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Blender 2.46 for Mac 軟體資訊交流 - winXmac軟體社群

Blender 2.46 軟體資訊交流 Mac

winXmac軟體社群 Mac 影像繪圖 Blender Foundation 開源軟體 Rate 80

Blender for Mac,軟體教學,軟體下載,軟體社群,Windows軟體,Mac軟體

Blender 2.46 Mac


Blender for Mac 是一個自由和開源的 3D 動畫套件。它支持整個 3D 管道 - 建模,索具,動畫,模擬,渲染,合成和運動跟踪,甚至是視頻編輯和遊戲創建。

高級用戶使用 Blender 的 Python 腳本 API 來定制應用程序並編寫專用工具。通常這些都包含在 Blender 的未來版本中。 Blender for Mac 非常適合個人和小工作室從統一的管道和響應式開發過程中受益。

Blender 是跨平台的,在 Linux,Windows 和 Macintosh 電腦上運行得也同樣出色。它的界面使用 OpenGL 來提供一致的體驗。 Blender 沒有價格標籤,但你可以投資,參與,並幫助推進一個強大的協作工具:Blender 是你自己的 3D 軟件。

Blender 主要特點:

Photorealistic Rendering
Blender 現在擁有一個強大的新的無偏差渲染引擎,逼真的渲染效果.

Fast Modelling
Blender 的全面的建模工具,使您的模型創建,轉換和編輯變得輕而易舉.

現實材料
Blender 的新渲染引擎材料的可能性是無窮無盡的。

快速 Rigging
將模型轉換為 poseable 字符從未如此簡單!

動畫工具集
無論是簡單的關鍵幀還是複雜的步行循環,Blender for Mac 都可以讓藝術家將他們的靜物變成令人印象深刻的動畫.

雕刻
體驗塑造有機主體的快樂使用 Blender 的內置雕刻功能設置.

Fast UV Unwrapping
很容易在 Blender 中展開網格,並使用圖像紋理或直接在模型上繪製自己的圖像.

完全 Compositor
Blender 帶有一個完全成熟的合成器。更多的出口到第三方程序,你可以做到這一切,不用離開程序。

驚人的模擬
無論你需要一個搖搖欲墜的建築,雨,火,煙,流體,布或破壞,Blender 提供了非常好看的結果

Game Creation
Included in Blender is 一個完整的遊戲引擎,允許您在 Blender 內部創建一個全功能的 3D 遊戲。

相機和對象跟踪
Blender 現在包括生產準備好的相機和對象跟踪。允許您導入未加工的素材,跟踪素材,遮罩區域並查看相機運動在您的 3d 場景中。消除了在程序之間切換的需要.

擴展程序庫
Blender 擁有大量的愛好者和開發人員,Blender 帶有大量擴展,您可以輕鬆打開或關閉.

靈活的界面
新手和高級用戶將喜歡定制他們的佈局完全。從簡單地分割他們的視口,到用 python 腳本完全定制它,攪拌器為你工作.

文件格式
Blender 帶有許多不同程序的導入 / 導出支持。圖像:JPEG,JPEG2000,PNG,TARGA,OpenEXR,DPX,Cineon,Radiance HDR,SGI Iris,TIFF。視頻:AVI,MPEG 和 Quicktime(在 OSX 上)。 3D:3D Studio(3DS)COLLADA DAE Filmbox FBX Autodesk DXF Wavefront OBJ DirectX x Lightwave LWO 運動捕捉 BVH SVG 斯坦福 PLY STL ,VRML,VRML97,X3D.

也可以:下載 Blender for Windows

檔案版本 Blender 2.46
檔案名稱 blender-2.46-OSX-10.4-py2.5-intel.zip
檔案大小 21.76 MB
系統 Mac OS X 10.6 Snow Leopard
軟體類型 開源軟體
作者 Blender Foundation
更新日期 http://www.blender.org/download/get-blender/
軟體類型 2008-05-18
更新日誌

What's new in this version:

- Hair and Fur - Many features have been added to make fur and grass rendering for Peach possible. Big improvements were made in visual quality, rendering speed and memory usage.
- Image Browsing - The new Image Browser is blazingly fast and stable, and not only allows to browse for images in your filesystem, but can also show previews of materials, textures, world, lamp and image data.
- Glossy Reflections - Reflections and refractions are now possible to be rendered with a glossiness factor, controlling the roughness of material.
- Render Baking - Great tools for making UV textures: you now can bake normal maps based on rendering a higher resolution mesh, you can bake displacement (including 32 bits depth), and you can bake transparency.
- Physics caching and baking - The softbody, cloth and particle physics now use a unified system for caching and baking. For real-time tweaking, a new option "Continue Physics" will continue the simulation regardless of the current frame.
- Armature Drawing - Armatures now support Bone groups, custom Bone colors, automatic colors, more custom shape options, ... and many more goodies for our rigging department.
- Armature Tools - Many new tools and improvements have been made to speed up the rigging and posing workflow. There are now tools for more intuitive bone creation, various hotkeys to speedy batch-editing of bones, auto-ik and auto-keyframing tweaks, and many more goodies.
- Skinning improvements - Bone Heat Weighting is a new method to create vertex weights for bone deformation, it generates better results, and does not require setting a radius for bones. Also added was Quaternion-Interpolated Deformation for superior blends.
- Game Engine improvements - The Blender GameEngine has seen a great deal of improvement with an increase in play-back speed, a number of nice new features including 2D filter compositing, and of course attention to quality through bug fixes.
- Soft Shadows - Raytraced soft shadows are now possible for all lamp types; including spot, sun and point lights.
- Render Pipeline - FSA gives superior anti-aliasing for high dynamic range and compositing. Zmasks allow rendering of composite masks. Instancing gives efficient memory re-use for duplicates.
- Shading features: Cubic shading (to prevent discontinuity banding); Higher level texture coordinates for duplicates (like feathers); Lamp fall-off curves; Softer Halos, premul alpha, multisample shadowbuffers, ...
- Python Scripts and API - There have been a large number of script additions and script updates, as well as API improvements since the last release.
- Particle system rewrite - The particle system has been rewritten from scratch. It now allows advanced hair grooming tools, but also much better physics, boid animation and even explosions!
- Cloth simulation - Cloth simulation is available in Blender via a modifier on Mesh objects. Cloth then realistically and in real-time interacts with other objects, the wind or other forces, all of which is fully under your control.
- Approximate AO - Ambient Occlusion is a render option that darkens areas with less visibility, simulating the effect of environment light. This new AO option is based on quick approximation, giving many factors of speedup.
- Mesh Deform Modifier - This new method allows to use any random Mesh cage to become a deformation "lattice" for animated characters. By layering - using both a MeshDeformer and an Armature, you can both achieve high level as precise control.
- Action Editor improvements - The Action Editor has been rewritten to have a more flexible codebase that is more future-proof and extendable. This has enabled tools to be shared between the editing modes for Actions and ShapeKeys, and now has many new features...
- Constraint System - Constraints are crucial for setting up good character rigs. A wealth of new features have been added to improve and extend this system. Most notable is the addition of PyConstraints, allowing full control to animators.
- QMC & Adaptive Sampling - Blender now includes two new sampling methods, using a Halton sequence (Adaptive QMC) and a Hammersley sequence (Constant QMC).
- Raytracing now also supports adaptive sampling.
- Sequencer - Many many new goodies in our Video Sequence Editor: UI made more accessible, new panels/views; Built-in strip blending; Color correction tools; Markers, NTSC support, preview, ...
- UV texture editing - UV texture coordinates now are accessible via regular Mesh editmode. And many more features were added such as: UV draw types; Solid opengl view with textures; 2d cursor in Image window
- Node editor - New nodes have been added for shading and compositing.
- NDOF devices support
- Align to Transform Orientation
- Pole target for IK chains
- Pose Libraries
- Weight Paint visualization
- Multi-Modifier support
- Weight-group selecting
- Custom transform orientations
- Distributed rendering options
- External Paths Tools
- Automerge
- Recursive Dupli Groups

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