Unity for Mac 3.5.5 軟體資訊交流 Mac

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Unity for Mac 3.5.5 Mac

Unity for Mac 是一個遊戲開發生態系統:一個強大的渲染引擎完全集成了一整套直觀的工具和快速的工作流程來創建交互式的 3D 和 2D 內容; 輕鬆的多平台發布; 在資產商店中擁有數千種高質量的現成資產和知識共享社區.

對於獨立開發人員和工作室,Unity 的民主化生態系統打破了創造獨特漂亮遊戲的時間和成本障礙。他們正在使用 Unity for Mac 來創造他們所熱愛的生活:創造能夠吸引任何平台上的玩家的遊戲。

Unity for Mac 功能:


創建 AAA 視覺保真,音頻和全油門動作的遊戲,在任何屏幕上都能表現平滑和清晰.

2D& 3D
通過使用共享約定的高效工作流程,獲得 2D 和 3D 內容創建的專用工具.




Unity Cloud Build
通過全新的 Cloud Build 服務讓你的構建變得輕鬆。在工作中檢測到項目中的更改,並且構建會自動發送到您的設備,或在 Web 上播放.

注意:Unity 是免費的,並提供 Unity Pro 的全功能 30 天試用版.

也可以:下載 Unity for Windows

檔案版本 Unity for Mac 3.5.5
檔案名稱 unity-3.5.5.dmg
檔案大小 945 MB
系統 Mac OS X 10.9 or later
軟體類型 免費軟體
作者 Unity Technologies
更新日期 http://unity3d.com/unity
軟體類型 2012-08-08

What's new in this version:

Hotfix Web Player 3.5.5f4
- Mac Web Player: Fix input in full screen mode.
- Mac Web Player: Fix installers to work with default security settings on Mac OS X 10.8 Mountain Lion

Hotfix 3.5.5f3
- Editor: Fixed issues with Asset Store window on retina displays

- Android: Fixed black screen on Kindle when accessing Quick Settings.
- Android: Script debugging yields/coroutines could sometimes cause a crash - this has been fixed.
- Android: Fixed gl context-recreation. Now you can change AA or DisplayBuffer bitness at runtime even if post-effects are used.
- Editor: Windows now draw correctly when fullscreen on OSX 10.8 Mountain Lion
- Editor: Fixed dependency on X11 of pvr texture tool.
- Editor: Allow importing assets with leading spaces on Windows.
- Graphics: Fixed surface shaders regression in 3.5.3 that assumed custom surface output structure always has "Specular" member that is a scalar
- Graphics: Fixed VRAM amount detection on some Intel SandyBridge / IvyBridge GPUs.
- Graphics: Fixed rendering cameras in editor batch mode
- Graphics: Fixed crash in particle system when source mesh has no normal or tangents
- Graphics: Allow editor to build shaders in -nographics batch mode
- iOS: Fixed Texture2D.ReadPixels on iOS6.
- iOS: Fixed crash with suspending while video is playing.
- iOS: Fixed more splash issues.
- iOS: SystemInfo.deviceUniqueIdentifier no longer uses deprecated UIDevice.uniqueIdentifier.
- iOS: Updated iPad2 detection to handle newly released one.
- Mac Web Player: Fix focus handling when browser window loses focus.
- Mobile: fixed broken lighting when dynamically batching uniformly scaled meshes.
- MonoDevelop: Fixed cursor display on Mac Retina displays.
- Navmesh: Fix for regression in 3.5.3 - where long paths some times be discarded when stoppingDistance > 0.
- Script: Fixed crash when calling material.GetFloat(null).
- Substance: Substances with bitmap inputs were not regenerating correctly.
- Substance: Fix garbage collecting.
- Substance: Cache fixes.

- Added Mesh.colors32 for faster and less memory consuming way of setting colors for procedural meshes.

檔案下載 檔案下載
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