Blender 2.66 (64-bit) 軟體資訊交流 Mac

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Blender 2.66 (64-bit) Mac


Blender for Mac 是一個自由和開源的 3D 動畫套件。它支持整個 3D 管道 - 建模,索具,動畫,模擬,渲染,合成和運動跟踪,甚至是視頻編輯和遊戲創建。

高級用戶使用 Blender 的 Python 腳本 API 來定制應用程序並編寫專用工具。通常這些都包含在 Blender 的未來版本中。 Blender for Mac 非常適合個人和小工作室從統一的管道和響應式開發過程中受益。

Blender 是跨平台的,在 Linux,Windows 和 Macintosh 電腦上運行得也同樣出色。它的界面使用 OpenGL 來提供一致的體驗。 Blender 沒有價格標籤,但你可以投資,參與,並幫助推進一個強大的協作工具:Blender 是你自己的 3D 軟件。

Blender 主要特點:

Photorealistic Rendering
Blender 現在擁有一個強大的新的無偏差渲染引擎,逼真的渲染效果.

Fast Modelling
Blender 的全面的建模工具,使您的模型創建,轉換和編輯變得輕而易舉.

現實材料
Blender 的新渲染引擎材料的可能性是無窮無盡的。

快速 Rigging
將模型轉換為 poseable 字符從未如此簡單!

動畫工具集
無論是簡單的關鍵幀還是複雜的步行循環,Blender for Mac 都可以讓藝術家將他們的靜物變成令人印象深刻的動畫.

雕刻
體驗塑造有機主體的快樂使用 Blender 的內置雕刻功能設置.

Fast UV Unwrapping
很容易在 Blender 中展開網格,並使用圖像紋理或直接在模型上繪製自己的圖像.

完全 Compositor
Blender 帶有一個完全成熟的合成器。更多的出口到第三方程序,你可以做到這一切,不用離開程序。

驚人的模擬
無論你需要一個搖搖欲墜的建築,雨,火,煙,流體,布或破壞,Blender 提供了非常好看的結果

Game Creation
Included in Blender is 一個完整的遊戲引擎,允許您在 Blender 內部創建一個全功能的 3D 遊戲。

相機和對象跟踪
Blender 現在包括生產準備好的相機和對象跟踪。允許您導入未加工的素材,跟踪素材,遮罩區域並查看相機運動在您的 3d 場景中。消除了在程序之間切換的需要.

擴展程序庫
Blender 擁有大量的愛好者和開發人員,Blender 帶有大量擴展,您可以輕鬆打開或關閉.

靈活的界面
新手和高級用戶將喜歡定制他們的佈局完全。從簡單地分割他們的視口,到用 python 腳本完全定制它,攪拌器為你工作.

文件格式
Blender 帶有許多不同程序的導入 / 導出支持。圖像:JPEG,JPEG2000,PNG,TARGA,OpenEXR,DPX,Cineon,Radiance HDR,SGI Iris,TIFF。視頻:AVI,MPEG 和 Quicktime(在 OSX 上)。 3D:3D Studio(3DS)COLLADA DAE Filmbox FBX Autodesk DXF Wavefront OBJ DirectX x Lightwave LWO 運動捕捉 BVH SVG 斯坦福 PLY STL ,VRML,VRML97,X3D.

也可以:下載 Blender for Windows

檔案版本 Blender 2.66 (64-bit)
檔案名稱 blender-2.66-release-OSX_10.6_x86_64.zip
檔案大小 76.9 MB
系統 Mac OS X 10.6 Snow Leopard
軟體類型 開源軟體
作者 Blender Foundation
更新日期 http://www.blender.org/download/get-blender/
軟體類型 2013-02-21
更新日誌

What's new in this version:

Dynamic Topology Sculpting:
- Dynamic topology is a new sculpting mode that subdivides the mesh as needed, whereas regular sculpting only affects the shape of a mesh. This makes it possible to sculpt complex shapes out of a simple mesh, rather than just adding details onto a modeled base mesh.

Rigid Body Simulation:
- The Bullet physics library has now been integrated into the editor and animation system, which makes rigid body simulations available also outside of the game engine. This results in a much simpler workflow and gives more control over the simulation.

UI and Usability:
- Support for MacBook "Retina" Displays was added, proper DPI scaling in all editors, new high-res icons and transparent tool and property regions. User Preferences and Startup File have been split up, new ways to recover sessions were added and copy & paste of objects inside the 3D View is supported now.

Cycles Rendering:
- Initial support for hair rendering was added, multiple importance sampling for lamps, preview rendering is available inside the properties editor, new closures and optimizations for OSL, non-progressive integrator was improved and support for packed, generated and movie textures was added.

Image Transparency:
- The image pipeline has be refactored to handle transparency in images better and compatible to standards. There are two alpha types for images that are useful for different purposes, and we now try to automatically do the right conversions and operations.

Mesh Modeling:
- The Bevel tool supports bevelling individual vertices in addition to edges now, with one or more segments.

Modifiers:
- The new Mesh Cache modifier can apply animation from external files onto a mesh, with support for the MDD and PC2 file formats. A new UV Warp modifier can rotate, scale and translate UV maps on a mesh using objects or bones. The Laplacian smooth modifier now supports shape enhancement, rather than smoothing this will exaggerate the shape of the mesh.

Particle Fluid Dynamics:
- A new SPH particle fluid solver was added, designed for more physically accurate results.

Game Engine:
- The character physics type received a number of new options, profiling and debug information has been cleaned up, and simple shadow maps can now take clipped alpha transparency into account.

- For python scripting two new features were added: library .blend files can now be load asynchronously to keep the game engine from freezing, and joystick events can now be handled from python without logic bricks.

Collada:
- Collada import and export was improved for animation: shape keys are now supported, and the armature modifier has been made more stable, respecting axis orientation and scene scaling.

More Features:
- New features include vertex color baking, more efficient ambient occlusion baking for multires meshes, edge based UV stitching, more control over mapping texture brushes for texture painting, gradient tools for weight painting, and a translate node for the compositor.

Addons:
- Added MilkShape 3D format support and EDL Video Import.

Bug Fixes:
- In addition to the new features, over 250 bugs that existed in previous releases have been fixed.

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