Modo 16.0 軟體資訊交流 Mac

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Modo 16.0 Mac


Modo 強大而靈活的 3D 建模,紋理和渲染工具集使藝術家能夠探索和發展想法,而無需經歷技術難題。 Mac 的 Modo®是您進行創意探索的起點。 Modo for macOS 最新系列提供了增強的模型撲滅工具和工作流,嵌入在 UI 中的 VR 視口,迭代設計工作流以及改進的動畫功能。了解為什麼一流的美術師為什麼選擇在遊戲和 VR 中創建實時內容,迭代產品設計概念並將大膽的想法變為現實的工具。定製程序以滿足您的需求。探索用於 3D 內容創建的一系列插件和合作夥伴產品,以擴展您的創作可能性。

V-Ray 是一個完整的交互式照明,著色和渲染工具包,可讓您從實時外觀開發完全控制整個創作過程。到最後一幀。 V-Ray for Modo for Mac 將經過生產驗證的渲染功能無縫集成到程序的本機工作流程中。該應用程序的 Power Translators 是需要將特定行業標準 CAD 數據格式引入應用程序以進行可視化或設計的設計師,工程師,產品可視化專家和 3D 通才的理想選擇。如果您想加快 3D 生活,那麼您一定要查看由 Foundry 和專家合作夥伴創建的 Addons。無論您是要尋找免費的 Substance Designer 套件還是高級 V -Ray 插件,該應用程序都可以滿足您的要求.

功能和亮點

業界最快的建模工具集
具有快速直接建模,靈活的過程建模,屢獲殊榮的 MeshFusion 布爾工具集和內置的雕刻工具可以一起使用,該應用程序的建模技巧是無與倫比的。

A 用於創意探索的沙盒
借助該工具的直觀,藝術家友好型工具集,您可以擺脫創造力的束縛。從粗化體積到創建高度詳細的表單,該軟件使您可以專注於創建而不是構建。

更快的選擇
憑藉其先進的逼真的視口和漸進式渲染器以及用於 Unity 和 Unreal 的 WYSIWYG look-dev,該工具可讓您在可視化您的設計時開發它們,以便您可以在更短的時間內發現它們的終極潛力。

A 為您的工作量身定制的流程
通過結合不同的操作和軟件的靈活工具組裝系統,構建自己的專用工具套件。使用該應用程序,隨著您不斷提高新的效率,您做的每一項工作都會變得更加輕鬆。

即席即用的價值
該工具在一個內聚的,易於使用的內容創建包中提供了建模,雕刻,紋理,繪畫和逼真的渲染功能

適合您的 PIPELINE
該應用程序通過 Python 和 C ++ API 完全適合您的管道;完全可定制的 UI;並支持 OpenSubdiv,OpenColorIO,OpenEXR,OpenVDB 和 Alembic 等行業標準格式.

注意:30 天試用版.

還可用:下載適用於 Windows889 的 Modo

檔案版本 Modo 16.0
檔案名稱 Modo16.01v1_macOS.pkg
檔案大小
系統 Mac OS X 10.11 or later
軟體類型 未分類
作者 The Foundry
更新日期 https://www.foundry.com/products/modo
軟體類型 2022-04-28
更新日誌

What's new in this version:

- Modo 16.0 provides a range of features and enhancements that provide the tools that are necessary to create smarter. From the flexible and powerful new Wrap Effector, to the efficient auto-baking capabilities of Texture Cache, Modo enables intelligent workflows to quickly achieve the results you need.

Animation and Rigging:
Wrap Effector: Faster, More Controllable Deformations:
- Lattice and Wrap deformers are an essential rigging and modeling capability. Modo’s new Wrap Effector intelligently satisfies the needs of both types of deformation in one easy to use tool. Artists can easily tune how precisely a cage mesh deforms a target mesh, ensuring the desired result. The cage mesh can also exist inside or outside of the target mesh. Along with many performance refinements, the new Wrap Effector is a valuable and flexible addition to Modo 16.0.

Create Multiple Animation Actions Easily Using the Action Exporter:
- Modo has a novel method of containing multiple animations for assets via the actor/action system. With Modo 16.0, actions can now be easily exported in bulk instead of having to export each action individually.

Modeling:
Improved Primitive Slice and Slice Effector Interaction:
- Primitive Slice
- Slice Effector
- Primitive Slice and the Slice Effector tools enable rapid creation and iteration of Boolean modeling from curves and profiles which is an essential part of modern modeling workflows. In 16.0 We’ve added an array of enhancements to extend the capabilities and interactivity of these tools to expand the freedom of design exploration that Modo’s modeling toolset is already renowned for.

Conditional Loop Selection Improvements and Seam Marker:
- Selection in general has always been central to Modo’s potent modeling workflows. The Conditional Loop Tool builds on these powerful capabilities by allowing artists to define and control how loops are selected. Create how you want, and quickly add conditions that define whether you want to allow loops to cross each other or specify an angle where you want loop selection to end.

Variable Strip Widths in MeshFusion:
- MeshFusion makes it astonishingly easy to produce detailed, hard surface meshes. where previously, it was easy to put MeshFusion in a state where the mesh can't be drawn, the new Automated Variable Strip Widths adjusts the start or end values of a strip automatically to ensure that a mesh can be generated and visually notifies users where automatic adjustments have been made.

Bridge Tool MeshOp:
- Modo’s procedural modeling toolset continues to grow in power with every release. The addition of the Bridge Tool MeshOp introduces an assortment of impressive modeling capabilities that are certain to give artists and designers greater flexibility when leveraging Modo’s exciting procedural modeling system.

Edge Subdivide MeshOp:
- Edge Subdivide, which inserts a vertex onto an edge, has been added to Modo’s procedural modeling system. This also integrates seamlessly with Modo’s schematic workflows, allowing for precise placement of any desired number of vertices along an edge.
- Create a Blank UV Map When New Mesh Items are Created:
- Modo 16.0 includes a new option to make a blank UV map whenever a new mesh item is added by default.

Rendering and Shading:
- Optimize Your Viewport Performance Using the Texture Cache:
- Accurate materials require layers and layers of images and procedural textures that are often blended together. Texture Cache will automatically bake these textures down to a simplified stack, improving viewport performance, allowing for viewport display of procedural textures and dramatically simplifying the process of baking final textures. And all of this happens in the background while you are working, enabling you to focus on creating.

Improved Shader Tree Blend Modes, Opacity, and Group Mask Items:
Blend Modes and Opacity:
Group Mask Items:
- Modo’s Shader Tree offers a powerful and familiar stack-based approach to shading that can be leveraged in many unique ways. It has now been enhanced to offer visualization of blend modes and opacity. Groups now display a graphic to specifically describe how a group is masking its contents. The contents of a group can also now be automatically reorganized by effects. With all of these enhancements, the shader tree is now easier to interpret than ever before.

Work Faster without Sacrificing Quality with the Intel Denoiser Update:
- Render denoising allows artists to spend less time waiting for renders to complete. Modo’s legacy renderer and the new path tracer mPath both produce images very quickly but the vast majority of render time without denoising is spent refining those last bits of noise. With the latest updates to Intel Open Image Denoise, renders can be completed faster while preserving quality.

Save Time with Auto-Set Layer Effects:
- Materials are often a collection of many images and each image affects a specific material attribute. For instance, an image that defines the color of a surface or an image that defines how transparent a surface is. These images often include the effect as part of the name of the texture. Auto Set Layer Effects will look at the name of an image when it’s imported to automatically determine the effect it should be set to, eliminating the need for artists to set these effects manually.

UI and Workflow Enhancements:
Perform Repetitive Tasks Quickly with Conditional Commands:
- As an artist develops a workflow, the same set of actions are often repeated. Conditional commands in Modo 16.0 lets users define a condition that then automatically fires a command. For instance, maybe an artist notices that every time they go into vertex mode, they only ever use the vertex bevel tool. They could then use conditional commands to tell Modo “Every time I click on vertex mode, activate the vertex bevel tool for me.” This further streamlines the user customization that has always been central to Modo.

Measure Distances Accurately in Procedural Scenes:
- Reliable measurement tools are an important part of asset creation and also for creation of visualizations. The Ruler/Grid MeshOp makes this easy for artists to set up as part of Modo’s procedural modeling system.

Rhino 7 Import and Export Workflows:
- Modo has supported native import and export of Rhino 5 .3DM files for many years. Rhino 7 contains many new capabilities that we are now supporting direct mapping for, including subdivision surfaces with creasing, curves, points/point clouds, and meshes in general.

Enable and Disable Snapping Modes more Easily:
- Modo’s snapping system is diverse and robust. Users can leverage snapping simultaneously to many different types of components and items. However, many times you just want to snap to one type of item and that requires turning off many items. Now you can use Alt-click to select a single type of component to snap to and any other types will automatically be disabled.

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