Blender 2.65a (32-bit) 軟體資訊交流 Mac

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Blender 2.65a (32-bit) Mac


Blender for Mac 是一個自由和開源的 3D 動畫套件。它支持整個 3D 管道 - 建模,索具,動畫,模擬,渲染,合成和運動跟踪,甚至是視頻編輯和遊戲創建。

高級用戶使用 Blender 的 Python 腳本 API 來定制應用程序並編寫專用工具。通常這些都包含在 Blender 的未來版本中。 Blender for Mac 非常適合個人和小工作室從統一的管道和響應式開發過程中受益。

Blender 是跨平台的,在 Linux,Windows 和 Macintosh 電腦上運行得也同樣出色。它的界面使用 OpenGL 來提供一致的體驗。 Blender 沒有價格標籤,但你可以投資,參與,並幫助推進一個強大的協作工具:Blender 是你自己的 3D 軟件。

Blender 主要特點:

Photorealistic Rendering
Blender 現在擁有一個強大的新的無偏差渲染引擎,逼真的渲染效果.

Fast Modelling
Blender 的全面的建模工具,使您的模型創建,轉換和編輯變得輕而易舉.

現實材料
Blender 的新渲染引擎材料的可能性是無窮無盡的。

快速 Rigging
將模型轉換為 poseable 字符從未如此簡單!

動畫工具集
無論是簡單的關鍵幀還是複雜的步行循環,Blender for Mac 都可以讓藝術家將他們的靜物變成令人印象深刻的動畫.

雕刻
體驗塑造有機主體的快樂使用 Blender 的內置雕刻功能設置.

Fast UV Unwrapping
很容易在 Blender 中展開網格,並使用圖像紋理或直接在模型上繪製自己的圖像.

完全 Compositor
Blender 帶有一個完全成熟的合成器。更多的出口到第三方程序,你可以做到這一切,不用離開程序。

驚人的模擬
無論你需要一個搖搖欲墜的建築,雨,火,煙,流體,布或破壞,Blender 提供了非常好看的結果

Game Creation
Included in Blender is 一個完整的遊戲引擎,允許您在 Blender 內部創建一個全功能的 3D 遊戲。

相機和對象跟踪
Blender 現在包括生產準備好的相機和對象跟踪。允許您導入未加工的素材,跟踪素材,遮罩區域並查看相機運動在您的 3d 場景中。消除了在程序之間切換的需要.

擴展程序庫
Blender 擁有大量的愛好者和開發人員,Blender 帶有大量擴展,您可以輕鬆打開或關閉.

靈活的界面
新手和高級用戶將喜歡定制他們的佈局完全。從簡單地分割他們的視口,到用 python 腳本完全定制它,攪拌器為你工作.

文件格式
Blender 帶有許多不同程序的導入 / 導出支持。圖像:JPEG,JPEG2000,PNG,TARGA,OpenEXR,DPX,Cineon,Radiance HDR,SGI Iris,TIFF。視頻:AVI,MPEG 和 Quicktime(在 OSX 上)。 3D:3D Studio(3DS)COLLADA DAE Filmbox FBX Autodesk DXF Wavefront OBJ DirectX x Lightwave LWO 運動捕捉 BVH SVG 斯坦福 PLY STL ,VRML,VRML97,X3D.

也可以:下載 Blender for Windows

檔案版本 Blender 2.65a (32-bit)
檔案名稱 blender-2.65a-release-OSX_10.6_i386.zip
檔案大小 58.08 MB
系統 Mac OS X 10.6 Snow Leopard
軟體類型 開源軟體
作者 Blender Foundation
更新日期 http://www.blender.org/download/get-blender/
軟體類型 2012-12-20
更新日誌

What's new in this version:

Fixes
- Fix #32837: cycles environment texture not showing image sequence options properly. (r52870)
- Fix #33467: Fluid Simulations Speed factor animated wrong result (r52871)
- Fix #32174: IK solver stretch was less stable after a code refactor (r52883)
- Fix #33485: cycles OSL now autodetects the presence of emission and transparent closures to enable multiple importance sampling and transparent shadows. (r52910)
- Fix #33486: cycles CPU image textures were offset wrong by half a pixel compared to OpenGL/CUDA/OSL rendering. (r52915)
- Fix #33492: Right click on 'confirm reload' crashes (r52919)
- Fix #33489: Scaling normals with Alt (maintains shell thickness) producing wrong result. (r52928)
- Fix related to #33480: blender-internal volume rendering, the camera inside volume wasn't accurate (r52930)
- Fix #33500: when transforming, tapping shift twice and holding did not enable precision mode. (r52958)
- Fix #33510: rotate around selection doesn't work when .blend saved in sculpt mode (r52966)
- Fix #33525: Mask points are add offset for the mouse when adding on viewer node with aspect != 1 (r52994)
- Fix #33526: Bezier Curve Tilt in transform panel does not work beyond 360 degrees (r52995)
- Fix #33530: Blender Crash when selecting "Point select mode" in Particle Mode with and 0 hairs object (r52997)
- Fix #33532: vertex paint subtract mode was broken, always resulting in black. (r52998)
- Fix #33539: Shift+Numpad 2/4/8 shortcuts for zoom in image and clip editor don't work in Windows, Use Ctrl+Numpad (r53015)
- Fix #33546: GPU mipmap generation is not working on some ATI cards (r53037)
- Fix #33529: Bevel wire edges would crash (r53061)
- Fix #33565: Dynamic Paint modifier surfaces not copied (r53065)
- Fix #33571: Knife cut-through code to connect across a face didn't stop after it found one. (r53066)
- Fix #33551: End Caps on a curve array with subsurf crashes blender when entering Edit Mode (r53067)
- Fix #33534: Building proxies will remove strip animation (r53077)
- Fix/Workaround #33493: Checker de-select by default gives uneven selection on a circle (r53086)
- Fix #33581: Vertex colors added to meshes with no faces whenver exiting/entering editmode (r53087)
- Fix #33590: The Screw Tool in Edit Mode isn't calculating the correct angle step divisions per turn (r53090)
- Fix #33505: Motion blur with shutter time > 1 did result in the correct evaluation of some modifiers because it set the subframe to values > 1. Add subframe support for shape keys. Point density texture was using an current frame value that was never set. (r53095)
- Fix #33487: Game-Engine did not convert objects with rotation modes other than Euler XYZ correctly (r53096)
- Fix #33575: Manipulator showing incorrect local axes in armature pose mode. (r53102)
- Fix #33580: Masking keyframes disappear from dope sheet when using undo. (r53107)

Unreported Fixes
- Fix Game-Player still not using fast GPU mipmap generation (r52867)
- Fix issue where image stamp data's strings could be short enough not to fit the entire ID name length. (r52891)
- Fix Moving panels in a buttons-region around was calling menu code reading NULL pointer (r52945)
- Fix for default startup file having compositor background scale set very small (r53056)
- Fix timer events getting handled, after stopping a timer. (r52977)
- Fixes for ctrl+click on panel header (r53123)
- Fix part of #33469: Cloth pre-roll had a wrong tooltip and low limit of 200 frames. (r53129)
- Fix for pose-bones and edit-bones ignoring active element pivot mode (r53104)
- Fix (OSX) makeKeyAndOrderFront would show window from orderedWindows list on every loop, so use makeKeyWindow only to avoid flicker when closing app (r53039)
- Fix for bevel using the wrong property name when shift was held (r53063)
- Fix square color picker drawing the 'cursor' incorrectly (r53038)

Other Changes
- 3D View: Add back a key to access view-cursor (Alt+Home) (r52996)
- Cycles: make "Open Shading Language" a boolean toggle, the other option "GPU Compatible" was confusing. (r53005)

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