What's new in this version: Features: - Improvements to the point density texture, support for tweaking the falloff with a custom curve new falloff types based on the age or velocity of particles - R36399 - New Warp modifier, can be used in a similar way to a Hook but with an adjustable source - R36414 - Added support for sculpting on constructive modifiers - R36485 - Image support for Empty Objects - R36577 - Camera composition guides: center, thirds, golden rule, harmonious triangle - R36590, R36696 - View controls can now apply to the camera view (locked camera view) - r36690 - mousewheel zoom now zooms camera area when the camera is locked and in ortho view - R36783 - Now HDR textures can be used to displace - R36714 - New adjustment layer tracks in the sequencer - R36716 - Additional bake modes: specular color, specular intensity, mirror color, mirror intensity, alpha (transparency), emission (glow) - R36738 - Added option to baked named "Bake From Multires" which is avaliable for normals baking and displacement baking. - R37225 - Support for update callbacks in python-defined RNA properties - R37260 - Compositor math node round second value now changes the step to round by - R37292 - Snap option not to project onto the edit-mesh - #25598, R37591 - Operators which only define a directory are now treated as directory only selectors (no files) - R37552 - Added support for baking object movement to the "Bake Action" operator - 37500 - Added anisotropic filtering in viewport and Game Engine - R37521 - Game Engine: Allow to change the damping of the camera actuator - #27425, R37455 - Quick Explode operator: Sets up a particle system and an explode modifier. - R37431 - Fluid Sim: Enable the possibility to remove the "air bubble" around submerged collision object. This feature is enabled as standard for new files. - R37441 - Added support for tangent bump shading - R37644
Fixes Rendering: - World starfield generation would hang - #27174, R36349 - General error in coderivative for orthogonal camera. Culprit was new bump failing on orthogonal cameras - #27492, R36987 - Stamp text would not display some lower lines - #27221, R36390 - Renderslot missing - #27285, R36503 - Fix memory leak caused by re-making mipmaps - R36569 - fix for DDS textures in DXT1n format - patch #21590: R36541,R36546 - Support for rendering local view camera has been added back - R36384 - Fixed: Volume Material Density Inaccuracy - #27438, 37227 - Displacement mapping did not do linear interpolation between pixels, causing render artefacts. - #27081, R37342 - Fixed: Scene's render.filepath gets cropped to 159 characters - #27607, 37363 - Fix for: Full Sample AA (FSA) was failing in cases - #27519, R37433 - Fix: bug with bump mapping + reflection texture coordinates + nodes. - #27540, R37453 - Fix: When adding renderlayer nodes in a composite, without having own scene render, the renderlayer nodes were not tagged as changed, causing compositing to give previous result. - #27692, R37669
Compositor/Nodes: - Fix: RGB color node supports to set alpha too but never put alpha in the output - #27305, R36598 - Fix: color key hue flipping error (composite node) - #27510, R37051 - Fix: socket connection issue with node groups not working right - #27511, R37054 - Fix: group nodes with a linked datablock that was missing would crash - #27309, R37106 - Fix: Scaling in compositor down to 1 pixel size crashed Gaussian blur. - #27601, R37318 - Fix for compositor round math node not working correctly - R37292 - Node editor: collapsed node did not allow sizing it using the right hand side grab thingamabobs. - #27105, R37409
Display/Viewport: - GLSL color management + vertex color was not working right - #26697, R36443 - GLSL diffuse/specular was not clamping negative values - #26807, R36444 - Missing 3d view updates when editing GLSL material nodes - #27098, R36439 - Fix: GLSL filter uniform variable not set for group instance. - #27635, R37446 - Fix: reflection texture coordinates + nodes not working right in GLSL - #27703, R37655 - Fix: crash drawing zero length motion paths - R37671
Tools: - Crash fix when removing IK constraints - #26920, R36473 - Skeleton Sketching - Unclear UI for converting sketches into bones - #25886, R37006 - Empty proxy did not maintain draw type and size - R36449 - Creating a new UV layer in edit mode failed to copy previous one - #27176, R36350 - When The FONT object is blank, the dimensions are calculated wrong - #27346, R36579 - "Make single user Material+Tex" does not work for textures - #27443, R36822 - Missing Live LSCM Update after Aligning of pinned vertices - #27198, R36376 - Copy Mirrored UV Coords missing the reverse option - #27199, R36379 - UV unwrap was stretching - #27164, R36348 - Create new shapekey on lattice was always adding the mixed shape - #27485, R36906 - adding shape keys now creates shapes from base mesh instead of from the current shape mix - R36692 - Fix for difficulty selecting bones with boneshapes enabled and some bones made un-selectable - #27194, R36367 - Extrude Repeat Mesh does not have options - #27224, R36397 - Translation constraint was broken - #27333, R36806 - Transforming with the center point directly on the view location would fail when constraining the axis - #27057, R36378 - Bezier control points move incorrectly - #27217, R36573 - fcurve/boolean evaluation, values below zero are no longer evaluated to true - R36903 - converting grease pencil now works in the camera view - R36765 - loopcut now follows "Release confirms" user preference - R36491 - Flymode moving the camera or its root-parent is now a preference- #27459, R36824 - Fix: Linked object (camera) should not be able to set position by using camera to view operator - #27557, R37091 - Fix: vertex groups could have duplicate names set - #27554, R37199 - Fix Mirror Shapekey and Mirror vertex Group not working for Lattice. - #27572, R37239 - Fix for incorrect edge slide snapping - R37294 - Fix vertex group copy to selected when some objects had no vertex groups R37302 - Fix P key for setting playback range is clamped to > 0. - #27586, R37315 - Fixed: Box select of mesh object disabled or translated due to curve object - #27615, R37327 - Ending localview was not updating layers correctly - #27136, R37370 - Fix: non-active object in weight paint mode does not free memory. - #27594, R37448 - Fix: Script error for UVs->Copy Mirrored UV coords - #27707, R37685
Sculpt/Painting: - Going into sculpt mode could crash - #27271, R36464 - Texture paint face selection mask did not work on multires - #27230, R36432 - face mask selection in texture paint mode was broken since 2.4x - R36440 - Fix: Sculpt data is lost after editing base mesh - #27539, R37087 - Fix Color picker fails with a very small brush - #27559, R37242 - Fix projection painting on float images, added color correction and improved speed. - R37276 - Fix for float projection painting, now updating correctly. - R37276 - Select vertex groups under the cursor in weight paint mode was missing from 2.4x- #27479, R36891 - Fix: the radial control would fail, in sculpt mode, to set size if object-space sizing was enabled - R36975 - Fix: Sculpt and Paint undo steps kept hanging in the sculpt/paint modes. - #27573, R37473
Modifiers: - Crash fix for edge split with certain topologies - #27266, R36455 - Wave modifier falloff was incorrect compared with 2.4x - #27186, R36361 - boolean intersects would give invalid results with no intersection - #27392, R37005 - Armature multimodifier was not working in edit mode - #27480, R36913 - Fix: vertex parenting not working with constructive modifiers. - #27654, R37503
Physics/Simulation: - Fix: particle Instance modifier does not work correctly with Hair Dynamics. - #27461, R37116 - Keyed physics did not work properly if the first key was not the keyed particle system itself - R37430 - Subframes cause dampened particles to behave differently - #27294, R36504 - Fix: crash with point density texture when using particle age/velocity fallof for object vertices - #27241, R37103 - One particle could be generated twice at vertex - #27131, R36701 - Fix: Hair Combing intersects emitter when combed fast - #26939, R37693
Library System: - Make Proxy ignored group offset - #26727, R36375, R36456 - Appending armatures with custom bone shapes brings no custom objects into scene.. impossible to edit - #27437, R36810 - Append objects with linked materials disappeared after save when linking in files to an unsaved blend file, make all library paths absolute - #27405, R36735 - Used light groups did not get linked in with materials automatically - #27465, R36914 - Appending could crash with preview enabled - #27158, R36757 - Fix f-curve generator modifier file read missed endian switch - #27541, R37073
Python Scripting: - Support for adding copies of existing drivers to other animdata blocks via PyAPI/RNA - R36342 - Support for dynamic items in bpy.props.EnumProperty(), the items keyword argument can optionally be a function rather then a list - R36928 - Loading data with bpy.data.libraries.load(), now swaps out the strings in the list to load with the actual datablocks - R36869 - Fix WindowManager.invoke_search_popup() crashes blender and does not work - #27324, R36548 - 3 problems: crash and enum "REGION" not found in ('VERTS') - #27035, R36741,R36743 - screenshot operator can now be executed directly, python can screenshot with: bpy.ops.screen.screenshot(filepath="some_image.png") - R36770 - Fixed: Python interactive console incorrect autocompleation - #27495, R37358 - Fix: Python: crash assigning a 'set' to an array - #27681, R37575 - Fix: Python memory leak converting ID Property groups to dictionaries - R37581 - Fix: Memory leaks when creating popup window - #26621, R37589
Game Engine: - Crash when physics constraint is defined on non-active objects - #26775, R37026 - Fix for broken embedded game engine viewport when not using letterboxing - R36964 - No material rendered differently in View3D compared to the game engine - #27414, R36723 - fix for Object Color in BGE - patch #27133, R36543 - Python API: PhysicsConstraints ID was cast to an int on 64bit systems - #26753, R36970 - Fix: audaspace not playing files in blenderplayer - #27562, R37110 - Fix: Replace mesh for gfx in "Edit Object" actuator acted illogically + other booleans that are flipped - #27556, R37117 - Python Controller, Clear "Script" when setting Script Controller mode to "Module" - R37427 - Support for anti-aliasing and embedding for blenderplayer on windows - R36470
Sequencer (Video Editor): - Crash fix for large M4V - #27353, R36717 - Strobe setting did not work with effect strip - #27422, R36734 - Some settings of adjustment layers were not functional - #27421, R36734 - Sequencer strips.elements was broken when strip was trimmed - R36909 - Fix: effect sequence strips could have negative lengths, crashing with animated opacity #27568, R37172 - Fix: Weird results when animating opacity on (color) strip - #27553, R37090 - Fix sequencer effect transform resulting in overlapping strips - R37299 - Fix: Transforming sequencer effects strips crashes - #27671, 37550 - Fix: Add effect strip ignore channel argument - #27700, R37654
Interface: - 2D view panning and zooming is now fully keymappable - #27181, R36643 - Shaded checkbox is not working - #27160, R36465 - Menus disappear particle edit mode wireframe draw - #27257, R36441 - Added missing seed button for halo materials - #27243, R36430 - Text editor "Find" does not locate words - #27319, R36539 - Tooltip text renders incorrectly - #27218, R36463 - *Invalid Path* in all "operator presets" dropdowns - #27148, R36448 - Global Pivot Option was not functional - #27268, R36462 - Manipulator in particle mode does not work - #27142, R36703 - Crash on image editor after loading exr images - #27478, R36895 - Crashes with some high-res image thumbnail generation skip generating thumbs for images over 100mb - #27203, R36433 - StringProperty with sub_type of FILE_PATH not updated correctly from icon - #26618, R36827 - Fix menus getting closed too quick when moving mouse not exactly towards them, noticeable for the vertex groups or material slot utility menus - R36769 - view/camera/set active object as camera sometimes "disabled" in gui (grayed out) - #27193, R36366 - uvedit mesh selection sync did not handle click / shift+click for switching selection modes in the header - #27165, R36436 - uiItemsFullEnumO: operator missing srna - #27304, R36508 - Texture preview fails when path to custom brush icon is set - #26590, R36345 - Fix direction properties not showing the right direction editing widget - R36771 - improved image sequence usability by displaying the requested frame even if it cannot load - R36413 - Image Editor toolbox menu has been removed (was an experiment and not in any other space) - R36435 - Undo history added back, hotkey alt+ctrl+z (alt+apple+z for mac) - R37185 - Popup menus now scroll when they dont fit in the screen - R37185 - Interface DPI now scaled the entire UI - R37185 - Avoid accidentally hideing headers (such as the file menu), when the header takes up the entire space - R37203 - Fix: Manual save kills actual .blend file if disk space is low - #27410, R37098 - Fix: export key configuration gave error when trying to export properties from an unknown (e.g. removed) operator. - #27490, R37075 - Fix: texture node editor header was still showing texture datablock selector even if there is no active texture slot or node, now it's disabled in that case. - #27550, R37078 - Fix: resetting default values on buttons: shortcut key changed from numpad 0 to delete, fix missing undo push - R37043 - Fix for crash opening the file selector twice with multiple windows open - R37232 - Fix keymap items created in python being added with the python operator names instead of the internal names. R37249 - Fix for small button values displaying as zero - R37286, R37289 - Fixed: Operator redo: F6 menu did not work for macros yet - #26886, R37339 - Fixed: Turning off all OpenGL lamps gives strange behavior - #27627, R37373 - Theme color fix for button type "Value slider". On text editing mode, the selected part of the text was invisible. - #27138, R37407 - Fix: Color sliders greater then 1.0 dont show their ratios correctly - #27673, R37543 - Fix: texture space panel was missing for curve & metaballs - #27660, R37592 - Crash when closing new render window with render error message showing in the main window - #27522, R37022
Collada: - Fix: light quadratic attenuation exported wrong - #27463, R37454 - Fix: crash on collada import if input_set is missing - #27474, R37658 - Transparency texture import support - R37662 - Fix: instance_node import incorrectly handled - #26821, R37663 - Fix: Collada incorrect names/ids on import - #26912, R37664
System: - Fix crash with load/save on Mac, on files that close & open a window when loading them - #26728, R36840 - Pasting long text crashes blender (Windows) - #27359, R36645 - Command window was not opening (Windows) - #26981, R36426 - Zoom not working after startup (Windows) - #26938, R36426 - Fix crash when opening in Windows, non-latin char in path - #26715, R36507 - Fixed scrolling lists with the mousewheel for some X11 windowmanagers - R36573 - Various operators were missing with some non-english system languages Could not import key configuration with systemwide install - #27143, R36460 - Fix: windows uninstaller could remove files unrelated to blender when installing to a folder that already existed. - #27481, R37074 - Fix: Python/Windows issue: "import uuid" results in an error popup
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