GDevelop 5.0.0 Beta 82 軟體資訊交流 Mac

winXmac軟體社群 Mac 開發工具 Florian Rival 開源軟體 Rate 90

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GDevelop 5.0.0 Beta 82 Mac


GDevelop 是為所有人設計的開源,跨平台 Mac 遊戲引擎 - 它可擴展,快速且易於學習。通過 GDevelop 釋放您的創造力,並創建任何類型的遊戲:平台遊戲,拼圖,射擊遊戲,策略遊戲,8 位遊戲。仔細閱讀這些示例或從頭開始一個新項目。

這些事件是使 GDevelop for macOS 獨特且易於使用的原因。事件是表達遊戲邏輯的一種有效方法,而無需學習編程語言。它將可視化編程推進到下一步,使您可以使用這些直觀易學的事件向遊戲對象添加現成的行為並做出新的行為.

將游戲發佈到 Web,iOS,Android,Windows,Mac,Linux ,甚至 Facebook Messenger。使用 GDevelop 創建的遊戲可以在任何地方運行,甚至可以從該應用程序一鍵導出到 Android。

表達您的大大小小的想法:您可以在幾分鐘內為遊戲中的新功能製作原型,並對其進行無限完善。使用該應用程序提供的可視化編輯器,製作遊戲從未如此簡單和快捷。想走得更遠嗎?您可以使用 Javascript 擴展遊戲引擎。

功能和亮點
適用於 Android 的一鍵導出。一鍵導出到 Facebook Instant Games,在 Messenger 上播放。一鍵將您的遊戲導出到網絡上(使用 PhoneGap Build 或 Cordova)將游戲導出到 iOS。在 Kongregate,Itch.io 和其他遊戲網站上發布您的遊戲!一鍵導出為 Windows,macOS 和 Linux 的獨立可執行遊戲。使用 AdMob 向您的播放器顯示廣告並獎勵視頻。帶有多個動畫的精靈利用“粒子發射器”“ 9 個貼片”精靈創建爆炸,火焰和令人印象深刻的效果,非常適合平台平舖的精靈,用於創建馬賽克,地板和重複圖案文本對象嵌入視頻和視頻對象使用 Shape 在屏幕上繪製自定義形狀 Painters 支持自定義碰撞蒙版物理引擎 - 向對象添加逼真的行為尋路 - 讓對象移動並避開障礙物上下運動 Platformer 引擎 - 輕鬆創建平台遊戲可拖動的對象 - 使用鼠標 / 觸摸錨快速使對象可拖動 - 確保控件停留在正確的位置之間,以支持多種屏幕尺寸 - 平滑地設置對象位置,大小,不透明度和顏色的動畫效果,以及更多功能,只需單擊幾下即可自動執行當前任務和行為!將播放器數據保存在瀏覽器存儲或設備中,完全支持聲音效果和音樂支持觸摸屏和多點觸控場景編輯器可讓您直觀地編輯關卡。多層支持 - 添加界面並創建視差效果外部佈局使用 Piskel- 強大的像素圖和精靈編輯器設計資產 - 使用 Jfxr 生成聲音效果 - 只需單擊幾下即可創建效果並自定義它們 Debugger- 檢查遊戲內容並在預覽遊戲性能時進行動態更改 Performance Profiler- 監視器遊戲中資源昂貴的地點使用 HTTP 請求與外部網站或服務進行通信。使用高級事件:循環,逐個... 使用事件創建可重用的函數,這些事件可用作遊戲中的動作,條件或表達式 - 這是其他遊戲創建工具中從未見過的強大功能。使用任意複雜的結構來操作變量,並支持讀 / 寫 JSON。您可以使用 JavaScript 來編碼遊戲的某些部分 - 將其用於一些功能,編寫擴展程序或大部分遊戲。使用 AdMob 在遊戲中顯示廣告,或鏈接到 Shopify 商店中的產品。搜索並安裝由社區構建的具有擴展功能的新功能 - 只需單擊幾下,即可為您的遊戲獲取新的,隨時可用的功能。也可用:下載 GDevelop for Windows

檔案版本 GDevelop 5.0.0 Beta 82
檔案名稱 gdevelop-5.0.0-beta82.dmg
檔案大小 99.8 MB
系統 Mac OS X
軟體類型 開源軟體
作者 Florian Rival
更新日期 https://gdevelop-app.com/
軟體類型 2019-10-26
更新日誌

What's new in this version:

New features:

The Yarn Dialogue editor is now embedded in GDevelop (thanks @blurymind!). Yarn is a powerful editor allowing to create advanced and dynamic dialogues with multiple choices:
- When choosing a dialogue to load using the Dialogue Tree actions, you can edit or create a json file containing a dialogue in Yarn format
- Read the help page about dialogue trees to learn more about how to use them
- See the example "Dialogue Tree with Yarn" to see how to use dialogue actions. You can also try the example online

Improved Shape Painter object with new shapes and advanced features:
- Add ellipse, rounded rectangle and star to Shape Painter
- Add support for other advanced shapes (arc, bezier curves), and shapes composed of multiple shapes

Various new smaller features:
- Add condition to check for WebGL support
- Add "Scene just resumed" condition
- Add menu item to extract events into a new group

Improvements:

Lots of User Interface improvements:
- Selectors for objects or resources (and in general) can now be entirely keyboard controlled (arrow to select, enter to choose)
- Buttons are slighlty smaller
- Lists are showing more objects or items
- All tips shown at the bottom of the screen that can be dismissed won't pop again
- Fix the focus of some fields when opening dialogs
- Some selector fields are now displayed using the OS native selectors
- Contrast of the default theme as been improved
- Reworked drag'n'drop in objects and resources list
- Tooltips are shown faster for all buttond in the top toolbar
- Action/conditions and their parameters can be traversed with Tab key, and selected with Enter/space

Improvements for very small screens (phones or small windows) and touchscreens:
- Dialogs are shown fullscreen
- Fix drag'n'drop support on touchscreens (objects can be drag'n'dropped like on the desktop app)
- The view can be moved in the scene editor using two fingers on a touchscreen
- The view can be zoomed in the scene editor using two fingers on a touchscreen ("pinch to zoom")
- Actions are rendered below the conditions on small screens ("responsive layout")
- Display only a single secondary editor panel on small screens (use the toolbar to change to another)

- Objects dragged from the list to the scene are now showing the object instance while dragging - so that you can perfectly position the instance
- Invalid operators are now displayed with an error in the events sheet
- Comments and groups are positioned on top of selection when added
- Add help button for Video object
- New translation in Slovenian
- Improved translation in Japanese


Bug fixes:

Sprites used to flip around the center of the image, without respecting the center point. The center point is now used as the center when flipping a sprite horizontally or vertically (just like when rotating it):
- In other words, this means that the center point is unmoved when the sprite is rotated (as before) or flipped (new)
- If you have objects with a non default center point and that are flipped, check their positioning. You might have to remove manual offsets that you added using events

- Some actions/conditions were shown in the list of "Other actions" (or "Other conditions") in the new action/condition editor - while they are used with objects. This is fixed and should be more intuitive now
- Events are now properly updated when a group is renamed
- Fix window border not updated in the scene editor when the project window size is changed
- Properly re-open closed panels at their default positions
- Fix typo in Facebook Instant Games actions
- Fix 'Download Game File' removing all spaces from downloaded game file in the web-app
- Display an error message when opening a non GD5 file
- Add explicit mention to "scene" variable in various descriptions

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