CINEMA 4D 18.057 軟體資訊交流 Mac

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CINEMA 4D 18.057 Mac


Cinema 4D for Mac 使得最簡單易用的專業 3D 軟件比以往更高效。新工具以及擴展和完全重新編制的功能可幫助您更快,更輕鬆地將自己的想法變為現實。改進的工作流程可幫助您達到最緊密的最後期限.

Macintosh 的 4D 影院是 MAXON 為專業 3D 藝術家提供的最佳選擇。如果你想創造先進的 3D 圖形,但需要幫助,以確保您快速,輕鬆地創建令人 ja 目的圖形,那麼這是您的選擇。

CINEMA 4D for Mac 功能:

快速工作,播放更多
光滑的工作流程帶來創意的生活。這就是為什麼工作流程在 Cinema 4D Release 17 中處於領先地位。革命性的 Take System 將節省寶貴的時間。新的顏色選擇器可以完成所有你一直想要的顏色,以及你甚至不知道你想要的東西!與 Sketchup 和 Houdini Engine 集成使 Cinema 4D 成為您理想的中心。讓創意流動起來.

具有實時反饋功能的內置樣條工具
Release 17 附帶一個完整的樣條工具包 - 無需切換到外部工具。使用 Cinema 4D 的新型鋼筆工具,草圖,平滑,弧形工具和布爾命令輕鬆創建和修改樣條.

直觀而高效的有機建模
Cinema 4D 第 17 版中的許多新功能和改進使雕刻成為一種真正的樂趣。例如,使用 Sculpt PoseMorph 來加速角色動畫。使用邊緣檢測輕鬆雕刻硬表面模型。版本 17 使 Cinema 4D 的雕刻變得前所未有的簡單.

使用新的變體和公式著色器改變可用性和可用性
發布 17 提供了新的和擴展的著色器,以提高可用性和性能。使用新的材質覆蓋功能,您可以輕鬆覆蓋所選材質的特定通道,以創建粘土或磨砂渲染.

極大地改進了運動跟踪功能
將 3D 資源整合到視頻中變得更加簡單。 Cinema 4D 中的運動跟踪功能通過增加糾正鏡頭失真的功能和添加直觀的工具來快速消除問題跟踪點而得到增強.

注意:42 天試用(需要激活),之後可以使用演示版本。演示版本的一些限制.

也可用:下載 CINEMA 4D for Windows

檔案版本 CINEMA 4D 18.057
檔案名稱 R18InstallerDemoMAC.dmg
檔案大小 4.5 GB
系統 Mac OS X 10.8 or later
軟體類型 未分類
作者 MAXON Computer
更新日期 https://www.maxon.net/en/products/cinema-4d/overview/
軟體類型 2017-07-12
更新日誌

What's new in this version:

CINEMA 4D 18.057
ANIMATION:
- Fixed a stability issue

ANNOTATION:
- Fixed an issue with the positioning of annotations
- Fixed an issue with annotations attached to Spline Masks containing spline instances

BODYPAINT 3D:
- Fixed an issue with the Colorize tool
- Fixed an issue with the Color Correction filter

CHARACTER ANIMATION:
- Fixed several issues with Parent Constraint
- Fixed an issue with the Vertex Map Paint tool
- Fixed an issue with the combination of Subdivision Surface and Vertex Map

CAMERA RECONSTRUCTION:
- Fixed an issue with the Motion Tracker and Constraints

COLOR CHOOSER:
- Fixed an issue with the Color Chooser
- Fixed a performance issue with Color Swatch

DEFORMER:
- Fixed several issues with Bevel Deformer

DYNAMICS:
- Fixed an issue with the Spring Connector

EXCHANGE:
- Fixed an issue with BodyPaint 3D exchange
- Fixed an issue with 3DS Max exchange plugin
- Fixed several issues with OBJ import
- Fixed an issue with OBJ exchange and Reflectance channel
- Fixed several stability issues with Alembic
- Fixed an issue with merged Alembic files
- Fixed an issue with Sound Effector on Alembic Export
- Fixed an issue with Hair on Alembic Export
- Fixed an issue with Sweep on Alembic Export
- Fixed an issue with exported Vertex Alembic maps
- Fixed an issue with rendering Alembic animations
- Fixed an issue with SketchUp import and imperial unit system
- Fixed an issue with broken interface after a SketchUp merge
- Fixed an issue with Substance Manager
- Fixed an issue with Substance Shader
- Fixed an issue with Substance Shader in Material Manager
- Fixed several issues with FBX import/export

HOUDINI EXCHANGE:
- Standardized the naming of attributes on Houdini Engine output generators
- Added support for particle orientation to Houdini Engine plugin

INTERFACE:
- Fixed an issue with missing icons
- Fixed an issue with vertical tabs
- Fixed an issue with incorrect markers
- Fixed an issue with materials using identical Reflectance channel
- Fixed several issues with Reflectance layers
- Fixed an issue with usability of minimized windows
- Fixed an issue with refresh behavior of kerning in Viewport
- Fixed an issue with icon color in the Object Manager
- Fixed an issue with ToDo list in the Attribute Manager.
- Fixed an issue with separator line in Attribute Manager
- Fixed an issue with locked icon
- Fixed an issue with User Data
- Fixed an issue with Customize Commands
- Fixed an issue with shortcuts to F13–F19 keys on macOS
- Fixed an issue with some interface elements
- Fixed an issue with the Powerslider keyframe field
- Fixed several stability issues

KERNING:
- Fixed several issues with kerning in Viewport
- Fixed several issues with Horizontal/Vertical Kerning Scale
- Fixed several issues with the Kerning usability
- Improved the accessibility of the scaling handles
- Fixed an issue with the kerning user interface remaining after deleting the text
- Fixed an issue with very short distances in the kerning user interface

LICENSE SERVER:
- Fixed an issue with serial info support

MATERIAL:
- Fixed an issue with the function for selecting materials with the same Reflectance channel setup
- Fixed an issue with the Variation shader and Team Render
- Fixed an issue with additively mixed textures using Parallax bump mapping
- Fixed an out-of-memory issue with missing textures
- Fixed an issue with Thinfilm shader textures when inside a Layer shader
- Fixed an issue with the Texture Manager displaying the wrong name for the Reflectance channel
- Fixed an issue with pasting of shaders in the Layer shader
- Fixed an issue where "First Active Material" command didn't work
- Fixed an issue with Substance Engine and OpenGL on macOS

MOTION TRACKER:
- Fixed an issue with inconsistent tracking by Motion Tracker

MELANGE:
- Fixed naming issue in Melange
- Fixed an issue with several Melange parameters

MODELING:
- Fixed an issue with Weld tool ghost points
- Fixed an issue with the Weld tool and Splines
- Fixed an issue with the Polygon Pen in Polygon Brush mode
- Fixed a stability issue with the Polygon Pen
- Fixed an issue with Polygon Pen projection
- Fixed several issues with Line Cut tool control points
- Fixed several issues with Line Cut tool selections
- Fixed an issue with Line Cut tool in object hierarchies
- Fixed an issue with Line Cut tool and Snapping
- Fixed an issue with Line Cut tool and UV coordinates
- Fixed an issue with the Line Cut tool and Subdivision Surface object
- Fixed an issue with Line Cut tool and "Visible Only"
- Fixed an issue with Line Cut tool creating additional cuts
- Fixed an issue with Line Cut tool precision
- Fixed an issue with Line Cut tool and Backface Culling
- Fixed an issue with the Line Cut tool preview
- Fixed an issue with Line Cut tool when switching views
- Fixed an issue with Line Cut tool and editing temporary cuts
- Fixed an issue with inaccurate line cuts on large objects
- Fixed an issue with Line Cut tool and navigation
- Fixed an issue with the Plane Cut gizmo
- Fixed an issue with Loop Cut tool handling
- Fixed an issue with Loop Cut and cut movage
- Fixed an issue with Loop Cut tool HUD
- Fixed an issue with Loop Cut tool curvature
- Fixed an issue with Plane Cut Tool control points
- Fixed an issue with Plane Cut Gizmo Colors
- Fixed an issue with Spline Mask containing Cloner objects
- Fixed an issue with Spline Mask and Extrude object
- Fixed a Layer issue with nested Spline Mask objects
- Fixed an update issue with Spline Mask hierarchies
- Fixed an update issue with nested Spline Mask shapes
- Fixed an issue with MoSplines under Spline Masks
- Fixed an issue with grouped Spline Mask and Matrix object
- Fixed an issue with Spline Mask animation
- Fixed an issue with Spline Boolean operations
- Fixed an issue with Spline Mask refresh
- Fixed a memory issue with path selection
- Fixed an issue with Spline Mask and instance objects
- Fixed an issue with subordinated Spline Masks
- Fixed an issue with Viewport Solo on polygonal objects

MOGRAPH:
- Fixed an issue with Voronoi Fracture using the Sketch and Toon Spots shader for point distribution
- Fixed an issue with non-ascii letters in external MoGraph cache files
- Fixed an issue with using Cloner object in Radial mode in combination with Push Apart effector
- Fixed an issue with MoExtrude and normal tag handling
- Fixed several issues with updating the Cloner in axis distribution mode
- Fixed a refresh issue with deformed normals
- Fixed a refresh issue with SplineMask in combination with Tracer and Matrix or Cloner object
- Fixed a stability issue

OPENGL:
- Fixed several performance issues with using OpenGL in the Viewport under macOS

PYTHON:
- Added new "def_file" string parameter to LoadDialog()/SaveDialog()
- Fixed an issue with MessageData Timer
- Fixed an issue with UVWTag::CpySlow()
- Fixed an issue with RELAXUV_EDGESEL_POINTER
- Fixed an issue with c4d.Cast()
- Added "lengthunit" optional parameter to c4d.utils.StringToNumber()
- Fixed an issue with BaseDraw.DrawPoints() "vc" and "vn" optional parameters

RENDERER:
- Fixed a stability issue with Material Override
- Fixed an issue with Subsurface Scattering

TAKE SYSTEM:
- Fixed an issue with copying active Takes
- Fixed an issue with Keyframes in active Takes

TIMELINE:
- Fixed several issues with Timeline performance
- Fixed an issue with Timeline navigation
- Fixed several stability issues
- Fixed an issue with duplicate tracks in the Timeline for animated reflectance parameters

UV TOOLS:
- Fixed an issue with locking of the UVW tag

VIEWPORT:
- Fixed an issue with highlighting feature
- Fixed a stability issue
- Fixed an issue with Viewport tessellation and Surface Shading

XPRESSO:
- Fixed an issue with XPresso connections layout
- Fixed an issue with the Spline user interface
- Fixed an issue with XGroup colors

CINEMA 4D 18.048
- The Voronoi Fracture object breaks objects down into fragments
- The Thin Film shader can render soap bubble and oil film effects
- The Parallax effect is the same as displacement but requires less render time
- Cinema 4D can now load Substance Designer software’s Substance assets (textures)
- The Motion Tracker can now track the movement of objects in live footage
- New Line Cut tool
- New Plane Cut tool
- New Loop/Path Cut tool
- The new Push Apart Effector prevents clones from intersecting
- The new ReEffector can cancel the effect of other Effectors
- Texture baking (for sculpting as well as with the Bake Texture tag) was improved using Raycast technology and other features
- The reflectance preview makes it possible to show a simulated sky reflection in the Viewport
- Viewport Tessellation subdivides the objects in real-time, allowing displacement to be shown in the Viewport
- SSAO rendered using the graphics card is a quick way of displaying an approximation of ambient occlusion
- Cinema 4D now supports vertex colors
- New Priority Shift tag for more precise shifing of priorities of entire hierarchies
- Cinema 4D can now display vertex normals
- The Viewport settings’ menu has a new Enhanced OpenGL tab (tessellation, SSAO, reflectance and more can be displayed in the Viewport
- OpenGL can now run on either CPU or graphics card
- Several new preference settings for the Color Chooser
- In addition to Vertex Maps and Vertex Colors, Alembic can now import and export Subdivision Surface weighting
- The Alembic and FBX exporters can now be aborted at any time
- The Alembic object now displays tags (e.g., Polygon Selection tag)
- FBX can now import (and export) Subdivision Surfaces (incl. weighting), Vertex Colors and substances
- Object Import and Export functions can now save and load different presets
- OBJ Import can assign a mix mode
- The Quaternion function is integrated directly into each object
- OpenSubdiv support for Subdivision Surfaces
- Vertex Maps can be converted to Vertex Colors and vice-versa
- Polygon Shift now works independently of the selected component mode
- Keyframes can be highlighted in color
- Alembic objects can be baked via PLA
- Quaternions also for animation layers
- Software OpenGL can be defined as render output
- Tessellation, SSAO and can be rendered using Hardware OpenGL
- The Paint tool can now be used to apply vertex colors
- New and improved workflow for Parent object constraints
- Identical UV maps are no longer required when baking Normal maps using the Bake Texture tag
- New Metaball function
- Simplified creation of UVW tags
- Simultaneous modification of multiple materials with similar Reflectance settings
- New Attribute Manager command for selecting materials with similar Reflectance channel settings
- Ambient Occlusion can be used to create interesting effects when inverted
- The Variation shader can now load an entire directory of images and distribute these randomly
- The Variation shader can now also scale UVW coordinates
- The Vertex Map shader can now also render vertex colors
- lor and color fields can be dragged directly into a color gradient
- The Structure Manager has new modes for displaying Vertex Colors and SDS Weighting
- New compact mode (and several other functions) for the Color Chooser
- New image format DDS can be loaded
- The Shadow Catcher shader helps when inserting shadow casting objects into photos/videos
- The Cloth Engine’s priority can now be defined freely
- The Cloth Cache tool now works somewhat differently
- New command for swapping Cloner and Matrix objects
- New command for hiding selected clones
- New Distribution mode for Cloner objects in Object mode
- Clones can be scaled depending on polygon size
- New method for defining the size of a Cloner object in Grid Array mode (incl. honeycomb arrays)
- New way of creating basic Cloner object shapes
- New option for displaying clone index numbers in the HUD
- The MoGraph Cache Tag now also saves its cache externally
- Multiple MoGragh Cache tags can be used per clone-generating object and mixed steplessly
- Weighting can be brushed onto clones, which is then evaluated by Effectors
- Vertices scaled according to depth will be added to clones to underscore the impression of depth
- The new clone weighting can also be read and set using an XPresso node
- If Team Render Server quits unexpectedly, jobs can be continued automatically when the server is restarted
- Various minor modifications to the Team Render Server browser interface
- New FAQ page for Team Render Server
- New Track functions
- Objekt Tracker tracks can be listed by name
- New Motion Tracker option
- New Motion Tracker command
- Improved Houdini crash behavior
- Houdini assets now have tags
- Houdin Assets can now process Vertex Colors and any number of UVW tags
- Multiple Morph Deformers can now be used to affect the same object
- As always, numerous useful Content Browser items

CINEMA 4D 18.020
- Change log not available for this version

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