Unity 2019.1.3 軟體資訊交流 Mac

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Unity 2019.1.3 Mac


Unity for Mac 是一個遊戲開發生態系統:一個強大的渲染引擎完全集成了一整套直觀的工具和快速的工作流程來創建交互式的 3D 和 2D 內容; 輕鬆的多平台發布; 在資產商店中擁有數千種高質量的現成資產和知識共享社區.

對於獨立開發人員和工作室,Unity 的民主化生態系統打破了創造獨特漂亮遊戲的時間和成本障礙。他們正在使用 Unity for Mac 來創造他們所熱愛的生活:創造能夠吸引任何平台上的玩家的遊戲。

Unity for Mac 功能:

Workflow
快速地將您的場景組裝到一個直觀,可擴展的編輯器工作區中。玩遊戲,測試和編輯,為您的遊戲完成快速迭代.

質量
創建 AAA 視覺保真,音頻和全油門動作的遊戲,在任何屏幕上都能表現平滑和清晰.

2D& 3D
通過使用共享約定的高效工作流程,獲得 2D 和 3D 內容創建的專用工具.

Animation
統一的功能強大和靈活的動畫系統,帶來任何人物或物體的生命,令人難以置信的自然和流暢的運動.

性能
可靠的性能,平穩的幀速率和出色的遊戲在目標平台上發揮體驗.

多平台
沒有其他的遊戲引擎可以讓你選擇這麼多的發布平台,而且幾乎不費吹灰之力就可以部署.

Unity Cloud Build
通過全新的 Cloud Build 服務讓你的構建變得輕鬆。在工作中檢測到項目中的更改,並且構建會自動發送到您的設備,或在 Web 上播放.

注意:Unity 是免費的,並提供 Unity Pro 的全功能 30 天試用版.

也可以:下載 Unity for Windows

檔案版本 Unity 2019.1.3
檔案名稱 UnityDownloadAssistant-2019.1.3f1.dmg
檔案大小 864.26 KB
系統 Mac OS X 10.9 or later
軟體類型 免費軟體
作者 Unity Technologies
更新日期 http://unity3d.com/unity
軟體類型 2019-05-18
更新日誌

What's new in this version:

Fixes:
- 2D: Fixed artifacts when rendering with TilemapRenderer while 2D Animation Package is in the Project
- 2D: Fixed ETC texture compression Split Alpha Channelnot working for SpiteAtlas Variants
- 2D: Fixed gaps not being minimised for a CompositeCollider2D when compositing a TilemapCollider2D which has been scaled to have micro gaps
- 2D: Fixed gaps not being minimised for a CompositeCollider2D when compositing a TilemapCollider2D which has rotated Tiles causing micro gaps between Tiles
- 2D: Fixed InvalidCastException from Tilemap when an invalid Tile is added to the Tilemap
- Android: Fixed crash in signal handler on Android IL2CPP ARM64
- Android: Fixed gradle build failure with Android SDK Build-Tools 29-rc1
- Editor: Fixed "ArgumentException: Could not find item with id:" that could sometimes occurs when modifying points in the LineRenderer editor
- Editor: Fixed crash when moving the camera while having the scene view selected
- Editor: Fixed editor freeze when importing asset with a meta file
- Editor: Fixed issue with components from scripts not getting removed from "Add Component.." menu when they are deleted
- Editor: Fixed memory stomping in shutdown code doe to Performance Tracker cleanup
- Editor: Fixed Open Containing Folder for the packages folder in the project window on Linux
- Facebook: Fixed Facebook GameRoom sometimes failing when target is Standalone
- iOS: Fixed XCode project to be saved if Automatically add capabilities setting is disabled
- Linux: Fixed keystrokes being recorded twice
- Linux: Fixed ShaderGraph gradients
- Linux: Fixed WebViewTests causing editor to crash at exit
- Particles: Fixed crash at KeyframeTpl::Transfer> when entering Play mode
- Particles: Fixed crash in ApplyTexture function when selecting a GameObject with a Particle System
- Particles: Fixed fade and soft particle properties not being applied to the Emissive color of the Standard Particle Shaders
- Particles: Fixed Particle System Force Field parameters not being clamped to sensible values, and allow negative speeds to be set in the Inspector where appropriate
- Particles: Fixed ParticleSystem Sprite rendered using the wrong color when the associated SpriteRenderer Component was not enabled
- Particles: Fixed Texture Sheet Module Cycles value not being clamped to sensible values causing crashes
- Prefabs: Fixed Drag-select in Prefab Mode selecting GameObjects with Gizmos in any loaded scene
- Prefabs: Fixed error message when deleting prefab asset whilst it is open in the Prefab Editor and version control is enabled
- Prefabs: Fixed Prefab Mode reparenting to root GameObject by dragging is broken after having changed transform type
- Scripting: Auto-upgrade Cinemachine for Unity 2019.x
- Scripting: Fixed problem in namespace parser regarding reading nested classes inside partial monobehaviour
- Services: Ensured symbols are captured correctly on Android
- Services: Ensured symbols are captured correctly on iOS
- Services: Fixed crash from background thread on UWP when Crash Reporting is enabled
- Services: Fixed File icons in Collab Toolbar missing after clearing partial publish selection
- Services: Fixed symbol upload for Cloud Diagnostics not working in batch mode
- Shaders: Fixed runtime shader load performance regression by removing randomish up-front warmup of all subshaders
- Version Control: Fixed error when trying to write to Perforce locked settings file
- Windows: Fixed input not resetting when game controller is disconnected
- XR: Fixed a CPU core configuration issue on Oculus Quest that resulted in too many job threads spinning up
- XR: Fixed app callbacks deferral hang if suspending while exiting

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