Stencyl 4.0.3 軟體資訊交流 Mac

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Stencyl 4.0.3 Mac


Stencyl for Mac 是一款遊戲創建 macOS 軟件,允許用戶為 iOS(iPhone / iPad),Android,Flash,Windows 和 Mac 創建 2D 視頻遊戲。適用於 macOS 的 Stencyl 不是您通常的遊戲創建軟件;這是一個華麗,直觀的工具集,可加速您的工作流程,然後擺脫干擾。它會照顧到基本要素,因此您可以專注於重要的事情 - 使遊戲成為您自己的遊戲。無需代碼即可發布 iPhone,iPad,Android,Windows,Mac,Linux 和 Flash 遊戲!加入使用該工具的 500,000 開發人員。

最好的應用程序遊戲已在 App Store 和 Google Play 中名列前茅,同時在各自商店的“最佳新遊戲”部分中被推薦。最好的網頁遊戲由 ArmorGames,Kongregate 和 Newgrounds 等主要發行商贊助。

拖放式遊戲設計師向成功的 MIT Scratch 項目致敬。 “我們通過新功能和數百個現成的模塊擴展了 Scratch 的簡單模塊捕捉接口。”超級用戶可以創建和共享自己的塊,通過代碼擴展引擎,導入庫並編寫自己的自定義類,這些類與基於塊的行為無縫交互。立即下載適用於 macOS 的 Stencyl!

如果您習慣使用 Photoshop 等圖形編輯器,則可以在 Scene Designer 中感到賓至如歸。選擇工具,縮放,網格捕捉和洪水填充等熟悉的功能將幫助您快速從 Actors,Tiles 和 Terrain 中製作複雜的世界。

借助廣泛的平台支持,您可以放心,所有玩家都可以使用您的遊戲遊戲。如今,Sten cyl 支持:
iOS(iPhone / iPad)Android Windows Mac Linux Linux Flash HTML5(實驗性)注意:在演示版本中,已禁用發佈到 Flash,Window,Mac(App Store)和 Linux。某些輸出文件上的水印。

還可用:下載適用於 Windows 的 Stencyl88988923

檔案版本 Stencyl 4.0.3
檔案名稱 Stencyl-full.dmg
檔案大小 325 MB
系統 Mac OS X 10.10 or later
軟體類型 未分類
作者 Stencyl, LLC
更新日期 http://www.stencyl.com/
軟體類型 2020-08-20
更新日誌

What's new in this version:

Stencyl 4.0.3
- Fully notarized Stencyl for macOS Catalina
- Updated Android signing certificate generation
- Many bug fixes

Dashboard:
- [ui] Select first item in Open Resource list when first focused
- Fix error when generating scene thumbnails

Scene Designer:
- Fix error in scene editor when transparency/blending is enabled
- Fix deletion order of multi-object selections with z-indexed objects
- Don't share processed TileShapes among scenes with different tile sizes

Design Mode:
- Fix: Can't find attribute blocks after refreshing attribute definition
- Minor English language fixes
- Activate/Deactivate status of block isn't retained when duplicated
- Sometimes game attributes don't refresh in palette when added
- Reload attribute name without reloading behavior
- Drag and drop blocks to another behaviour doesn't work
- Don't allow custom blocks to include same field twice in spec
- More logical accuracy of the image property getter block combined with other math operator blocks
- Fixed error in code preview of "custom event" block when an attribute getter is used for the name

Actor Type Editor:
- Fix: Looping/Synchronized settings aren't retained when duplicating animations
- Warn user and grow imported images that don't cleanly scale

External Tools:
- Removed Pencyl, made Pixelitor the default image editor

Resources:
- Fixed downloading of behaviors from StencylForge
- Closing backgrounds leaves scaledImagesLoaded in the wrong state

Compilation:
- [android] Updated gradle repository links to https
- [android] Android Keystore Generator not making usable keystores
- [android] Don't allow using JDK higher than 12 for android compilation
- [ios] Update GoogleMobileAds and disable SafariServices framework. Xcode 11 is now required to enable AdMob.
- [ios] Fix iOS architectures included in builds with min version less than 11
- [ui] Open snippet sources instead of generated files from compilation errors window

Engine:
- [ios] iOS 13 crash when requesting iap product info
- [ios] Admob banner bottom in safe area iPhone X or higher
- [ios] iPhone X press near screen edge is delayed
- [ios] iOS 3rd party keyboard spelling correction leads to inaccurate text
- [debugging] Print the callstack in more places, as well as info on how to enable it
- Fix recycling actors with no animation
- [macos] Start in fullscreen broken on macOS target
- [windows] Window zooms in a little every time it's minimized and restored

Game Controller (beta feature):
- [ui] Allow ESC to close Game Controller and Build Errors windows
- [ui] Correctly link stack traces for Flash and HTML5 in log viewer
- [flash] Fix security warning when updating images
- [mobile] Fix: may get wrong local ipv4 address when multiple network interfaces present. If the address that's obtained automatically is still wrong, use the ipv4.local preference to set it manually
- Fix: Don't establish GCI connection unless the game is open in Stencyl
- Animations disappearing and causing crashes when reloaded in some cases
- Accept websocket payloads greater than 8KB in SocketInputWorker

OS/Tool Compatibility:
- [jdk] Change web address for downloading JDK from Oracle website to AdoptOpenJDK website
- Don't allow non-ascii characters in install path or workspace
- [windows] Update VSCode detection locations to include the newer AppData location
- [macos] macOS Notarization update supporting the hardened runtime requirement
- [macos] Neko is no longer required to be installed
- [macos] Fix error on startup when an unpaired iOS device is connected
- [macos/linux] Fix some errors that allow an incomplete download of android build-tools/platforms

General Toolset Issues:
- Less laggy verification textfields
- For better version control, more consistent ordering of polygon coordinates (always clockwise in xml), and bundles and engine extensions in game.xml

Third-Party Libraries:
- Update Format: 3.4.1 -> 3.5.0

Localization:
- Updated French translation


Stencyl 4.0.2
Highlights:
- Updated support for: macOS Catalina, Xcode 11, Android API 29
- Increased default memory cap
- Many bug fixes, notably including a fix for scenes that won't open in 4.0.1

Full changelog:
Dashboard:
- Don't allow resources to be opened while already loading

Scene Designer:
- Avoided index out of bounds error causing scenes to not open
- Don't try to use custom cursors on unsupported systems
- Fix "bring actor to front within layer" functionality

Design Mode:
- Don't allow dropdown menus beneath blocks to be opened
- More accurate tinting of Design Mode blocks on macOS/Linux

Actor Type Editor:
- Don't read in ghost shapes
- Always refresh collisions page when animations are added/removed
- Fix size of collision bounds of drag-and-drop imported animations

Behavior Page:
- Behaviors Tab cuts off behaviors with a lot of text

External Tools:
- Added missing dependency needed to unzip 7-zip files, including Pencyl
- Retry running external commands if they fail due to CreateProcess error (sometimes due to antivirus/cloud sync/etc creating short-lived locks)
- Make VsCode work on macOS if the .app is selected

Resources:
- [creation] Prevented higher scale images from being created on import if higher scales are disabled
- [creation] Fixed a bug with number of rows/columns being swapped when importing tileset image
- [duplication] Fix: font images not being copied when duplicated
- [duplication] Fix: multiple copies of higher scales appearing when duplicating Actor Types
- [duplication] Fix: custom blocks in duplicated behaviors still referring to the original
- [importing] Set atlas ID for imported resources to 0 if atlas does not exist
- [importing] Fix loading of tilesets with images that don't match the claimed number of tiles
- [importing] Fix importing of resource packs with behaviors using each others custom blocks
- [exporting] Fix bug causing potentially high size of exported resource packs

Game Settings:
- [scaling] Don't read in enabled scales that have been disabled in project scales
- [android] Fixed custom Android keystore paths so they would actually be used
- [android] Limit allowed Android platforms to ones that have been tested
- [android] Allow accepting Android licenses from within Stencyl as needed
- [ios] Fix iOS launch storyboard scaling (thread)
- [web preloader] Preloader images can't be cleared (#1538, other little bug)
- [atlases] Fix: Atlas button on scene tab wasn't opening atlas page due to refreshing
- [atlases] Fix: Scene listing in atlas scene manager only shows scenes not in any folder when first opened
- [engine-extensions] Fix: labels extension not appearing by default

Compilation:
- [codegen] Fixed compilation error with certain number formats that are valid in Java but not Haxe, parse as text instead
- [codegen] Don't let faster code generator erroneously succeed if blocks are missing
- [issues] Hidden pref for showing errors dialog even if there's only warnings. "prefs.compile.showwarn=true"
- [resources] Ensure that we never write out scales that are excluded from project
- [windows c++] Fix visual studio detection when vswhere.exe exists but returns bad path
- [ios] Fix Xcode warnings when using deployment targets newer than 9. (thread)
- [ios] Fix various errors when min iOS versions other than 10 are selected
- [windows] Use the 64-bit release to allow compiling larger projects (thread)
- [windows] Default to 32-bit output for Windows desktop games
- [windows] Fix typeinfo.h error for recent MS Visual Studio update

Engine:
- [rendering] Fixed drawing position for simple physics actors with top left origin points
- [rendering] Made camera movement smoother by not rounding layer positions
- [rendering] Fixed gradient background center being shifted by text/image drawing blocks in previous scene
- [rendering] Fix tilelayers being cut off when zoomed out in Flash
- [rendering] Fix font width/height blocks for default font when scaled
- [rendering] Make scaled text respect antialiasing
- [rendering] Fix crash when reloading screen with scale changes if an actor with no anim is present
- [rendering] (rare case) Fix drawString on non-flash platforms when tilemap rendering is disabled
- [rendering] Fix crash when actors are z-ordered in certain ways
- [input] Fixed actor mouse detection when x and y scale values are different
- [input] The "control key is down" block now also works with the command key on Mac
- [input] Handle gamepads being added and removed at runtime more gracefully
- [input] Enable multitouch on non-mobile platforms
- [sound] Fixed bug with sound channel event not working after pausing and resuming a sound
- [sound] play/loop sound blocks always start a sound with default volume and pan
- [game logic] Added log message clarifying that a transitioning scene cannot be paused
- [game logic] Don't retain Instance Customization of actors when recycled
- [game logix] Fix native events not being disposed when attached to actors
- [preloader] Don't show preloader image in front of preloader bar
- [coding] Small change to typing of event listeners due to Haxe 4
- [coding] Engine setting for preserving offscreen tolerance
- [android] Fix potential crash when gpg signin fails (thread)
- [android] Don't crash when purchases is disconnected mid-operation (#1516)

OS/Tool Compatibility:
- Fixed HTML5 and iOS compilation bug that occurred for some macOS users (thread)
- Stencyl is now bundled with Java 11 on every OS
- Windows 64-bit release now available
- Except for the win32 release, Stencyl opens with an increased default memory cap of 4GB
- Include example java parameter in linux script for hidpi displays
- Xcode 11 support
- Support for using the Desktop/Documents folders on macOS Catalina
- Stencyl dmg releases are notarized for Catalina
- Android API 29 support
- Allow JDKs other than Java 8 for Android compilation

Third-Party Libraries:
- Update Haxe: 3.4.7 -> 4.0.2
- Update Hxcpp: 4.0.2 -> 4.0.19
- Update OpenFL: 8.7.0 -> 8.9.5
- Update Lime: 7.2.0 -> 7.6.3
- Updated hxp, polygonal-ds, hxtelemetry


Stencyl 4.0.1
- Scene Designer: Allow setting order of actors within layer, preserve this info in engine
- Sound Editor: OGG playback support
- iOS: XCode 10.1 support, and recent simulators (iPhone XS, iPhone XS Max, iPhone XR)
- Android: Include 64-bit support and updated theme for alerts to comply with Google Play guidelines


Stencyl 4.0.0
- Bring HTML5 support out of "experimental" phase.
- Live Reloading (for game testing)
- Improved performance on mobile / desktop
- Improved support for larger projects (quicker build times, lower memory usage)
- Compatibility with the latest SDKs for iOS and Android (API 28)
- Allow external installs of android ndk/sdk

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