Blender 2.57a (64-bit) 軟體資訊交流 Mac

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Blender 2.57a (64-bit) Mac


Blender for Mac 是一個自由和開源的 3D 動畫套件。它支持整個 3D 管道 - 建模,索具,動畫,模擬,渲染,合成和運動跟踪,甚至是視頻編輯和遊戲創建。

高級用戶使用 Blender 的 Python 腳本 API 來定制應用程序並編寫專用工具。通常這些都包含在 Blender 的未來版本中。 Blender for Mac 非常適合個人和小工作室從統一的管道和響應式開發過程中受益。

Blender 是跨平台的,在 Linux,Windows 和 Macintosh 電腦上運行得也同樣出色。它的界面使用 OpenGL 來提供一致的體驗。 Blender 沒有價格標籤,但你可以投資,參與,並幫助推進一個強大的協作工具:Blender 是你自己的 3D 軟件。

Blender 主要特點:

Photorealistic Rendering
Blender 現在擁有一個強大的新的無偏差渲染引擎,逼真的渲染效果.

Fast Modelling
Blender 的全面的建模工具,使您的模型創建,轉換和編輯變得輕而易舉.

現實材料
Blender 的新渲染引擎材料的可能性是無窮無盡的。

快速 Rigging
將模型轉換為 poseable 字符從未如此簡單!

動畫工具集
無論是簡單的關鍵幀還是複雜的步行循環,Blender for Mac 都可以讓藝術家將他們的靜物變成令人印象深刻的動畫.

雕刻
體驗塑造有機主體的快樂使用 Blender 的內置雕刻功能設置.

Fast UV Unwrapping
很容易在 Blender 中展開網格,並使用圖像紋理或直接在模型上繪製自己的圖像.

完全 Compositor
Blender 帶有一個完全成熟的合成器。更多的出口到第三方程序,你可以做到這一切,不用離開程序。

驚人的模擬
無論你需要一個搖搖欲墜的建築,雨,火,煙,流體,布或破壞,Blender 提供了非常好看的結果

Game Creation
Included in Blender is 一個完整的遊戲引擎,允許您在 Blender 內部創建一個全功能的 3D 遊戲。

相機和對象跟踪
Blender 現在包括生產準備好的相機和對象跟踪。允許您導入未加工的素材,跟踪素材,遮罩區域並查看相機運動在您的 3d 場景中。消除了在程序之間切換的需要.

擴展程序庫
Blender 擁有大量的愛好者和開發人員,Blender 帶有大量擴展,您可以輕鬆打開或關閉.

靈活的界面
新手和高級用戶將喜歡定制他們的佈局完全。從簡單地分割他們的視口,到用 python 腳本完全定制它,攪拌器為你工作.

文件格式
Blender 帶有許多不同程序的導入 / 導出支持。圖像:JPEG,JPEG2000,PNG,TARGA,OpenEXR,DPX,Cineon,Radiance HDR,SGI Iris,TIFF。視頻:AVI,MPEG 和 Quicktime(在 OSX 上)。 3D:3D Studio(3DS)COLLADA DAE Filmbox FBX Autodesk DXF Wavefront OBJ DirectX x Lightwave LWO 運動捕捉 BVH SVG 斯坦福 PLY STL ,VRML,VRML97,X3D.

也可以:下載 Blender for Windows

檔案版本 Blender 2.57a (64-bit)
檔案名稱 blender-2.57a-OSX_10.5_x86_64.zip
檔案大小 22.79 MB
系統 Mac OS X 10.6 Snow Leopard
軟體類型 開源軟體
作者 Blender Foundation
更新日期 http://www.blender.org/download/get-blender/
軟體類型 2011-04-21
更新日誌

What's new in this version:

Essential Fixes:
- sculpting partial redraw glitch #26932, r36161
- crash on entering 3D text editmode (OSX only) #26930, r36179
- crash on loading 2.4x files #26904, r36148
- loading file with packed audio crashes #26990, r36213
- loading large blend files speed-up r36241, r36244

Rendering:
- black dots with raytrace reflections & bump mapped dupli-objects #26902, r36165
- render crash when tangents are used with modifiers that remove orco coordinates #26933, r36170
- incorrect errors for panorama & orthographic camera combination #26906, r36184
- no output from texture node group #27034, r36251
- crash setting voxel data to negative resolution #27083, r36256
- crash when loading invalid voxel data and resource leak - never closing files #27084, r36257
- wrong sequencer alpha gradient #25713, r36197

Interface:
- top bar 'Add -> Mesh -> UV Sphere + Enter' - crashed #27058, r36242
- buttons with centered text truncating the first characters when there wasn't enough space #26937, r36174
- single grease pencil points drawing very large in the image editor, r36154
- incorrect relative path used when opening audio #26949, r36209
- unpacking sounds with a long ID name #27015, r36214
- ambiguous operator names in the search popup #26977, r36221
- crash copying datablocks with ID Property arrays #26967, r36229
- console is not hidden when start blender #26884, r36243
- outliner objects showed "active" or "selected" in confusing ways #27026, r36248
- freedesktop icons, incorrect install location and copying SVG #27086, r36260, r36261
- sunsky presets used deprecated property names #27094, r36268.
- non-functional user preference for clamping texture #26955, r36186
- smooth tangent iteration field in curve panel not responding #26989, r36198
- text editor indentation correction when when line contained ',' or ':' in a string, r36187
- text editor copy/paste breaks formatting of script #27014, r36236

Tools:
- "make fur" gave errors with multiple selected objects. r36250
- mesh editmode de-selecting edge loops #26931, r36159
- dupli-extrude-cursor added wrong location when nothing selected #27016, r36216
- mesh rip tool access from menu fail #26936, r36226
- crash copying mesh, armature, lattice and metaball datablocks while in editmode #27096, r36263, r36264
- explode modifier - apply as shape impossible #27075, r36249
- add object, localview and undo error #27044, r36245
- buffer overflow with string lengths for operators that took ID names, r36219

Compositing:
- 'Hue Correct' composite node saturates #26945, r36201
- 'Displace Node' composite node crashes Blender when connected to Z-Buffer #26896, r36202
- lens distortion composite node delivered RGBA out with alpha zero #26901, r36212
- timeline camera switch failed with compositor renderlayers #26900, r36217
- rendering non active scenes from the compositor used wrong frame, r36218
- modified nodes inside edited groups not updating the view #27018, r36227

Python:
- bpy.context.object.collision access crash #26995, r36204
- crash running the transform operator from python #27011, r36215
- button input could do incorrect unit system replacements of valid python expressions r36199, r36206
- bpy.utils.blend_paths(True) crash #27072, r36246

Game engine:
- blenderplayer wasn't finding bundled python #26951, r36208
- game engine radar sensor broken #26795, r36234

Animation:
- apply scale to armature offset bone children #27006, r36211, r36233
- action/NLA editor issues with animation data context #25960, r36222
- particle group object viewport and render scale mismatch #27008, r36224
- action editor header doesn't update when entering tweakmode on NLA strips #25960, r36225
- bugs when linking particles/collision/softbody modifiers #27038, r36228
- separate armature would also separate active, unselected bone r36232
- available keying set fails in armature pose mode #27090, r36258
- b-bone doesn't resize correctly with numeric input #27095, r36270

- Additions
- API for exporters to write paths with different absolute/relative options. r36155
- image and compositor now show the color under the cursor as well as HSV and luminance. r36239

Blender Addons:
Fixed:
- Add Corrective Shape Key: api update. r1830
- Fracture Tools: api update r1835, r1836
- Povray render export fix for writing invalid names r1842.
Unreal Engine (PSA / PSK):
- fixed mesh rebuild for face id materials and vertex groups. r1839
- fixed vertex group support r1844
- fixed uv's and tri and quad mesh rebuild button r1832
- View3D Copy Menu: fixed for new api r1845
- 3DS Import: support for files which reference non-existing materials. r1846
- OBJ Import: loading when in pose mode failed #27019, r1848
- RenderFarmFI: Added guidelines for submitting the render and fix error where hasSmokeSimulation lacked parenthesis r1850
- Add Mesh Extras: missing argument to menu operator r1850

Additions:
- added OBJ & FBX options for exporting paths - relative/absolute/automatic/copy-file/strip-path r1828

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