Unity 2019.2.18 軟體資訊交流 Mac

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Unity 2019.2.18 Mac

Unity for Mac 是一個遊戲開發生態系統:一個強大的渲染引擎完全集成了一整套直觀的工具和快速的工作流程來創建交互式的 3D 和 2D 內容; 輕鬆的多平台發布; 在資產商店中擁有數千種高質量的現成資產和知識共享社區.

對於獨立開發人員和工作室,Unity 的民主化生態系統打破了創造獨特漂亮遊戲的時間和成本障礙。他們正在使用 Unity for Mac 來創造他們所熱愛的生活:創造能夠吸引任何平台上的玩家的遊戲。

Unity for Mac 功能:


創建 AAA 視覺保真,音頻和全油門動作的遊戲,在任何屏幕上都能表現平滑和清晰.

2D& 3D
通過使用共享約定的高效工作流程,獲得 2D 和 3D 內容創建的專用工具.




Unity Cloud Build
通過全新的 Cloud Build 服務讓你的構建變得輕鬆。在工作中檢測到項目中的更改,並且構建會自動發送到您的設備,或在 Web 上播放.

注意:Unity 是免費的,並提供 Unity Pro 的全功能 30 天試用版.

也可以:下載 Unity for Windows

檔案版本 Unity 2019.2.18
檔案名稱 UnityDownloadAssistant-2019.2.18f1.dmg
檔案大小 860.16 KB
系統 Mac OS X 10.9 or later
軟體類型 免費軟體
作者 Unity Technologies
更新日期 http://unity3d.com/unity
軟體類型 2020-01-17

What's new in this version:

- Android: Fixed a physics performance issue on ARM64 on certain devices with power mode disabled
- Android: Fixed Additional IL2CPP arguments were only applied to one target when building for multiple architectures on Android
- Animation: Fixed an issue with human hierarchy validation on nested humanoid characters when using animation C# jobs
- Apple TV: Fixing an issue where TouchScreenKeyboard.visible does not get set to false when the keyboard is dismissed on tvOS
- Editor: Fixed an issue with External Script Editor "Open by file extension" option was not working
- Editor: Increased the length limit on the menu names from 127 to 255
- Graphics: Fixed an issue that caused point lights not batch correctly
- Graphics: Reset current RT to override currently stored store actions
- Input: Added support for Pause, Menu, Left and Right stick PS4/Xbox controller buttons on iOS platforms
- ios: Fixed an issue where GUI.RepeatButton returns true only when the button is released
- Profiler: Fixed an issue where UI Profiler preview was not displaying the Objects
- Profiler: Fixed an issue with Target Selection drop-down menu got stuck on "Autoconnected Player" after failing to connect to a player
- UI: Fixed a sorting issue when rendering Camera and World space canvases on multiple displays. Screen space UI would caused Z testing to be disabled for any displays that were rendered after that display
- UI: Fixed an issue with EventSystem not being created when an EventSystem prefab was loaded but not in the scene
- Video: Fixed a Window 7 issue where VideoPlayer.Prepare causes a stack overflow crash if Video is loaded from asset bundle
- Windows: Increased the maximum path length that Unity Projects may be in to produce working UWP and Standalone builds on Windows
- XR: Fixed an image corruption issue when renderViewportScale is changed with HDR off

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