What's new in this version:
Autodesk Fusion 360
- We fixed an issue where Fusion 360 was grabbing focus away from other applications Mid-session
- There have been cases where Fusion 360 Extension services were falsely reporting as unavailable despite being purchased. This is now fixed and should be working correctly.
- Fusion 360 users were reporting they were having crash issues across various workspaces. We investigated these issues and have provided fixes. Your workspaces should be running smoothly now.
- Some of you have experienced crashes when using the tool library or FFF toolpath generation. We are sorry for this– these issues are now fixed.
- j.labdik reported an issue where patterns are unable to be posted or simulated, leading to “empty toolpath” errors. This is now fixed.
- levonmarkossi reported an issue where Mesh section sketch was housed in the wrong area after the migration to the new Mesh workspace. This is now fixed and should be working as expected.
- We noticed an issue where Fusion 360 would crash when a Mesh body was selected in the browser tree after a face separation operation. We have resolved this issue and Fusion 360 should no longer crash upon completing this action.
- sosaE326S and sven.glitschTWJH6 informed us of an issue where replacing packages from the wrong unlinked libraries to the new Team libraries produced error message “Library update failed (Error code 9.7.0-584) Please contact Autodesk!”. We were able to reproduce this issue and come up with a fix for it. Thanks to them, this issue is now resolved.
- erik.buerV95QJ told us that SRC scripts setting colors on layers stopped working after the latest update. Sorry about that – this is now fixed.
- When HarrySatt tried to connect his Nets with a connector on a bus he was creating, he found that none of the Nets were shown in the dropdown list, and instead got an error message saying that N$.. is not member of the bus. He was trying to connect the nets by clicking on the pin of the connector to connect to the bus. After some digging we found the culprit that was causing this issue, and now it’s fixed.
Autodesk Fusion 360 2.0.10446
- Change log not available for this version
Autodesk Fusion 360 2.0.10440
New! Korean and Spanish languages now supported:
- User Profile > Preferences > General > User Language
- Korean and Spanish speakers rejoice! You can now run Fusion 360 in either language by switching to them from your User Language settings in your Preferences. Please note that once you’ve changed your language setting in your Preferences, you must restart Fusion 360 in order for the new language to take effect. Fusion 360 now currently supports eight official languages: English, German, French, Spanish, Italian, Chinese, Japanese, and Korean.
New! Fusion 360 icons for macOS Big Sur:
- We’ve updated the Fusion 360 application icon as well as the document icons to align with the latest macOS visual style standards. The image below shows what the previous F3D document icon looked like to the left, compared to the updated one to the right. Things should look a little more cohesive now.
Sketching and Modeling:
New! Mesh environment (out of preview):
- Design Workspace > Mesh Tab
- It’s official – the Mesh environment has graduated from preview functionality and is now a persistent tab within the Design workspace. We’ve completely overhauled the toolset, improved the performance of how you edit mesh bodies, and added a few new tools to increase flexibility. Working with mesh bodies in Fusion 360 has never been better, and it’s now available to everyone.
- Traditionally, working with mesh bodies such as STLs and OBJs has always been isolated and disconnected from the CAD world. As a consequence, this often led to errors and data loss with little to no opportunities to undo/redo a committed action. There was also a lack of interactions between BREP and mesh bodies, but Fusion 360 now changes all of this by providing a history timeline to your mesh edits as well as improved conversion options. Here are top 6 things to know about the new Mesh environment:
- Seamless interaction between Solid & Mesh. Open STLs, OBJs, and 3MF files all at the same time, in the same canvas. CAD and mesh bodies can now coexist within the same environment. And yes, inserting a STL will also let you define the mesh’s units.
- Parametric editing and Timeline. Meshes now have a parametric history and face group information similar to face information for Solid models. Actions can be undone, redone, and edited via the timeline.
- CAD-like interaction with meshes through full control over face groups
- Intelligent meshes (face groups) enables you to make quick and easy changes.
- New mesh-to-solid conversion options We’ve expanded on how you can convert mesh bodies into usable solid bodies with options like Faceted conversion, Prismatic conversion (available in paid, startup, and education offerings), and Organic T-Spline conversion (coming soon in the new Design Extension).
- More powerful repair options through Netfabb technology You can now repair meshes with more options, using technology directly carried over from Netfabb.
- New but familiar tools such as Scale, Plane Cut, and Combine. Scale a mesh, cut a mesh with Plane Cut, and perform Boolean operations with the familiar Combine tool found in the Solid tab. Also, we made sure that all mesh tools will show a preview of what you’re able to do, before you commit the action.
New! Reference Objects:
- The Reference Objects tool creates explicit associative references between an external component and other design features in an assembly. When you create or edit an external component in place, you can access Reference Objects from the Edit In Place menu at the top of the canvas. You can select design features in the Browser or in the canvas from anywhere in the assembly, and the referenced design features are derived into an Assembly Context.
- This lets you explicitly reference objects in an assembly before starting detailed design work. To make detailed design work clearer and easier to perform, reference only the objects in the assembly that are important for a component in context as you work on it.
New! Sync All Assembly Contexts tool:
- When two or more Assembly Contexts are out-of-sync in an assembly, now you can use the Sync All Assembly Contexts tool to sync them simultaneously, instead of having to sync them each individually.
- Right-click any of the out-of-sync Assembly Contexts in the Timeline, then select Sync All Assembly Contexts from the menu.
Improved! Ruled Surface options:
- Design Workspace > Surface Tab > Ruled Surface
- Now when you start the Ruled Surface command, you have the option to choose between creating a body or a component from the very beginning. When you select a planar sketch normal to the sketch plane, the direction of the surface will be automatically determined. The command now also has the option to Mitre corners if you have a draft angle specified.
- Improved! Patterning bodies and components just got better:
- Body pattern preview now shows wireframed instances rather than ghosted bodies
- We have been working hard to update and fix issues with our patterning toolset. This release seesimprovements made to Patten Preview and in particular the appearance and performance.
- One of the areas of Patterns that bugged a lot of you was around the preview graphics. The old version gave very little detail of what was being patterned as it was just a ghost of the design, now the pattern graphics have been improved to show more of a wireframe instead so you can be sure you have captured all elements of your design before committing to the pattern.
Pattern instance, selection, and cancel speed boost:
- We have also worked hard to ensure that the patterning toolset is a lot more performant. The first step in this was to make sure Preview was as performant as expected. We have seen a lot of issues with previews taking too long to generate or interact with on large patterns and this can be very frustrating. You should now see Preview performance significantly improved with large patterns taking a fraction of the time to preview. This is the first step towards a re-vamped patterning toolset, stay tuned for more enhancements over the coming year.
New! 3D PCB Options:
- Design Workspace > Insert 3DPCB > Edit in Place
- Fusion 360 truly fuses the essence of unification between mechanical and electronic engineers. By providing a single platform for both workspaces, engineers no longer must be converting files to ensure that the PCB layout engineers work with the latest PCB outline supplied by the mechanical engineer. In addition, a significant feature of Fusion 360 is that the mechanical engineer can insert and inspect the PCB in the enclosure. Traditionally, changes to the enclosure that required modifications to the PCB would need lots of communication by both engineers.
New! IC_Data-Conversion, Wireless-RF, LED parts added to Library:
- File > New Electronics Design > New Schematic > Add part
- In this release, we have added new parts such as digital Potentiometers, A/D Convertor IC’s, RGB LED’s, Bluetooth modules etc. to the respective library categories.
- Some of the highlights are WS2812 series, which is one of the popular RGB led’s used in NeopixelRings/Matrix. Now you can make use of these fancy LED parts to your own projects. These led models are assigned with Emissive material, LED lighting effect can be made in the rendering environment.
- It is rare to find a consumer product that do not include wireless communication. Streaming your favourite tunes have become the normal. In this update, we have added popular Bluetooth SoC from Nordic Semiconductor as well as the filters Optimized for the Chipset.
- Nordic’s Bluetooth Low Energy (BLE) Chip is basically a microcontroller with an embedded Bluetooth radio that is intended for Ultra-low power/low-bandwidth applications like IoT.
Improved! Library Editing Performance:
- The Fusion 360 library editor is possibly one of the best in its class. It provides you all the necessary tools to build your components with mapped 3D models in moments. In this latest update, you will notice that the performance when navigating the library editor has been vastly improved. For example, switching from Symbol, Package, and footprint listing should be instantaneous. In addition, the search bar has been optimized to get faster results.
Improved! Improved communication between Library and Package editor:
- File > New Electronics Design > New Electronics Library
- Our team of developers has optimized the communication between the library editor and the package editor. As a result, you will notice an in-progress animation while your new package is added to your library. Remember that the Fusion 360 package editor is the workspace used to conveniently create or map existing 3D models to your footprints.
- Improved! 3D PCB now considers DRC via limit when creating solder mask
- File > New Electronics Design > PCB Layout > 3DPCB
- After laying out a circuit board, the PCB layout engineer needs to route the signals. This means you will be defining a copper path on the PCB layout for the connections defined in the schematic. Fusion 360 provides a host of options that can assist or automate this process. The PCB can consist of 2 layers or more. Currently, Fusion 360 can handle up to 16 routing layers with support for Blind and Buries vias. During the process of routing a signal, it is often you will want to switch layers. At this point of transition, Fusion 360 will place a via. A via is a drill hole on the PCB plated through and will transfer your signal between multiple layers.
New! Export Properties Data from Explore:
- Generative Design > Explore > Export > Export CSV
- One of the primary goals of Generative Design is to help you accelerate the process of finding the best design outcome to solve your design challenge. You have told us that sometimes this requires additional data analysis and processing outside of the Explore environment. To support your current design evaluation workflows, we are now allowing you to export all the data and properties associated with outcomes to a CSV file. The Export command is aware of your current Outcome Filter states and Visibility Settings, so what you see in Explore is what you will get in the exported CSV file.
Improved! Symmetry Now Available for Additive Manufacturing Constraint:
- Generative Design > Define > Design Space > Symmetry
- Symmetry constraints have been part of the Experimental Generative Solvers and Features preview for a while now but were limited to Unrestricted outcomes. In this update, we have enabled Symmetry for Additive Manufacturing outcomes. Just like Unrestricted outcomes, the resulting design will have an editable T-spline in the timeline with symmetric behavior enabled, so any edits will behave symmetrically, as well. Note: You must have the Experimental Generative Solvers and Features preview turned on to use Symmetry constraints.
Improved! In-canvas continue button now available with Symbol tools:
- Similar how you placed your projected views with a Checkmark button to confirm your placement, we’ve now extended that checkmark experience to other drawings tools such as Surface Texture, Feature control frame, Datum ID, Welding Symbols, as well as Taper and Slope symbols. This allows you to quickly confirmwhere you want to place your symbols in context to the placement itself, while reducing overall mouse travel.
New! PowerMill pan/zoom/rotation keyboard/mouse shortcuts:
- Preferences > General > Pan, Zoom, Orbit Shortcuts
- A significant segment of our Fusion 360 community consists of machinists and CNC machine programmers. If you use PowerMill and have been trying to take advantage of what Fusion 360 has to offer, we’re happy to let you know that you can now set the Pan, Zoom and Orbit preference to adopt the same behavior as PowerMill.
- The view rotation uses the same algorithm as PowerMill and the other ex-Delcam software packages, and the view rotation anchor is set to the center of the display. This makes it much easier for those of you coming from PowerMill to manipulate the view in Fusion 360.
- New! 2D pocket Recognition option for Contour Mode:
- Now as a contour mode option for 2D Contour, 2D Adaptive and 2D Pocket operations, “Pocket recognition” contour mode provides you the ability to automatically recognize boundaries. You can also filter by Corner Radius Min/Max, Depth Min/Max, as well as Include/Exclude Holes.
New! Alfawise printers added to the machine library:
- Manufacture > Additive Tab > Machine Library
- In this update, we’ve added support for Alfawise printers as part of our Machine Library with additive capabilities. These include Alfawise U20, U20 ONE, U20 Plus, U30, and U50 3D printers.
- New! Multi-Edit in Component Sources (Nesting & Fabrication Extension):
- The Component Sources dialog in Nesting & Fabrication Extension now supports a multi-edit experience which lets you CTRL+Select OR SHIFT+Select multiple Components and edit their Nest Parameters at once.
- New in Preview! Orientation by edge selection (Advanced Arrange Preview):
- The Advanced Arrange Extension Preview has a new option that allows you to select an edge that you want aligned parallel to the length of your stock (X axis). Preview shows the arrangement results. As needed, select a different edge on the component and see how the Preview updates the part orientation.
- New in Preview! Optimized Perpendicular Pass in Steep and Shallow (Machining Extension):
- The Steep and Shallow strategy has a new option to output optimized perpendicular passes when using Parallel only (Set Threshold angle to 90 and shallow).
- This option analyzes the gradient of the underlying surface, then if the surface is too steep to maintain a good step-over, it’ll automatically flip the pass direction by 90 degrees to machine these steep areas. The result should be a more efficient toolpath that machines a more consistent surface finish.
Improved! Continue Rest Machining from Preceding Setup:
- You now have the option to turn on Continue Rest Machining with the Mode set to “From preceding Setup”. This enables Fusion 360 to automatically capture the stock from subsequent setups. This behavior will only work if both “From preceding setup” and “Continue Rest Machining” are selected.
Improved! Turning Depth of Cut:
- Stemming from the conversations happening in this forum thread, we’ve added a new Depth of Cut option to general Turning Tools as well as Boring Tools. This will now help you automatically set the maximum depth of cut parameter for Profile Roughing toolpath. It also creates a parameter link between the document tool library and operations
- If tool depth of cut is updated, all toolpaths that use that tool will also be updated. You can also override the Toolpath depth of cut anytime.
Improved! Timeline graphical preview for toolpath modifications:
- Manufacture > Milling > Modify > Trim
- Each item on the timeline can now be selected. This enables you to see the result of a specific toolpath modification. The preview shows how the edit was performed, the result of the edit, and if applicable, the region of the toolpath which was removed.
New! Browser Command Input:
- The Browser Command Input is a new type of command input that defines an area on a command dialog like all other command inputs. The difference is that what is displayed in that area is a rendered HTML file. The ability to use HTML to define the contents of your command dialog completely opens up what you can display in a command dialog because you’re no longer limited to the set of standard command inputs currently available. Whatever you can design using HTML, you can now display in a command dialog.
New! Log method on the Application object:
- We know it is better to write debug information to the TEXT COMMANDS window instead of popping up message boxes. It’s been possible for a long time to write to the TEXT COMMANDS window but it’s not obvious and takes a few lines of code. The API now supports a log method on the Application object. You can log to either the console, which is the TEXT COMMANDS window or the Fusion 360 log file. In its simplest form you can use the following to write a message to the TEXT COMMANDS window.
- app.log(“This is my message”)
Improved! Custom Feature capabilities:
- Custom features now support saving a list of named values with the feature:
- This allows you to easily associate information with the custom feature. This will typically be used to save any settings the user defines in the dialog that don’t have an associated parameter. For example, you might have a drop-down or a button list that allows the user to choose one of many options. With the new CustomNamedValues functionality you can save the setting that was used when the feature was created. It can be accessed later during compute and edit to initialize the dialog and recompute the feature.
Indicate that an error occurred during the compute:
- Some functionality missing with custom features so far is the ability to handle the case when the custom feature fails to compute. The custom pocket sample requires that the selected position point be on a face. If the point is later moved off the face, the custom feature will fail to compute because the input point is bad but there hasn’t been a way to communicate the failure to Fusion 360 or the user. This results in the geometry not updating but no other indication of failure. With this new functionality you can indicate that an error occurred during the compute. This results in marking the feature node in the timeline as warning or failed and provides access to an associated message.
Fusion 360 2.0.10356
- We fixed an issue where all the invisible layers were incorrectly enabled once a new layer for the opened board file was added
- An Error code 9.7.0-584 error message occurred when you used “update all libraries” an undo was performed for an unlinked managed library. Sorry about that, this shouldn’t happen, so we fixed it.
- Some of you told us that, apparently, changing the highlight color preference from Darker to Brighter made no different for Schematic and 2D PCB. Now it should.
Improved! Filter and find Print Settings based on your additive technology:
- Now in the Fusion 360 Print Setting library, you can narrow down your print setting choices by using the technology filter. For example, checking SLA will display Formlabs print settings in the Fusion 360 library.
Improved! Print Settings now have High, Medium and Low-Resolution options for Formlabs and HP printers:
- Previously the default print setting for Formlabs and HP printers used the medium setting for tessellating your components. We now offer 3 settings and the default one is set to use the High resolution so that your prints look less faceted and more organic when printed.
- We fixed an issue where changing the setup orientation to Model Orientation resulted in incorrect stock preview. Now stock preview should works as expected.
- Retract moves were going through the part when recalculating a Steep & Shallow toolpath with edits. This is now fixed
- The entry for “Edit build strategy” in the right-click menu from the browser entity was incorrectly replaced with the “Simulate additive toolpath” entry. Now it back to “Edit build strategy”.
- We fixed a crash issue when switching from Nesting to the Manufacture Workspace
- We fixed an issue where users were not able to save a recovery file.
Coming Soon: Mesh is graduating from Preview, timeline compatible, and better than ever
- We’ve been working hard at improving the Mesh environment, and coming in the next major update, Mesh will be graduating from as a preview feature and will be officially available as a persistent tab within the Design workspace! We’ve completely revamped Mesh from the ground up. Not only have we made its existing tools more robust, but we’re also introducing new functionality that makes the Mesh editing environment more powerful and more integrated than ever before.
- We don’t want to spill too much, but here are a few things you’ll soon be able to do with the revamped Mesh experience:
- Open multiple STLs, OBJs, and 3MF files in the same canvas, at the same time
- Automatically visualize and repair common mesh defects
- Convert mesh to usable solid bodies with Faceted or Prismatic options
- Work in history based modeling (timeline mode) or direct modeling (base feature mode)
Coming Soon: Korean & Spanish Language Support:
- In addition to German, French, Italian, Chinese, Japanese languages currently available as options in your preferences, you’ll soon be able to run Fusion 360 in Korean and Spanish! We’re excited to make this available for our Korean and Spanish speaking communities and will have a Feedback Hub dedicated for each language when they become available, so we can get your feedback on your experience. We have other languages in the pipeline, and will keep you post on which ones are next!
Autodesk Fusion 360 2.0.10253
Unresolved Component issue fixed:
- This update includes important fixes to the recent “unresolved components” data issue that some of you have been experiencing. If you haven’t updated to this version yet, we highly recommend that you update Fusion 360 at your earliest convenience.
MfgWorkingModel source asset error fixed:
- Some of you have reported a wonky behavior where if you uploaded a certain F3Dz file, added a Manufacturing model, sketched in that model, created a toolpath in that model and then saved the document, you were prompted with a MfgWorkingModel source asset error. Furthermore, you’d also see an export error message that read “Fusion Team Error Message: Export from Fusion 360 failed, please retry later”. This is now fixed.
Part Positioning tab is now only visible while selecting “Simulation Ready” machines:
- Previously, if you turned on the Machine Simulation preview feature, the “Part Position” tab incorrectly showed up in additive setup as long as you selected an additive machine. This was unnecessary for additive workflows since they have their own ways to move/arrange parts. The tab was also causing crash issues if you clicked on it. Now this tab will no longer be visible for additive manufacturing, and will only be visible if you have selected “Simulation Ready” machines.
- “The file has been damaged and may have limited functionality” error fixed:
- This error message was showing up for a few of you when you tried to open one of your existing drawings. We got this issue squared away – you should only see this error message if your drawing is truly damaged.
Saving drawing with feature structure as “all level” now works fine:
- Pabiuro reported to us on the forum that he was having trouble saving his drawing with the feature structure set as “all level”. We found the bug that was causing this issue and now saving, reopening, and export a drawing with more 255 sheets (300 some components) as PDF shows no problems.
Autodesk Fusion 360 2.0.10244
- New! See your Fusion 360 designs in augmented reality with USD file format
- File > Export > .USDz format , open in your iOS or mobile device
- Augmented reality has been around for quite some time now, but adoption of the technology has been slow. You can see some examples of AR applications in online shopping, and now we’re pushing the industry forward with making it easier to see your Fusion 360 designs in AR via your existing mobile devices.
- Now in the File > export options, you’ll be able to export your designs as USDz format. Originally developed by Pixar and now supported by Apple, Nvidia, Houdini, and Blender, USDz is a 3D file format that shows up as AR content. It’s rich in detail, optimized for storage and sharing, and is part of a WebAR viewers that allow seeing Augmented Reality preview on both iOS and Androids. Currently, devices with iOS 12 and above can view USDz files natively.
- Exporting your design into your iCloud folder enables you to retrieve it from your iPhone or iPad and immediate view your design in AR. The benefits here are clear – you can immediately get a sense of the scale of your design and see in a real-life environment. AR makes it easier for you to communicate your designs with others, speed up decision making and reduce potential operating costs. Oh yeah, and it’s just plain cool too.
Improved! Fusion 360 Learning Panel is now better than ever:
- Help Menu > Learning Panel
- The learning panel in Fusion 360 has come a long way, and we’ve made a ton of improvements to it to provide better guidance for the vast majority of the commands in-product. To access, click Show Learning Panel from the Help menu in the top right corner. As you click on commands, the content in the panel updates to show content for the current command. Also, if you hover over a command long enough for the tooltip to appear, click ctrl+/ (cmd+/ on Mac) to open the panel with content about the command.
- When originally released a few years ago, the Learning Panel delivered tips and tricks and helpful suggestions in response to user actions. This new aspect is that the Help content is piped in directly into the panel, appearing contextually based on the active command. All of the content in the “Guidance” tab is from the Help. The content in the “My learning” tab is the responsive content that was part of the initial deliverable.
New! More learning content for Fusion 360 Extensions:
- With Fusion 360’s extensions increasing in popularity, we’ve enhanced the learning content available to get you started using the extension capabilities in your design and manufacturing processes. A new Extensions page in the online help, shows the current range of extensions, and clicking on each extension takes you to more detailed information about that extension.
- A new, dedicated Extensions learning path is now available to the Fusion 360 self-paced learning site. Here you can find video-based content demonstrating how to use extension capabilities in your design and manufacturing processes. We’re continuing to add new extensions-related content so do keep checking back regularly for updates!
Sketching & Modeling:
- New! Analysis tab in various modeling tools:
- Solid > Sweep and Surface > Sweep, Patch, Ruled, and Extend tools
- Now when you use the Solid > Sweep, Surface > Sweep, Surface > Patch, Surface > Ruled, or Surface > Extend modeling tools, you’ll see a new Analysis tab in the command dialog. The Analysis tab gives you direct access to some of the relevant visual analysis tools, so you don’t have to go hunting for the right one in the Inspect panel.
Improved! Text Height is now an editable parameter:
- Good news! You can now manage your sketch text height and text block height as editable parameters in the Parameters dialog. This gives you more control and configurability over your use of Sketch Text.
- Improved! Auto-fit window after scaling sketch on first dimension:
- Works only if “Scale entire sketch at first dimension” is turned on in Preferences
- The preference option “Scale entire sketch at first dimension” enables you scale the entire sketch when you place your first dimension on it. If you have this option turned on, than you’ll be glad to know that Fusion 360 will also Auto-fit the window to sketch after it has been scaled on first dimension. This should make it easier to see the sketch as a whole, if your scaled sketch turns out to be bigger than your viewing area, or conversely too small for your viewing area.
- Improved! T-Spline performance on bodies with high face count :
- Some of you working with Generative Design outcomes that have a high number of faces and edges will be happy to know that we’ve tweaked the T-Spline engine and increased its compute speed. This especially improved the workflow of freezing a T-Spline model with 20k+ faces at the preserved boundaries. What used to take a few minutes now takes seconds. Other tasks like enabling vertex selection filter in Edit Form, deleting a T-Spline edge, starting the Flatten command, and Unfreeze now all work much faster.
New! Stop Mask support in 3D PCB:
- File > New Electronic Design > PCB > 3DPCB
- While working on a PCB you will often hear of the Solder Stop Mask. The solder stop mask is part of the final process when making a PCB. The thin lacquer-like layer is a polymer that is applied to the copper traces of a circuit board for protection and stop bridges from forming on closely spaced parts. With this latest update, you have the option to push your PCB to 3DPCB with Solder Layer Geometry. This will provide you with a realistic look of your PCB which can help you notice unwanted bridges.
New! Display Dialog:
- File > New Electronic Design > PCB
- Next time you use the Display command, you will be pleasantly surprised by its updated interface, new material, and color options. The new UI now includes more functionality and versatility to speed up your design time. With the active layer indicator, you can be assured which layer is currently being worked on while making changes. The layer assigned color is now explicitly set to the layer and not to a pallet. This will avoid those situations in which changing a layer color would also change many other layers since they were all referring to the same pallet. The material option works the same way as it does in the CAM preview dialog. Here you can set the color of the material that will be reflected in the 3DPCB and in the CAM preview dialog.
- During a PCB layout, you will constantly be hiding and enabling layers to declutter the working area. You can now keep the display dialog open while working on the design, since it nearly behaves like a panel. If you are working with multiple monitors, keep it available on one of them and change views faster. With the new Layer Setup Manager, you will be able to swiftly define and use layer combination pre-sets.
New! Receptacle header type:
- File > New Electronic Design > Schematic
- In this latest update of the library editor, you will notice that a new template has been added to the package generator for SMD (Surface Mount Device) Header receptacle. This connector is often used to connect ribbons that transfer a signal to different product areas or for programming. Now Fusion 360 electronic users will build this handy connector, and footprint is a matter of moments.
New! Package on Timeline:
- File > New Electronic Library > Package Editor
- The building block of all electronic designs revolve around the available components required for the design. The repository components available in Fusion 360 are extensive, but there will always be parts you will need to create. The package generator makes it quite easy to build footprints and 3D models by simply transferring the mechanical values from the specification sheet into a template. If making changes to the component properties are required, you again look to look up the template. In this new update, the package now appears on the timeline, by simply double clicking it, you get immediate access to the used template ready for your updates. The new time saving feature will have you building and modifying parts with minimal effort.
New! New library parts:
- File > New Electronic Design > New Schematic > Add part
- We have added new Micro-controller parts from ATtiny, ATmega series to IC_Embedded library and also the popular crystal oscillator parts to Frequency–Source library.
New! Loop Removal and Backspace support in Schematic:
- File > New Electronic Design > Schematic
- As you are already aware, defining connections in a schematic is made by using the NET command. This process is not hugely different compared to routing a PCB, so why not include some of the routing features on the schematic? Glad you ask. Our developers have now adopted some of the routing capabilities available in the PCB into the schematic editor. The loop removal feature gives the option to replace or keep the current routing path. In addition to loop removal, use the backspace to undo prior mouse clicks, just as you do on the PCB. These routing capabilities in the schematic will exponentially optimize your design time.
New! Transparent View in Explore:
- Generative Design > Explore > Display > Transparent View
- As we continue to evolve our Generative Design technology, the solvers are now starting to create internal voids were appropriate to create the highest performing shapes. To support better evaluation of outcomes, we have added a Transparent View option in Explore. This view option will help you see when voids are present in an outcome before opening the outcome in the Design workspace.
Improved! Expanding MFG Constraint Support in Experimental Generative Solvers and Features:
- Generative Design > Preferences > Preview Features > Experimental Generative Solvers and Features
- The Experimental Generative Solvers and Features preview has continued to mature and is now offering support for 2-axis cutting, 2.5-axis milling and additive manufacturing constraints. To obtain these outcomes, ensure that you have enabled the Experimental Generative Solvers and Features Preview and have turned on Alternative Outcomes option in the Study Settings.
New! Support for Formlabs SLA 3D Printers:
- Manufacture > Additive tab > Machine Library
- Stereolithography (SLA) is the latest 3D printing technology to be formally supported by Fusion 360. SLA printers from Formlabs can produce high-resolution parts that are can be used for rapid prototyping or low-volume end-use production. You can now place your components in an additive manufacturing setup and select an SLA printer from Formlabs within the Machine library dialog. After orienting your components, you can generate support structures using one of four standard* support types that are now available for all users. Once you are ready, you can export your Fusion 360 Additive Setup as a “.form” file and open it within the PreForm software from Formlabs and proceed to printing your models.
- The integration of Formlabs printers into Fusion 360 will enable you to capture both your design and manufacturing intent in one platform and streamline your workflow specially when used in combination with existing functionality such as “My machines” within the Machine library dialog, customized print settings associated with those machines, additive setups you can create from templates that include orientation and support structure criteria.
New! Support for SLM Solutions 3D Printers:
- Manufacture > Additive tab > Machine Library
- Metal 3D printers are available to users who have access to the Additive Build Extension. With this release you can now setup your models to be 3D printed on an SLM Solutions machine. You can choose from our library of print settings and customize them to have better control over your additive strategy. After orienting your components and adding the necessary support structures, you can generate the additive toolpath and create the necessary build file for your printer (*.slm file with or without a *.json Log file).
Improved! Thumbnail Images for all the Ultimaker 3D Printers:
- Manufacture > Additive tab > Machine Library
- No more generic 3D printer images in the Machine library. Thanks to our partner Ultimaker, we can now display the official thumbnail images for all the Ultimaker 3D printers directly within the Machine library making it easier to select your printer when creating an Additive setup. Woohoo!
- New! Keep Both option in Toolpath Trimming (Machining Extension feature):
- Keep Both is a new option in Toolpath Trimming. Before this, you could keep inside or outside. Now you can keep both if you want. Keep Both is useful because You may want to separate regions of a toolpath for the purpose of reordering. If you split a toolpath into 2 pieces, then you can reorder it so the 2nd part goes before the first half (of the original toolpath).
New! Change Tool Modification:
- You may want to use a different length tool on part of the toolpath. So after splitting, you can now use the new Change Tool modification. This allows you to use a tool of different length, or a different holder assembly. The tool you change to must have the same cutting geometry. So if you start with a 10mm ballnose, you must change to a 10mm ballnose. But it might be longer, or have a different holder.
- The Change Tool modification can work on any toolpath, trimmed or not. As described in the previous point, the tool you change to must have the same cutting geometry, but the length or holder assembly can be different. The main benefit of this, is that the toolpath does not need to be recalculated after a change. This option is typically used on large parts, or on toolpaths with long calculations as it can be a very fast way to change to a more suitable tool.
New in Preview! Machine Simulation:
- Preferences > Preview Features > Machine Simulation
- Machine simulation is now released as a preview feature! This enables you to animate programs on your machine tool to see how it will perform, prior to physically running it on the machine tool. Unlike many other systems, our machine simulation is driven directly from the post processor so you can be confident that the solutions shown on screen will be what happens on your machine tool. We have made this as simple as possible to use, all you need to do is select a ‘simulation ready’ machine on your setup and click the ‘simulate’ button. If all is setup correctly, machine simulation will load up! If there are any issues whilst trying to run simulation, you will be shown a message and regular tool-path simulation will be started.
- With this release, we have included a large library of simulation-ready machine tools in the Fusion machine library, here you will find machines from HAAS, HURCO, Matsuura and Tormach. If you don’t see your machine in our library, don’t worry, we have developed another feature ‘machine builder’ that allows you to get your machine into simulation. This feature is also being released in a preview state (see below).
- It is worth knowing that at this stage, machine simulation is limited to animating the machine movements of 3-5 axis milling machines and will not inform the user of any collisions that might occur with the machine (coming soon).
- We are looking for feedback on this functionality, so please be sure to try it out and let us know any thoughts or issues you have!
New in Preview! Machine Builder:
- Preferences > Preview Features > Machine Builder
- As shown above, we have now released machine simulation in preview! To allow you to get the most out of simulation, we have developed a machine building environment that lets you get your own machine model setup and ready for simulation. This allows you to define your machine kinematics, link them to the relevant model components and then finally jog the machine to ensure everything works correctly. Once complete, the machine is stored in your machine library for quick selection on future CAM setups.
New in Preview! Improved icons in browser items:
- Preferences > Preview Features > Browser Icons to Indicate an Item’s Status
- As part of our ongoing effort to improve usability of Fusion 360, we encourage you to check out this new preview feature around toolpath status. With the preview turned on, you’ll see new icons next to your toolpaths in the browser, giving you a better sense of whether they are ready to go or require your attention.
- Improved! NC Program: switch to the new layout:
- The NC program layout has been updated to use the new post and machine library for selection and management of post processors. This makes it much easier to manage, select and use post processors from your local or cloud storage.
New! Manage Extension now available:
- “We’re excited to announce the new Fusion 360 Manage Extension, which introduces advanced data management capabilities to Fusion 360. With this new extension, users now have additional tools to release design and drawing revisions, automate numbering and explore a change control process.
- Change is inevitable with product development, and it can introduce a lot of confusion if it is not handled properly. A simple mistake like transposing two numbers within a part or drawing number can lead to scheduling delays, scrap, or rework. Similarly, when there are dozens of versions of a design or drawing, understanding which version is the final one that should be made or bought by customers can be confusing. There simply isn’t enough information to give consumers confidence that they’re grabbing the right version. Now, with the Fusion 360 Manage Extension, you can overcome these challenges. ” – Jeremy Lambert, Fusion 360 Product Manager.
Autodesk Fusion 360
Sketching & Modeling:
Improved! Thin Extrude now support Chaining selections:
- Design Workspace > Solid tab > Create Panel > Extrude > Thin Extrude Type
- Previously when you picked Thin as an extrude type in the Extrude command and selected an open profile, you were only able to select an entire curve chain, but was unable to select discrete curve segment of a chain. Now when you do a Thin Extrude, you’ll see a Chaining check box (default is on), which will give you the option to turn off chaining, so you can select discreet curves as you see fit.
- bezakdavid told us about an issue where he was not able to run any Spice simulations on his Eagle Schematic. Sorry about that, this is now fixed.
Manufacture Notable Fixes:
- We fixed an issue where re-opening a part that have previously been exported locally incorrectly showed that the toolpaths were out-of-date.
- We found a bug lurking in the Turning roughing toolpath where if you didn’t have Spun Profile enabled, the toolpath gouged into the model and incorrectly machined through the radius. You shouldn’t have to enable Spun Profile to avoid this from happening, so we fixed it and now Turning roughing no longer gouges the model.
- We fixed an issue reported by Farzati.Scott where the tool preview was not showing in the old tool library when you reverted back to it from the new one.
- We also fixed an issue with certain turning profile roughing toolpaths where the tool was starting inside the stock. Now the toolpath starts at the correct Z coordinate (stock front + z clearance).
- There was a problem with certain turning profile finishing toolpaths where they were not generating when the Z stock width was smaller than the tool nose radius. Now the correct toolpath should generate just fine.
Improved! Properties dialog:
- Now when you right-click on a component in the browser and select Properties, you’ll not only notice that it now has a modern user interface, but you can also pick different component in the browser and display properties of the selected component without closing the dialog.
- This update sets us up to deliver a more cohesive experience around the upcoming Manage Extension mentioned below. If a component is managed through the Manage extension, its info will be displayed in this section, and will also be synced via Fusion Team.
Autodesk Fusion 360 2.0.10032
We released a minor update that fixes the following issues found in the Manufacture workspace:
- Shift + tab not working – now it does
- Operations not generating due to “Turn” and “Tilt” parameters – now they do
- Fusion 360 crashes when simulating the newly created Probe geometry operation – now it no longer crashes
Autodesk Fusion 360 2.0.10027
New! Insert TraceParts:
- Design Workspace > Insert Panel > Insert TraceParts Supplier Components
- We partnered up with TraceParts to give you access to millions of supplier components, 3d models, CAD files, and 2D drawings right from the Insert drop-down menu. Simply navigate to what you are looking for, sign-in with your TraceParts account, download and voila, you’ve inserted a supplier component directly into your Fusion 360 canvas.
Improved! UI framework:
- We recently updated our UI engine, which contains a number of behind-the-scenes updates to Fusion’s UI framework and modeling components. Some of the usability issues you’ve been experiencing with Fusion 360 have been addressed in a few updates back, but some may be addressed in this one. Let us know if you’re seeing wonkiness in the UI so we can capture it on our backlog. We’d also appreciate it if you do a quick search for your issue before posting it to our forums or the comment section; chances are someone has already reported it.
Sketching & Modeling:
New! Create a Full Round Fillet:
- Design Workspace > Modify > Fillet > Type > Full Round Fillet
- Previously if you wanted to create a full round fillet, you’d have to select 2 edges and go by trial-and-error to get the closest result. Now within the Fillet tool, there is a new Fillet type called Full Round Fillet, that does exactly what you think it does. No more guessing around – select a face and the tool will automatically find the 2 opposite edges and create a full round fillet.
Improved! Thin Extrude now supports Open Profiles:
- Design Workspace > Create > Extrude > Type > Thin Extrude
- A couple updates ago, we introduced the ability to Thin Extrude within the Extrude tool. You were able to Thin Extrude sketch profiles that were closed. In this product update, we’ve improved on this Extrude type to support open sketch profiles. This should give you even more flexibility while using the Extrude tool.
Improved! Text curves are now smoother after Explode Text:
- Right-click on Sketch Text > Explode Text
- Depending on the font you’re working with, it’s sometimes necessary to “explode” the text. Explode Text converts your text into usable sketch geometry, and previously some edges on fonts that contain lots of curves were not very smooth. We improved the performance of Explode Text and now text curves are a lot smoother after the text has been exploded.
Improved! Font dropdown now shows preview of font:
- Design Workspace > Create Sketch > Text > Font
- Now when you’re looking through your font library in Sketch Text, you’ll notice that each font will show a preview of what it looks like, right within the drop-down menu. This should help you scan the list of fonts and zero in on the one that you want to use faster.
New! Connectors and battery holder added to content libraries:
- File > New Electronics Design > New Schematic > Add part
- Connectors are an essential part of all PCB designs. Every time you charge your tablet, your phone, or plug your computer into the internet cable, you interact with them daily. Our developers have expanded the content to include many of these connectors, such as RJ type connectors, D-Subs, and USB connectors. We have also added LED segment displays which are great when your design needs a read-out display and coin-style battery holders.
- Improved! Access to Start 7-day Generative Design Extension Trial:
- The 7-day Generative Design extension trial is one of the best ways to get started experiencing all that Generative Design has to offer. We wanted to make it extremely easy for users to start the trial, so now upon entering the workspace, you will be greeted with a prompt to start the trial if you meet the eligibility criteria, i.e., you haven’t already run the trial or subscribed to the Generative Design extension. You can always get access to the Generative Design extension through the Extension Manager, as well.
Improved! Moment Command:
- Design Conditions > Structural Loads >Moment
- We are continuing to extend consistency across the Generative Design and Simulation workspaces. The Moment command will now allow you to define moment directions that are not parallel to the axis of the cylinder. In the example here, you can see we have applied a moment to a cylindrical face but defined the axis of rotation for the moment about the vertical axis in the design. This will give you additional ease of use in defining the loads your generative design will experience.
New! Break View now available:
- Drawings > Create > Break View
- Good news! The Break View tool is the Drawings environment is now out-of-preview and available in the drawing environment.
- A broken or break view reduces the size of long models by removing irrelevant portions, to make it fit the drawing sheet. Dimensions that span the break show the true length.
Improved! Create Smart Templates with All Level assemblies:
- Workspace Switcher > Drawing > Create > Sheet Creation > Structure > All Level
- Smart templates now support “All Level” assemblies, which makes drawing creation even faster than before. The handy video below, shows the difference between “First Level” & “All Level” sheet creation.
Improved! Toolbar Usability:
- Workspace Switcher > Drawing > From Design or From Animation
- The toolbar in the drawing environment has been given a subtle update. This includes better grouping of commands, new icons and better tooltips. The user experience team leaned heavily on user research to inform the new design, as a result, commands are now more discoverable and are grouped more logically.
- Improved! Toolpath Simulation Usability & Performance
- We’ve added more flexibility around how you can show or hide tools and toolpaths:
- Show/Hide leads and links in Simulation
- Show/Hide tool, shaft, holder – out of simulation
- Display the tool on the cursor
- Show/Hide multiple toolpaths
- Section View Stock in Simulation
- Simulation Accuracy Slider
- Follow Tool option
- Improved! Defaults, Displays, Auto-completes, Tooltips:
Here are some areas where you’ll see better information and general improvement in usability:
- Renamed make/reset default options
- Display Machining Time
- Compare & Edit
- Better Autocomplete
- Display Model Dimensions
- Icons for errors, valid, and valid with IPS
- Show notes in timeline tooltip
- Better error reporting
Improved! Probing Usability:
- Here are 5 new improvements we’ve made to the Probe tool:
- Better guidance in updating work offsets
- Better toolpath selection for Probe Geometry
- Drag “bottom height” for more consistent probe positioning controls
- Drag probe position on “Surface at Angle” selections
- Combine Inspect Surface & Probe Geometry results for the same part in the same folder
Improved! Turning Toolpath Usability:
- Safe Z & Chuck Drag Handles
- Spun profile Visible in all Tabs
- Reverse Direction Chamfer Option
- Minimum Retract for threading
- Turning options in the Tool Library
Improved! Tool Library & Machine Library Usability:
- Alignment of functionality
- Engraving Tool
- Add Presets
- Drag & Drop
- Local library folders for Machine Library
Improved! Nesting Usability:
- Nest Material Override
- Tab Key Control
- Persist Dialog Size and Settings
- Improved Toolpath Calculation Time – 2D Profile
- Total Shapes Indicator
Improved! Steep & Shallow Tool Strategy:
- The Steep and Shallow strategy is typically used to machine freeform parts, often with a ball-nose tool. Machining flat regions with the same ball-nosed tool isn’t very efficient (Lots of passes to get a small cusp height) and the surface finish on flat regions isn’t as good as we’d get with a bull-nosed tool.
Exclude flat regions:
- This option has been added to exclude any flat regions automatically. These excluded flat regions still need to be machined and this will typically be achieved by using a purpose-built strategy such as Horizontal, and a more appropriate bull-nosed tool.
Improved! Consistent behavior across 2D and 3D Adaptive and Pocket strategies:
2D Pocket Tool Start Position:
- 2D pocket now correctly enters the pocket using a helical ramp, while still using the predrill points for pockets where they are available
2D Adaptive with Ramp=Predrill shouldn’t be inserting an arbitrary ramp:
- 2D Adaptive now correctly ignores the pocket which doesn’t have a suitable predrill location. This is now consistent with other Pocket and Adaptive strategies.
Improved! Form Tool:
- We added added Tip offset (Controls Z) and fixed offsets in the Form tool, so you can have more flexibility in how you want your toolpaths to work
Improved! Quick Access to Post:
- Simulate Additive Toolpath now give you the option to Post Process, giving you Easy access to Generate GCode right from the dialog without any extra clicks.
Improved! Infill pattern reorder:
- When you are editing your FFF print settings, you may notice that we reordered the type of infill patterns within the Sparse Infill Pattern drop-down menu. The new order is based on how sustainable each infill pattern is and their print success. We also updated all the print settings included with Fusion 360. This means when you select a print setting from Fusion 360’s Library you will be printing with gyroid infills by default. And if you wish it to change to a different infill style, the infill pattern order will look slightly different than it used to.
Improved! Smart Nozzle Priming:
- We have added some smarts behind the nozzle priming action in FFF 3D printing, so that the prime line does not interfere with the rest of the print. Before starting to print the model, the nozzle priming process extrudes a small amount of plastic along the edge of the build plate to get the plastic flowing smoothly. Fusion 360 already included a parameter to control the distance of the prime from the edge of the bed. But it always placed the prime line at the X axis by the front of the build plate. However, if you are printing a large part, or printing your parts close to that front edge, the prime line often interferes with the print. After this release, the prime line will look for another edge when it detects such interferences, so that you can print a problem free first layer.
- Improved! Ultimaker 3D Printers:
- All the Ultimaker printers in Fusion 360’s Machine library now display a more realistic build plate when selected. This will give you better confidence on where you are placing your parts within the build volume.
Notices, Fixes & Known Issues:
- Notice: MacOS 10.13 High Sierra is no longer supported
- As of this update, Fusion 360 no longer supports MacOS 10.13. This means that Fusion 360 will no longer be receiving updates on any MacOS that is running MacOS 10.13 or lower. Fusion 360 is not available to be downloaded and installed on MacOS 10.13 or lower, from this point, if uninstalled.
- To see details around this, our extended list of fixes, as well as known issues, check out this forum thread in our support forum
Autodesk Fusion 360 2.0.9937
- We encountered an odd behavior where if you were editing a locked sketch dimension, started moving your cursor, and changed the value of that locked dimension again without pressing the ENTER or Tab key, the dimension wouldn’t update the sketch. Now it does.
- We fixed an issue that was causing some of you with macOS machines to hang on startup of Fusion 360 (or a noticeable decrease in startup speed)
Autodesk Fusion 360 2.0.9