Modo 15.1 軟體資訊交流 Mac

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Modo 15.1 Mac


Modo 強大而靈活的 3D 建模,紋理和渲染工具集使藝術家能夠探索和發展想法,而無需經歷技術難題。 Mac 的 Modo®是您進行創意探索的起點。 Modo for macOS 最新系列提供了增強的模型撲滅工具和工作流,嵌入在 UI 中的 VR 視口,迭代設計工作流以及改進的動畫功能。了解為什麼一流的美術師為什麼選擇在遊戲和 VR 中創建實時內容,迭代產品設計概念並將大膽的想法變為現實的工具。定製程序以滿足您的需求。探索用於 3D 內容創建的一系列插件和合作夥伴產品,以擴展您的創作可能性。

V-Ray 是一個完整的交互式照明,著色和渲染工具包,可讓您從實時外觀開發完全控制整個創作過程。到最後一幀。 V-Ray for Modo for Mac 將經過生產驗證的渲染功能無縫集成到程序的本機工作流程中。該應用程序的 Power Translators 是需要將特定行業標準 CAD 數據格式引入應用程序以進行可視化或設計的設計師,工程師,產品可視化專家和 3D 通才的理想選擇。如果您想加快 3D 生活,那麼您一定要查看由 Foundry 和專家合作夥伴創建的 Addons。無論您是要尋找免費的 Substance Designer 套件還是高級 V -Ray 插件,該應用程序都可以滿足您的要求.

功能和亮點

業界最快的建模工具集
具有快速直接建模,靈活的過程建模,屢獲殊榮的 MeshFusion 布爾工具集和內置的雕刻工具可以一起使用,該應用程序的建模技巧是無與倫比的。

A 用於創意探索的沙盒
借助該工具的直觀,藝術家友好型工具集,您可以擺脫創造力的束縛。從粗化體積到創建高度詳細的表單,該軟件使您可以專注於創建而不是構建。

更快的選擇
憑藉其先進的逼真的視口和漸進式渲染器以及用於 Unity 和 Unreal 的 WYSIWYG look-dev,該工具可讓您在可視化您的設計時開發它們,以便您可以在更短的時間內發現它們的終極潛力。

A 為您的工作量身定制的流程
通過結合不同的操作和軟件的靈活工具組裝系統,構建自己的專用工具套件。使用該應用程序,隨著您不斷提高新的效率,您做的每一項工作都會變得更加輕鬆。

即席即用的價值
該工具在一個內聚的,易於使用的內容創建包中提供了建模,雕刻,紋理,繪畫和逼真的渲染功能

適合您的 PIPELINE
該應用程序通過 Python 和 C ++ API 完全適合您的管道;完全可定制的 UI;並支持 OpenSubdiv,OpenColorIO,OpenEXR,OpenVDB 和 Alembic 等行業標準格式.

注意:30 天試用版.

還可用:下載適用於 Windows889 的 Modo

檔案版本 Modo 15.1
檔案名稱 Modo15.1v1_macOS.pkg
檔案大小
系統 Mac OS X 10.11 or later
軟體類型 未分類
作者 The Foundry
更新日期 https://www.foundry.com/products/modo
軟體類型 2021-07-23
更新日誌

What's new in this version:

User Experience:
OmniHaul:
- One of the greatest strengths of Modo is customization. OmniHaul significantly extends this strength by incorporating gestures to quickly alter properties or channels. Artists can leverage the default settings or define exactly which movements enable the functionality they desire. This is done directly in the UI with easy to understand graphics that appear next to tool properties or channels, creating a consistently in-context experience.
- Deferred/Paused Evaluation for MeshOps and Deformers:
- Procedural Modeling offers tremendous power and flexibility. Some calculations can take a significant amount of time and slow down interaction within a scene. In Modo 15.1, some of these time intensive calculations can be temporarily delayed, allowing for improved interactivity when using tools, modifying channels, or playing an animation.

Static Analysis:
- Sometimes artists need to be able to quickly identify and fix problems in their scene. Static Analysis is a new framework in Modo that will search through a scene to find and fix problems that have been defined in the Static Analysis test. Preset tests are provided while allowing for highly customized tests as well.

Direct and Procedural Modeling:
Curve Booleans:
- Curves are an extremely powerful aspect of modeling workflow. Curve Booleans allows curves to be intersected to generate complex shapes and patterns, enabling artists and designers to rapidly create and iterate with curve-based modeling techniques as either direct or procedural modeling operations.

Curve Winding Aligner MeshOp:
- Tools like Curve Fill streamline creation of geometry. However, if a curve is inside of another curve, the two curves need to have related directions to fill the shape properly. The Curve Winding Aligner automates this process, ensuring that artists get the result they want without having to troubleshoot a scene.

MeshFusion Edge Weights to Strips:
- Edge weighting or creasing provides a fast and intuitive modeling workflow. MeshFusion can now leverage edge weights on open ended tube-like meshes to create strips. This provides a slick method to produce reliable, procedural bevels. When combined with procedural tools like Curve Sweep or Extrude it helps produce precise meshes that can easily be altered at any point of the creation process.

Boolean, Union All:
- Boolean modeling offers a very intuitive method of creating complex forms. In the past, artists had to add each individual mesh as a separate operation. This significantly slows down the modeling process. The new union all mode let’s artists and designers leverage a single mesh layer with overlapping mesh islands in boolean workflows.

Layer selection for the Merge MeshOp:
- The Merge Mesh MeshOp is an important part of the procedural modeling toolset that passes a mesh from one layer or stack to another. Now artists can choose a layer in a procedural stack to output instead of just the final result of the entire stack. This makes interaction between multiple MeshOp stacks far more flexible and powerful.

Rigging:
MeshOp Stack Node:
- Both node graphs and stack/tree views are great ways to represent item relationships. The new MeshOp Stack Node visualizes the MeshOp order of operations stack within the node-based schematic view. This allows greater visibility to how the MeshOp stack and node graphs interact without having to jump between separate views, while maintaining the inherent advantages of both methods.

Rendering:
mPath:
- mPath is the new physically based, hybrid rendering path tracer. In Modo 15.1 we’ve extended the QuickCam capabilities to include direct camera rotation enabling the ability to “look around” a scene without orbiting an item. Dispersion has also been added, enabling refractions to be more accurate by allowing the light to be split apart into separate wavelengths or colors. This is a phenomenon frequently seen in nature, further expanding mPaths powerful capabilities.

File Exchange:
USD Support for UV tiling and Real World Size:
- USD continues to be upgraded with support for UV tiling and Real World Size values. USD is an excellent exchange format that is useful in a variety of industries. These additions further cement our commitment to USD and customers who rely on it.

Enhancements:
TuneUps:
- Orient to selection has been added to the dimension tool, improving how designers assess the dimensions of the items they create. This has also been added to the Absolute Scale tool providing thought-free interaction. Finally, Replicators can be frozen through the right click menu in the Item list.

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