DeSmuME 0.9.5 軟體資訊交流 Mac

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DeSmuME 0.9.5 Mac

DeSmuME for Mac 可以讓你模擬一個任天堂 DS 系統。將其視為任天堂 DS 仿真的瑞士軍刀,讓您可以訪問許多功能強大的測試 DS 功能的工具,從查看 ROM 屬性到管理 Action Replay 作弊。而最重要的是,這個軟件是完全免費的,開放源碼.

DeSmuME 是 Mac 上最經驗的開源任天堂 DS 模擬器。它是專為黑客,高速行者,YouTube 用戶和休閒遊戲玩家設計的運動工具。支持自製程序,甚至可以通過 GDB 進行調試.

Windows 和 OSX 版本相對功能豐富,並且有一小部分叉和 mod,為休閒遊戲增加更多功能.121235896
DeSmuME for Mac 是 RetroArch 和 OpenEmu 的起源任天堂 DS 支持,並被幾個移動任天堂 DS 模擬器使用,除了 DraStic.

檔案版本 DeSmuME 0.9.5
檔案大小 11 MB
系統 Mac OS X 10.6 or later
軟體類型 開源軟體
作者 DeSmuME Team
軟體類型 2009-11-27

What's new in this version:

Assorted Highlights:
- synchronous SPU mode to fix streaming sounds
- win32: lua engine, path configuration, 7z dearchiving support

- bug: rewrite main emulation loop and cycle accounting, fixes a lot of timings
- bug: add more detailed timing emulation, removes much bogus lag
- bug: rewrite DMA,gxfifo,gxstat; fix many games and no more alternate flush mode
- bug: fix cflash directory support for non-windows and sector-writing
- bug: fix freeze in cart irq
- bug: correctly emulate dma to/from tcm
- bug: fix in thumb LSR carryflag
- bug: fix thumb BX PC switch to arm state
- bug: fix adpcm looping, remove adpcm caching (no longer necessary)
- bug: fixes to swi 3,4,5,8,0x10
- bug: fixes to exmemstat and ipc sync registers
- bug: support new backup commands
- bug: improve bootup bios/firmware emulation steps
- enh: gbaslot: add guitar grip, gbagame flash support, expansion memory pak
- enh: add more powerful antigrain-based drawing library and rewrite OSD system
- enh: ideas-style debugging prints
- enh: most optimizations now SSE instead of SSE2
- enh: more improvements to frameskipping and frame advance/speed controls

- bug: fix backdrop blending with garbage
- bug: fix 256B granularity sprite addressing for sub gpu
- bug: fix obj blending, bmp obj rendering, and some obj window cases
- bug: fix 128-wide captures
- bug: fix 16color BG line buffer overflow
- bug: fix color overflow in capture blending
- bug: fix disp fifo capture
- bug: fix simultaneous vram display and capture via same bank
- bug: fix 3d overflow acknowledge registers
- bug: fix 32bit toon table writes
- bug: change 3d cores to use 18bit color
- bug: fix boxtest (addition overflow!), move clipper to main graphics engine
- bug: fix failure in some cases of polygon clipping
- bug: fix disp3dcnt emulations
- bug: fixes to poly sorting
- bug: fix ogl renderer wireframe support    
- bug: swrast: fix backface culling of nonconvex polys
- bug: swrast: add clear image and scroll emulation
- bug: swrast: add fog emulation
- bug: swrast: fixes to shadow rendering
- bug: swrast: preliminary edge marking, works decent
- enh: swrast: multicore optimization for a few fps speedup

- bug: fix support for multiple gamepads and gamepad hotkeys
- bug: fix mic noise code and load wav instead of raw; effective in more cases
- bug: fix for several sticky and broken hotkeys, and f10 hotkeys
- bug: fixes in ram search, add DTCM and ITCM searching, ...
- bug: fix sound settings vol slider
- bug: recover from missing window -32000 problem
- bug: don't turn on mic unless mic input is enabled
- enh: x64 build type now supported
- enh: side-by-side and single screen view modes, many fixes to window resizing
- enh: choose any gap size by dragging bottom window edge (must be enabled)
- enh: choose a gap color
- enh: import/export no$GBA savefiles directly
- enh: multicore optimization for filters, rotation, OSD
- enh: soundview can now mute channels
- enh: new ioregview
- enh: common commandline system, many arguments shared with linux
- enh: improve map view tool to support more modes
- enh: add "FORCE AS CURRENT" recovery tool for mis-sized savefiles
- enh: add some kind of very small savestate rewinding buffer
- enh: autoframeskip works better
- enh: add Italian translation
- enh: added 2x resizing filters (hq2x, hq2xs, lq2x, lq2xs, 2xsai, supereagle)(scanlines, nearest2x, bilinear)

- enh: alsa microphone support
- enh: hud and osd notification for gtk and cli frontends
- enh: add support for the SSE optimizations

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