Blender 2.66a (64-bit) 軟體資訊交流 Mac

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Blender 2.66a (64-bit) Mac


Blender for Mac 是一個自由和開源的 3D 動畫套件。它支持整個 3D 管道 - 建模,索具,動畫,模擬,渲染,合成和運動跟踪,甚至是視頻編輯和遊戲創建。

高級用戶使用 Blender 的 Python 腳本 API 來定制應用程序並編寫專用工具。通常這些都包含在 Blender 的未來版本中。 Blender for Mac 非常適合個人和小工作室從統一的管道和響應式開發過程中受益。

Blender 是跨平台的,在 Linux,Windows 和 Macintosh 電腦上運行得也同樣出色。它的界面使用 OpenGL 來提供一致的體驗。 Blender 沒有價格標籤,但你可以投資,參與,並幫助推進一個強大的協作工具:Blender 是你自己的 3D 軟件。

Blender 主要特點:

Photorealistic Rendering
Blender 現在擁有一個強大的新的無偏差渲染引擎,逼真的渲染效果.

Fast Modelling
Blender 的全面的建模工具,使您的模型創建,轉換和編輯變得輕而易舉.

現實材料
Blender 的新渲染引擎材料的可能性是無窮無盡的。

快速 Rigging
將模型轉換為 poseable 字符從未如此簡單!

動畫工具集
無論是簡單的關鍵幀還是複雜的步行循環,Blender for Mac 都可以讓藝術家將他們的靜物變成令人印象深刻的動畫.

雕刻
體驗塑造有機主體的快樂使用 Blender 的內置雕刻功能設置.

Fast UV Unwrapping
很容易在 Blender 中展開網格,並使用圖像紋理或直接在模型上繪製自己的圖像.

完全 Compositor
Blender 帶有一個完全成熟的合成器。更多的出口到第三方程序,你可以做到這一切,不用離開程序。

驚人的模擬
無論你需要一個搖搖欲墜的建築,雨,火,煙,流體,布或破壞,Blender 提供了非常好看的結果

Game Creation
Included in Blender is 一個完整的遊戲引擎,允許您在 Blender 內部創建一個全功能的 3D 遊戲。

相機和對象跟踪
Blender 現在包括生產準備好的相機和對象跟踪。允許您導入未加工的素材,跟踪素材,遮罩區域並查看相機運動在您的 3d 場景中。消除了在程序之間切換的需要.

擴展程序庫
Blender 擁有大量的愛好者和開發人員,Blender 帶有大量擴展,您可以輕鬆打開或關閉.

靈活的界面
新手和高級用戶將喜歡定制他們的佈局完全。從簡單地分割他們的視口,到用 python 腳本完全定制它,攪拌器為你工作.

文件格式
Blender 帶有許多不同程序的導入 / 導出支持。圖像:JPEG,JPEG2000,PNG,TARGA,OpenEXR,DPX,Cineon,Radiance HDR,SGI Iris,TIFF。視頻:AVI,MPEG 和 Quicktime(在 OSX 上)。 3D:3D Studio(3DS)COLLADA DAE Filmbox FBX Autodesk DXF Wavefront OBJ DirectX x Lightwave LWO 運動捕捉 BVH SVG 斯坦福 PLY STL ,VRML,VRML97,X3D.

也可以:下載 Blender for Windows

檔案版本 Blender 2.66a (64-bit)
檔案名稱 blender-2.66a-release-OSX_10.6_x86_64.zip
檔案大小 77.37 MB
系統 Mac OS X 10.6 Snow Leopard
軟體類型 開源軟體
作者 Blender Foundation
更新日期 http://www.blender.org/download/get-blender/
軟體類型 2013-03-07
更新日誌

What's new in this version:

Interface:
- Image editor scope and clip editor track preview did not resize properly with different DPI settings.
- Alt+MouseWheel changes frame as well as buttons
- Fix UI/DPI: user preferences window size now takes into account DPI, otherwise the buttons don't fit properly.
- Fix soft shadow at top edge incorrectly drawn
- Screencast could be started twice
- Panel color were not updated from old files properly
- Allow trackpad and magic mouse swipes to control brush size for circle select.
- Window position not saving correctly for next start-up
- Quicktime video codec menu showing blank

Viewport:
- GLSL materials using multiple UV layers fail in edit mode
- View3D Mini-Axis drawing in error with overlay
- Manipulator handles drawn incorrectly by depth
- Fix glitch rotating the camera in camera mode drawing helper-line in random locations

Animation:
- Fix zoom for graph-editor (and other editors)

Sequencer:
- Strip modifier - Mask multiply failure
- Added RGBA|RGB channels toggle to sequencer preview
- Fix sequencer crash when pasteing strips after creating new file

Composite/Nodes:
- Inputs list in file output doesn't appear properly.
- Crash when using image output node
- "Record Composite" image op segfaults in compositor code
- Inconsistent behavior of "Color Mix Node" and "Alpha Over Node"
- Adding reroute node into invalid links would crash the compositor

MovieClip/Tracking:
- Fix memory leak when loading multilayer EXR as movie clip
- Fix for incorrect subpixel precision of marker when using track offset

Render:
- Displacement map Bake margin does not work
- Node editor delete texture crash
- Image Sequence texture didn't allow "Offset" with fcurves.
- Weird noise bug with Texture nodes
- Fix for texture preview render with show alpha enabled
- Fix image transparency backwards compatibility. Now the texture datablock has a 'Use Alpha' option again.

Render (Cycles):
- Viewport render stuck with no objects in the scene.
- Hair render in dupligroup did hide the emitter properly in some cases.

Modifiers:
- Shrinkwrap modifier project along normal did not work correctly
- Applying screw modifier turns object to black

Tools
- Border select in UV Image window crashed
- Fix for weight paint using values over 1.0 when blending
- Fix for regression in 'object.shape_key_transfer' operator since BMesh merge
- Edge slide results in segmentation fault on certain mesh
- Origin to Center of Mass is missing in menu Object > Transform
- Fix selecting linked faces
- mesh.select_mode operator could not be configure the use_extend and use_expand properly.
- Selection of bones in armature edit mode only toggles between two bones
- Copy/Paste objects hangs
- Fix (regression) #34438: Solidify crease error
- Fix missing select menu for weight, vertex, texture paint modes.
- Fix joining meshes could loose crease/bevel weights
- Fix (regression) #34449: Edge toggline bevel failed

Sculpt:
- Collapse-Edges crash in dyntopo
- Crash when dyntopo enabled and using view plane mode
- Blender Crashes on toggling modes, dynatopo sculpt/object mode.

Game Engine:
- Fix projection clipping
- Character walkDirection ADD mode -#INF error.
- Enable alpha buffer (useful for TV broadcasting).
- Ray cast on Triangle mesh bounded Rigid Body Object crashes
- Webcam support under Linux in Standalone broken
- Action Actuator "caching" the previous ran actions
- Fix error using actions with multiple scenes
- Fix object color channels can now be animated separately without zeroing out the other channels
- Fix error using uninitialized variables for rendering
- Game-Engine - Multi UV mesh's materials not backwards compatible
- Fix Game-Engine crashing when on material conversions
- Motion blur (2d filter) not working in osx
- Fixed error with converting multi-uv layers.
- 2D-Filter produces render error
- 2D-Filter causes mouselook script drifting effect

Rigid Body:
- Fix motion paths calculation being incorrect for rigid bodies
- Allow rigidbody collision groups to be animated
- Planes with Rigid Body always keep distance to colliding objects
- Rigid objects not resetting original properly after running a simulation.
- Fix inconsistency with world rebuilding with the start frame

Text Editor:
- Fix text editor bug: ctrl+F is not configurable
- Fixed freeze when turning on syntax highlight
- Fix crash when overwriting ascii character with multibyte character

Python:
- Fix Python console bug: "autocomplete" doesn't advance cursor properly when completion includes UTF8 characters
- Fixed foreach_get crash for any non existant attribute
- Fixed mesh.verts.foreach_set not working with normals
- Fix for python exception getting the ID from an operator button

Other:
- Fix freeing all bakes in particle mode
- Fix file with packed images crashes on load
- Fix image alpha version patch with library linked files
- Collada export crash with armature
- Fix X3D import error loading UV's
- Fix X3D import for images
- Rigify fixes

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