Unity 2018.2.13 軟體資訊交流 Mac

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Unity 2018.2.13 Mac

Unity for Mac 是一個遊戲開發生態系統:一個強大的渲染引擎完全集成了一整套直觀的工具和快速的工作流程來創建交互式的 3D 和 2D 內容; 輕鬆的多平台發布; 在資產商店中擁有數千種高質量的現成資產和知識共享社區.

對於獨立開發人員和工作室,Unity 的民主化生態系統打破了創造獨特漂亮遊戲的時間和成本障礙。他們正在使用 Unity for Mac 來創造他們所熱愛的生活:創造能夠吸引任何平台上的玩家的遊戲。

Unity for Mac 功能:


創建 AAA 視覺保真,音頻和全油門動作的遊戲,在任何屏幕上都能表現平滑和清晰.

2D& 3D
通過使用共享約定的高效工作流程,獲得 2D 和 3D 內容創建的專用工具.




Unity Cloud Build
通過全新的 Cloud Build 服務讓你的構建變得輕鬆。在工作中檢測到項目中的更改,並且構建會自動發送到您的設備,或在 Web 上播放.

注意:Unity 是免費的,並提供 Unity Pro 的全功能 30 天試用版.

也可以:下載 Unity for Windows

檔案版本 Unity 2018.2.13
檔案名稱 UnityDownloadAssistant-2018.2.13f1.dmg
檔案大小 849.92 KB
系統 Mac OS X 10.9 or later
軟體類型 免費軟體
作者 Unity Technologies
更新日期 http://unity3d.com/unity
軟體類型 2018-10-19

What's new in this version:

- XR: Linear color space now works on Oculus Go and Quest. For Gear VR, driver issues may prevent linear from working with S7 Adreno phones on Android 7.0
- XR: Updated Vuforia to version 7.5.20
- XR: Updated Oculus to version 1.29.0

- Android: Fixed crash when closing scene with active webcamTexture
- Asset Import: Fixed the Rig setup workflow in the Model Importer to enable setting up the avatar using scripts and presets
- Editor: Fixed GradientEditor closing when selecting the color picker tool on OSX. Color picker tool is now cancelled when changing keyboard focus
- Editor: Fixed issue with .asmdef assemblies referencing player-only .asmdefs not getting properly compiled on startup in projects without a Library folder/clean import. Potentially leading to missing MonoBehaviour references in scenes until the next recompile of scripts
- Editor: Fixed issue with script compilation not triggering correctly when moving a script from one .asmdef folder to another .asmdef folder
- Editor: Fixed keypad period and delete for input fields (linux)
- Editor: Fixed Null reference exceptions while typing in project window search bar
- Editor: Fixed persistence of user-added items in Component menu
- Graphics: Fixed multi-threading crash where default property values have to be pulled from the Material when Graphics.DrawMeshInstanced is called
- Graphics: Metal: Fixed unity applications not correctly reported as "Requires High Perf GPU" in Activity Monitor. Vulkan/Metal/OpenGL: Compute shader compilation optimizations
- IMGUI: Fixed Exception when calling EditorGUIUtility ObjectPicker methods from Custom Editor
- Mobile: Updated iOS and Android editor game view resolutions and aspect ratios
- Physics: Fixed issue where physics internal data wasn't being updated if the scene only contained static colliders, causing issues with shape casts
- Scripting Upgrade: Fixed crash callstacks on OSX
- Shuriken: Fixed transform not recached immediately whena particle system play state is changed
- XR: Updated Google VR for iOS to v1.170. Should resolve issue with orientation changes in Cardboard on iOS

檔案下載 檔案下載
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