Blender 2.67a (64-bit) 軟體資訊交流 Mac

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Blender 2.67a (64-bit) Mac


Blender for Mac 是一個自由和開源的 3D 動畫套件。它支持整個 3D 管道 - 建模,索具,動畫,模擬,渲染,合成和運動跟踪,甚至是視頻編輯和遊戲創建。

高級用戶使用 Blender 的 Python 腳本 API 來定制應用程序並編寫專用工具。通常這些都包含在 Blender 的未來版本中。 Blender for Mac 非常適合個人和小工作室從統一的管道和響應式開發過程中受益。

Blender 是跨平台的,在 Linux,Windows 和 Macintosh 電腦上運行得也同樣出色。它的界面使用 OpenGL 來提供一致的體驗。 Blender 沒有價格標籤,但你可以投資,參與,並幫助推進一個強大的協作工具:Blender 是你自己的 3D 軟件。

Blender 主要特點:

Photorealistic Rendering
Blender 現在擁有一個強大的新的無偏差渲染引擎,逼真的渲染效果.

Fast Modelling
Blender 的全面的建模工具,使您的模型創建,轉換和編輯變得輕而易舉.

現實材料
Blender 的新渲染引擎材料的可能性是無窮無盡的。

快速 Rigging
將模型轉換為 poseable 字符從未如此簡單!

動畫工具集
無論是簡單的關鍵幀還是複雜的步行循環,Blender for Mac 都可以讓藝術家將他們的靜物變成令人印象深刻的動畫.

雕刻
體驗塑造有機主體的快樂使用 Blender 的內置雕刻功能設置.

Fast UV Unwrapping
很容易在 Blender 中展開網格,並使用圖像紋理或直接在模型上繪製自己的圖像.

完全 Compositor
Blender 帶有一個完全成熟的合成器。更多的出口到第三方程序,你可以做到這一切,不用離開程序。

驚人的模擬
無論你需要一個搖搖欲墜的建築,雨,火,煙,流體,布或破壞,Blender 提供了非常好看的結果

Game Creation
Included in Blender is 一個完整的遊戲引擎,允許您在 Blender 內部創建一個全功能的 3D 遊戲。

相機和對象跟踪
Blender 現在包括生產準備好的相機和對象跟踪。允許您導入未加工的素材,跟踪素材,遮罩區域並查看相機運動在您的 3d 場景中。消除了在程序之間切換的需要.

擴展程序庫
Blender 擁有大量的愛好者和開發人員,Blender 帶有大量擴展,您可以輕鬆打開或關閉.

靈活的界面
新手和高級用戶將喜歡定制他們的佈局完全。從簡單地分割他們的視口,到用 python 腳本完全定制它,攪拌器為你工作.

文件格式
Blender 帶有許多不同程序的導入 / 導出支持。圖像:JPEG,JPEG2000,PNG,TARGA,OpenEXR,DPX,Cineon,Radiance HDR,SGI Iris,TIFF。視頻:AVI,MPEG 和 Quicktime(在 OSX 上)。 3D:3D Studio(3DS)COLLADA DAE Filmbox FBX Autodesk DXF Wavefront OBJ DirectX x Lightwave LWO 運動捕捉 BVH SVG 斯坦福 PLY STL ,VRML,VRML97,X3D.

也可以:下載 Blender for Windows

檔案版本 Blender 2.67a (64-bit)
檔案名稱 blender-2.67a-OSX_10.6-x86_64.zip
檔案大小 83.69 MB
系統 Mac OS X 10.6 Snow Leopard
軟體類型 開源軟體
作者 Blender Foundation
更新日期 http://www.blender.org/download/get-blender/
軟體類型 2013-05-22
更新日誌

What's new in this version:

Interface:
- Fix #35286: 'Reset to Default Theme' makes some node titlebars go black (r56647)
- Fix #35261: double clicking the up arrow in the file browser to go up multiple directories fast would start drag and drop (r56653)
- Fix #56662: files with numbers higher than 2147483648 or with different numbers of leading zeros would show in random order in the file browser. (r56662)
- Fix #35284: outline name edit textbox did not show properly in some cases. (r56670)
- Fix #56672: search menu buttons (with an X on the right side to clear) had text overlapping the X icon (r35281)
- Fix #35273: click in empty space to deselect as used by the Maya keymap gave a python error when used in pose mode. (r56673)
- Fix #35262: assigning shortcuts from e.g. delete or selection mode menus (r56676)
- Fix #35307: popup menus in nodes, with nodes outside window boundary, were clipped (r56688)
- Fix #35342: multi-sample antialiasing makes tooltips look blurry (r56766)
- Fix #35415: multi-sample don't work in 2.66 and newer (regression) (r56912)
- Fix for toggle drag not working in popups (r56747 r56881)
- Change to drag-lock behavior, only use with outliner (this way layers can be changed all at once) (r56748)

Viewport:
- Fix #35259: Fix crash when enabling mesh analysis intersect with wire edges (r56539)
- Fix eternal loop with background scenes (r56689)

Animation:
- Fix #35253: Fix failure to animate X, Y, Z values in nodes with vector sub-menu (r56581)
- Fix #35384: animation to enable/disable render layers was applied one frame too late when rendering animations. (r56851)
- Fix #35398: changing render layer name causes animation to be lost. (r56868)
- Fix material/lamp drivers not working sometimes when they were used by multiple objects (r56707)
- Fix for shape-key drivers executing for every call to derivedmesh (r56880)

Sequencer:
- Fix #35390: the vertical line indicating scene end frame was off by one (r56872 r56882 r56894)

Composite/Nodes:
- Fix #35252: Fix crash with the node placed partially behind the screen (r56572)
- Fix #35291: crash deleting 'Group Output' node in compositor (r56654)
- Fix #35327: compositing Z combine node was not giving the same result as previous versions when the Z values were the same (r56755)
- Fix #35330: Blur node crash due to size overflow (r56759)
- Fix #35349: multiple viewers nodes crashing during render (r56791)
- Fix #35376: node editor throwing python error on some files saved with 2.66 test builds. (r56830)
- Fix #35388: grouped nodes not editable in properties ui. (r56857)
- Fix #35369: crop node or FileOutput node bug. (r56879)
- Fix #35313: object and ID anti-aliased masks are incorrect when using border render + crop (r56898)
- Fix string escaping when building python expression for nodes (r56610)
- Fix crash loading node groups caused by versioning error (r56611)
- Fix for add_node operator, prevent it from re-using settings from a previous call (r56613)
- Fix note add operators were not using UNDO option (r56648)

Render:
- Fix #35219: Fix blender internal auto ray bias to avoid the terminator shadow problem was giving light flickering on a mesh with animated hair strands. (r56577)
- Fix #35280: crash when setting Environment Map imagefile (r56620)
- Fix #35335: Crash when rendering a text object with a remesh modifier and a material texture (r56749)

Render (Cycles):
- Fix #35272: GPU crash with anisotropic shader in group node. (r56650 r56663)
- Fix #35282: color ramp set to constant interpolation did not work well (r56651)
- Fix #35306: normal mapping not working with flat shading. (r56682)

Render (Freestyle):
- Fix #35352: geometry spatial noise freezes on render (r56836)
- Fix #35385: rendering crash with modifiers (r56839)
- Fix #35245: Freestyle getting stuck on view map creation + memory leaks. (r56905)
- Fix crash when closing blend files with no line styles (r56711)
- Fix for a copy-and-paste bug in a Freestyle Python API helper function (r56806)
- Fix for memory leaks in Freestyle Python API components (r56778 r56807)
- Fix for missing finalization of memory blocks allocated in the Freestyle module (r56826)
- Fix for built-in style module sketchy_multiple_parameterization.py not working correctly (r56867)

Modifiers:
- Fix #35317: crash with boolean modifier using an object whose library linked mesh datablock went missing (r56698)

Tools:
- Fix #35257: 'Bridge > Merge' sometimes flips result (r56606)
- Fix #35292: edge slide slow with big image in image editor (r56671)
- Fix #35289: UV layout export to image was extremely slow for large meshes (r56674)
- Fix #35326: even edge slide on open edge crashes (r56735)
- Fix #35308: Edge Split operator splits unselected edges (r56760)
- Fix for strange behavior with loop select involving ngons (r56773 r56783 r56784 r56785), See: comparison
- Fix loopselect-slide (with multicut enabled) changing from vertex-select to edge-select. (r56863)

Paint:
- Fix part of #35372: distorted strokes when painting zoomed out with a small brush size (r56816)
- Fix #35057, #35372: slow texture painting performance. (r56823)
- Fix #35355: 2D image paint View mapping mode was dependent on zoom, this was wrong, it should just fit the texture in the brush circle. (r56833)
- Fix #35372: sculpting/painting long brush strokes with small brush size would take up a lot of memory. (r56834)
- Fix #56901: calling any paint operator from operator search menu with mouse crashes blender. (r56901)
- Fix crash on 2d painting when no active object is present (regression), (r56892)
- Fix Painting / Sculpting: improve pressure sensitivity (regression) (r56896)
- Fix crash due to shared paint cursor function (regression). (r56902)

Sculpt:
- Fix #35337: sculpt performance regression, partial redraw was not working anymore due to paint cursor redraw problem. (r56763)
- Fix sculpt getting slower as you paint a longer stroke. Partial redraw was redrawing the whole area that was painted on from the start of the stroke (r56767 r56828)
- Fix #35364: 'D Key' shortcut inconsistency (r56815 r56873)
- Fix #35354: dyntopo - materials and UI display issues (r56820)

Game Engine:
- Fix #31757: Fix setGLSLMaterialSetting has no effect (regression) (r56605)
- Fix #34382: vertex position doesn't update when set through Python and "Cast Buffer Shadows" is disabled (r56639)
- Fix #35204: new alpha-enabled shadows fail when UVs Change (r56643)
- Fix #34631: error displaying texface (r56679)
- Fix #34044: error displaying texface for objects with no material (r56680)
- Fix #35320: crash when adding property without setting material (r56745)
- Fix #35329: action actuator crash with replacemesh, pointers got outdated. (r56756)
- Add missing python properties on ActionActuator: layer, layerWeight (r56906)

Particles:
- Fix #35296: particles crash with long object name (r56668)

Rigid Body:
- Fix #35403: Highlight not updating instantly when removing from Rigid body

Python:
- Fix #35319: 2x2 matrix inverse and adjugate were wrong. (r56700)
- Fix #35336: added a warning in the doc string for nodetree.nodes.new() (r56800)

Other:
- Fix OS X build with 10.6 SDK, was not working due to recent fullscreen bug fixes. (r56601)
- Fix #35255: Fix build for older OpenCollada versions failed (r56537 r56538)
- Fix #35267: cmd+v, cmd+c on OS X for copy/paste worked in some editors like the 3D view and text editor but not in the animation editors(r56661 r56678)

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