Event Estimation”, a method developed for production rendering.

Volume motion blur:
- Introducing support for motion blur for gas simulations and imported OpenVDB volumes.

More cycles:
- Support Adaptive Sampling with Scrambling Distance
- AMD GPU Rendering for Linux
- OpenColorIO color space aliases support
- New Linear ACEScg color space
- Add Alpha Output to Object Info node
- Support different Color Management for Render and Viewport
- Automatically unpause viewport when switching to rendered mode
- Enable Alembic procedural for final renders
- Support for Baking to UDIM tiles

Color me impressed:
- Blender 3.2 revolutionizes polygon painting with new tools, usability improvements, and unprecedented performance

Paint it back:
- Paint Brush
- Smear Brush
- Mask by Color
- Color Filter Tool

Remesh:
- Now when using the voxel remesher all color attributes will be preserved.
- This is perfect to color your sculpts as you still experiment and block out the general shapes.

Mask out:
- Masking, auto-masking and face sets are fully supported with color attribute painting.

Duplicate elements:
- This new node creates a new geometry with the specified elements (point, edge, face, spline, or instance).
- Combined with the Geometry to Instance Node, this can be used to create a basic efficient “Array” operation. This should be more efficient because the duplicates are instances.

Asset collections:
- Expand your asset library with Collections
- Add Collection assets as instances or real objects
- Thumbnails are automatically generated, or customize it with your own

Modeling curve pen tool:
- Quickly add, delete, and tweak control points. Hold modifier keys to switch handle types.

Envelope modifier:
- This new modifier connects all points that are N points apart, a shape known as envelope.

And more:
- Build modifier improvements
- Improved smooth operator algorithm
- Scale Stroke Thickness in Pie menu
- New “Keep Shape” option in Smooth modifier
- Dot Dash modifier improvements
- Improve multi-user Grease Pencil performance
- Added cache to speed up object evaluation

Enhanced channels:
- Organize your edits by giving channels a name!
- You can also mute and lock entire channels.

Plus:
- Add frame selected operator for preview
- Better handling of animation when transforming strips
- Option to limit timeline view height
- Use float for transformation offset
- Enable edge panning for transform operator
- Add filter method to strip transform
- Create new scene from VSE

Eevee:
- Displacement bump improvements
- Shader improvements
- Show compilation progress in the 3D Viewport
- Bump node optimization
- Tangent Vector displacement now matches Cycles

Library Overrides:
- ReSync up to 10x faster
- General improvements
- Proxy system deprecated

I/O:
- Support for WebP image format
- New Experimental OBJ importer
- FBX I/O Improvements
- BHV importing improvements

Viewport:
- Support maintaining ortho views when rolling +/- 90°

Animation & Rigging:
- Motion Paths improvements
- New “Keep Transform Without Inverse” parent option
- Improvements to NLA editor
- Support custom shortcuts for “Insert Keyframe” menu
- Discontinuity (Euler) Filter available in Dope Sheet
- Rigify improvements
- Legacy Pose Library deprecated

Core:
- Improved error message when monitors are connected to multiple adapters
- Faster Blender launch with disconnected shares
- NDOF device improvements
- Improved numerical entry when using Chinese language
- Support for Woff and Woff2 font file formats

VR:
- Camera Landmark from Session
- Object Visibility options
- Support for HTC Vive Focus 3 controllers
- User Interface:
- Swap Areas between separate windows
- Snapping per editor
- OneDrive shortcut in File Browser
- Improved dragging of preview thumbnails
- Voxel Size now displays units
- Markers improvements
- Better defaults in Voxel Remesh

Python:
- Context Temp Override
- Display exceptions in Info Editor
- Python API changes
- API breaking changes and deprecation
- Text Editor: Soft keywords syntax highlight

More:
- Compositor: Add Combine and Separate XYZ Nodes
- Fixes in Motion Tracking
- Libraries Updates

檔案下載 檔案下載
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