Blender 2.58a (64-bit) 軟體資訊交流 Mac

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Blender 2.58a (64-bit) Mac


Blender for Mac 是一個自由和開源的 3D 動畫套件。它支持整個 3D 管道 - 建模,索具,動畫,模擬,渲染,合成和運動跟踪,甚至是視頻編輯和遊戲創建。

高級用戶使用 Blender 的 Python 腳本 API 來定制應用程序並編寫專用工具。通常這些都包含在 Blender 的未來版本中。 Blender for Mac 非常適合個人和小工作室從統一的管道和響應式開發過程中受益。

Blender 是跨平台的,在 Linux,Windows 和 Macintosh 電腦上運行得也同樣出色。它的界面使用 OpenGL 來提供一致的體驗。 Blender 沒有價格標籤,但你可以投資,參與,並幫助推進一個強大的協作工具:Blender 是你自己的 3D 軟件。

Blender 主要特點:

Photorealistic Rendering
Blender 現在擁有一個強大的新的無偏差渲染引擎,逼真的渲染效果.

Fast Modelling
Blender 的全面的建模工具,使您的模型創建,轉換和編輯變得輕而易舉.

現實材料
Blender 的新渲染引擎材料的可能性是無窮無盡的。

快速 Rigging
將模型轉換為 poseable 字符從未如此簡單!

動畫工具集
無論是簡單的關鍵幀還是複雜的步行循環,Blender for Mac 都可以讓藝術家將他們的靜物變成令人印象深刻的動畫.

雕刻
體驗塑造有機主體的快樂使用 Blender 的內置雕刻功能設置.

Fast UV Unwrapping
很容易在 Blender 中展開網格,並使用圖像紋理或直接在模型上繪製自己的圖像.

完全 Compositor
Blender 帶有一個完全成熟的合成器。更多的出口到第三方程序,你可以做到這一切,不用離開程序。

驚人的模擬
無論你需要一個搖搖欲墜的建築,雨,火,煙,流體,布或破壞,Blender 提供了非常好看的結果

Game Creation
Included in Blender is 一個完整的遊戲引擎,允許您在 Blender 內部創建一個全功能的 3D 遊戲。

相機和對象跟踪
Blender 現在包括生產準備好的相機和對象跟踪。允許您導入未加工的素材,跟踪素材,遮罩區域並查看相機運動在您的 3d 場景中。消除了在程序之間切換的需要.

擴展程序庫
Blender 擁有大量的愛好者和開發人員,Blender 帶有大量擴展,您可以輕鬆打開或關閉.

靈活的界面
新手和高級用戶將喜歡定制他們的佈局完全。從簡單地分割他們的視口,到用 python 腳本完全定制它,攪拌器為你工作.

文件格式
Blender 帶有許多不同程序的導入 / 導出支持。圖像:JPEG,JPEG2000,PNG,TARGA,OpenEXR,DPX,Cineon,Radiance HDR,SGI Iris,TIFF。視頻:AVI,MPEG 和 Quicktime(在 OSX 上)。 3D:3D Studio(3DS)COLLADA DAE Filmbox FBX Autodesk DXF Wavefront OBJ DirectX x Lightwave LWO 運動捕捉 BVH SVG 斯坦福 PLY STL ,VRML,VRML97,X3D.

也可以:下載 Blender for Windows

檔案版本 Blender 2.58a (64-bit)
檔案名稱 blender-2.58a-OSX_10.5_x86_64.zip
檔案大小 39.5 MB
系統 Mac OS X 10.6 Snow Leopard
軟體類型 開源軟體
作者 Blender Foundation
更新日期 http://www.blender.org/download/get-blender/
軟體類型 2011-07-03
更新日誌

What's new in this version:

Additions:
- More flexible size options for particle billboards. This adds scale factors for width and height of billboards, relative to the particle size. It's useful when the particle size is primarily used for collision and the like, so the billboard appearance can be adjusted independently. Also allows non-square billboards.
- In addition the billboards can be scaled by the particle velocity with optional head and tail factors (similar to line drawing options). This allows for pseudo-motionblur effects. - r37760
- Addon UI: button for removing addons which are installed to user/home paths - r37950

Python API:
Python application event handlers - r37795:
adds bpy.app.handlers which contains lists, each for an event type:
- render_pre, render_post, load_pre, load_post, save_pre, save_post
- each list item needs to be a callable object which takes 1 argument (the ID).
- callbacks are cleared on file load.
- mathutils.geometry.intersect_line_sphere(l1, l2, sphere, radius, clip=True) - r37820
- RenderEngine API: add self.report() error reporting function for render engines, works the same as for operators. - r37916

Fixes:
Essential Fixes:
- fix: Tile-able displacement map / tile-able painting regression in 2.58 - [#27782], r37899
- fix: bake crash with deep shadow, strand and children - [#27807], r37970
- fix: incorrect use of GL_ARB_vertex_buffer_object, could crash blender - r37881
- Thumbnail save for .blend crashed, when being in editmode for a mesh that has other object users as well. - [#27765], r37810
- fix: Multires lost from 2.49 file in 2.5x - [#27710,], r37837

Other Fixes:
- CMake was installing .bfont.ttf in the config dir which made updating from the previous blender version fail - r37725
- fix: Driven properties not checked for legal UI bounds - [#27726], r37744
- GHOST Cocoa: move y origin top/bottom conversions out of windowmanager module and into GHOST. Also fixes a problem where e.g. the user preferences window would not open under the mouse cursor correctly. - r37765
- revert commit 27133: Committing patch [#27133] "Fix for for Object Color in BGE" by Kupoman. This was causing a lot of backward compatibility problems and side effects. - r37773
- W special menu for changing orthographic camera lens scale was missing - r37782
- fix: Black and White Render doesn't work and/or Saves as a Blank screen, convert to grayscale when saving renders rather then only writing the red channel. - [#27746], r37783
- fix: Modal operator in Special Menu (W) ignores continues grab - [#27747], r37784
- fix: Smart UV project no longer works in 2.58 failed with active, unselected objects. - [#27742], r37785
- free_bvhtree_from_mesh was incorrectly using sizeof() when clearing memory. - r37787
- Fix undeterministic behavior of volumetric renderer - [#27748], r37802
- Made clearer in the UI that the approximate multiple scattering always enables light cache
- Fixed a potential problem in anisotropic scattering
- Default startup theme used same node header color for "in/out" nodes as for "inactive or undefined" nodes. This made it impossible to see which of the output nodes in node setup was 'active' - [#27761], r37808
- fix python errors when the sculpt brush is None - r37836
- fix for a leak in sound_read_sound_buffer(), used when drawing the sequencer waveform. - r37845
- fix: Set Bone Flags - No Scale - Toggle fails - [#27778], r37850
- fix: On clicking in a non-active Blender window (when you activated others), the mouse position of the first click was still the old position. - [#27768], r37854
- fix: Blender player on OSX not working - [#26850], r37861, r37862, r37865
- fix: Smart UV Unwrap Results in Overlaps - [#27787], r37889
- Closed regions didn't always draw the (+) icon right place, confusing for users. - r37986
- fix: foreach_get was failing on readonly properties - [#27820], r38006
- fix: Outliner does not update when parents are cleared - [#27816], r37999

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