Unity 2019.4.3 軟體資訊交流 Mac

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Unity 2019.4.3 Mac


Unity for Mac 是一個遊戲開發生態系統:一個強大的渲染引擎完全集成了一整套直觀的工具和快速的工作流程來創建交互式的 3D 和 2D 內容; 輕鬆的多平台發布; 在資產商店中擁有數千種高質量的現成資產和知識共享社區.

對於獨立開發人員和工作室,Unity 的民主化生態系統打破了創造獨特漂亮遊戲的時間和成本障礙。他們正在使用 Unity for Mac 來創造他們所熱愛的生活:創造能夠吸引任何平台上的玩家的遊戲。

Unity for Mac 功能:

Workflow
快速地將您的場景組裝到一個直觀,可擴展的編輯器工作區中。玩遊戲,測試和編輯,為您的遊戲完成快速迭代.

質量
創建 AAA 視覺保真,音頻和全油門動作的遊戲,在任何屏幕上都能表現平滑和清晰.

2D& 3D
通過使用共享約定的高效工作流程,獲得 2D 和 3D 內容創建的專用工具.

Animation
統一的功能強大和靈活的動畫系統,帶來任何人物或物體的生命,令人難以置信的自然和流暢的運動.

性能
可靠的性能,平穩的幀速率和出色的遊戲在目標平台上發揮體驗.

多平台
沒有其他的遊戲引擎可以讓你選擇這麼多的發布平台,而且幾乎不費吹灰之力就可以部署.

Unity Cloud Build
通過全新的 Cloud Build 服務讓你的構建變得輕鬆。在工作中檢測到項目中的更改,並且構建會自動發送到您的設備,或在 Web 上播放.

注意:Unity 是免費的,並提供 Unity Pro 的全功能 30 天試用版.

也可以:下載 Unity for Windows

檔案版本 Unity 2019.4.3
檔案名稱 UnityDownloadAssistant-2019.4.3f1.dmg
檔案大小 512 KB
系統 Mac OS X 10.9 or later
軟體類型 免費軟體
作者 Unity Technologies
更新日期 http://unity3d.com/unity
軟體類型 2020-07-09
更新日誌

What's new in this version:

Fixes:
- 2D: Fixed "A Native Collection has not been disposed, resulting in a memory leak" is thrown when 2D Sprite Shape Controller is added
- 2D: Fixed error occurs when unselecting Cache Geometry for Sprite Shape prefab
- 2D: Fixed exception when creating UXML Template asset with 2D Animation package installed
- 2D: Fixed InvalidOperationException thrown continuously on adding "Sprite Shape Controller" Component to a Sprite object
- 2D: Fixed OnGUI in SpriteShapeController creates GC allocs
- Android: Fix native exception handler code to be thread safe, potential fix for crashes which contains stacktrace with install_signal_handlers entry
- Animation: Animation window now shows clips from both the animation and animator components if both components exist on the GameObject
- Animation: Fixed a bug where the Animation Preview does not find the model when using Generic Animation Type
- Animation: Fixed a crash that would happen when trying to access a default muscle with an invalid index
- Animation: Fixed crash when using binary2text on *.bundle with Playable Director
- Asset Import: Fixed a rare issue which could cause improper UV generation for a model when mesh compression is enabled
- Asset Import: Non-set values for UVs in FBX files are imported with default value 0,0 in the Mesh
- Asset Pipeline: Fix for crash in inside mono that could happen during cache server download
- Audio: Set override sample settings sets override for incorrect platform when passing a string
- Audio: Unity print "More than 2048 Allocators are registered. Reduce allocator count" and crashes
- Build Pipeline: Reduce amount of garbage collection performed inside the ContentBuildInterface
- CodeEditor: Enable player generation in GUI
- CodeEditor: Local and Embedded packages are the default value when we have a new project
- Core: Bug Fix to now allow any native container with multiple safety handles to ignore safety with the attribute [NativeDisableContainerSafetyRestriction]
- Editor: Fire SceneOpening/SceneOpened callbacks when scene reloaded
- Editor: Fixed game view flickering when resizing it while frame debugger is enabled
- Editor: Fixed input lagging when the editor is running slow
- Editor: Fixed Line Renderer tool not working if gizmos are disabled in the Scene View
- Editor: Fixed the background color of the selected snapshot element in the Audio Mixer window in play mode
- Editor: Fixed the Shuriken Icon issue in inspector
- Graphics: Fix mesh properties throwing readability errors in the Editor when Mesh.isReadable is set to false
- Graphics: Fix: SplashScreen logo and background textures not being deallocated
- Graphics: Fixed a crash in shadow rendering when painting trees on the terrain
- Graphics: Fixed crash on shader warmup
- Graphics: Fixed missing submesh index range validation in Mesh.SetSubMesh & SetSubMeshes
- Graphics: Fixed NPOT Crunched textures crashing Editor and Player, Crunched NPOT textures now require to have a size that is multiple of 4
- Graphics: Fixed Visible AO artifact on XBOX ONE
- Graphics: Mesh.SetVertexBufferParams now issues a warning if vertex attributes are passed in non-expected order
- IL2CPP: Fix crash on startup when an exception is thrown executing a method with the RuntimeInitializeOnLoadMethodAttribute
- IL2CPP: Fixed crash in Array.Copy when array size is >= 2GB
- IL2CPP: Generate less source code for managed debugging
- IL2CPP: Properly throw a NullReferenceException for 'throw null;' statements in C# code
- iOS: Fixed iOS append build failing
- License: Fixed an issue where Headless (build-server) licenses did not work with only -batchmode
- macOS: Fixed crash in -[CocoaMainMenu validateMenuItem:] when using the Help menu search after building a player
- macOS: Fixed issue where the color picker would select the wrong color when using a non-sRGB color profile on your monitor
- Package Manager: Fixed network requests sometime mislabeling the host as undefined when unsuccessful
- Package Manager: Package manager: Fixed git package failing when revision anchor and path query parameters are both set
- Particles: Disabled Particle System "Open In Editor" button when editing a preset
- Profiler: Fixed profiler collecting samples when Playmode is paused
- Scripting: Fixed issue with x64 jit codegen with regard to valuetype references
- Shaders: Fixed bad GLSL for loop condition check generation on some cases
- UI: Fixed UI Flickers in Game View when Camera.Render is Selected in the Frame Debugger
- WebGL: Fix build error when AllowDebugging option is enabled for WebGL platform
- Windows: Fix incorrect mouse position in Wheel input events
- Windows: Fix NewInput not respecting swapped mouse buttons
- XR: Fixed Vulkan framebuffer layer count logic when using multiview
- XR: Re-enabled dynamic MSAA levels with Vulkan and FFR

Changes:
- 2D: Changed Editor settings for new scripts line ending to 'OS Native' in 2D template
- iOS: Removed the breaking interface change to IUserProfile accidentally introduced in 2019.4.2f1

Improvements:
- 2D: Allow mesh to be baked to save generated geometry data in Sprite Shape

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