Unity 2018.2.12 軟體資訊交流 Mac

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Unity 2018.2.12 Mac


Unity for Mac 是一個遊戲開發生態系統:一個強大的渲染引擎完全集成了一整套直觀的工具和快速的工作流程來創建交互式的 3D 和 2D 內容; 輕鬆的多平台發布; 在資產商店中擁有數千種高質量的現成資產和知識共享社區.

對於獨立開發人員和工作室,Unity 的民主化生態系統打破了創造獨特漂亮遊戲的時間和成本障礙。他們正在使用 Unity for Mac 來創造他們所熱愛的生活:創造能夠吸引任何平台上的玩家的遊戲。

Unity for Mac 功能:

Workflow
快速地將您的場景組裝到一個直觀,可擴展的編輯器工作區中。玩遊戲,測試和編輯,為您的遊戲完成快速迭代.

質量
創建 AAA 視覺保真,音頻和全油門動作的遊戲,在任何屏幕上都能表現平滑和清晰.

2D& 3D
通過使用共享約定的高效工作流程,獲得 2D 和 3D 內容創建的專用工具.

Animation
統一的功能強大和靈活的動畫系統,帶來任何人物或物體的生命,令人難以置信的自然和流暢的運動.

性能
可靠的性能,平穩的幀速率和出色的遊戲在目標平台上發揮體驗.

多平台
沒有其他的遊戲引擎可以讓你選擇這麼多的發布平台,而且幾乎不費吹灰之力就可以部署.

Unity Cloud Build
通過全新的 Cloud Build 服務讓你的構建變得輕鬆。在工作中檢測到項目中的更改,並且構建會自動發送到您的設備,或在 Web 上播放.

注意:Unity 是免費的,並提供 Unity Pro 的全功能 30 天試用版.

也可以:下載 Unity for Windows

檔案版本 Unity 2018.2.12
檔案名稱 UnityDownloadAssistant-2018.2.12f1.dmg
檔案大小 860.16 KB
系統 Mac OS X 10.9 or later
軟體類型 免費軟體
作者 Unity Technologies
更新日期 http://unity3d.com/unity
軟體類型 2018-10-17
更新日誌

What's new in this version:

Fixes:
- Android: Allow Power VR devices rendering at custom resolution with BlitType:Auto
- Animation: Fixed crash when using the GameObjectRecorder with an invalid EditorCurveBinding
- Asset Import: Fixed crash when re-importing assets for some global settings
- Build Pipeline: Fixed crash in "il2cpp::utils::Debugger::InitializeTypeSourceFileMap()" at startup
- Editor: Fix colliding file ids in YAMLMerge not tracking already remapped keys
- Graphics: Fixed a race condition in the culling code that would free memory of a job that is still in-flight leading to a crash in the editor
- IL2CPP: Add support for building with Xcode 10 and the macOS 10.14 SDK
- IL2CPP: Fixed memory mapped files with an offset not being handled correctly
- IL2CPP: Fixed proper C++ code not being generated for unsafe C# which accesses an array element via a pointer
- IL2CPP: Fixed the proper default p/invoke function name for Win32 API functions not being called
- IMGUI: Fixing issue with 16bit chars not displaying correctly
- iOS: Fixed "textures used in draw call" not using our hash_set instead of std::set
- iOS: Fixed Screen.safeArea not being reported correctly when orientation is changed
- Physics: Fixed contact callback assertion errors when using multi-threaded 2D physics
- Physics: Fixed intermittent editor crash when using multi-threaded 2D physics
- Physics: FIxed Joint2D.breakForce and Joint2D.breakTorque not able to be set to infinity
- Physics: Fixed OnCollisionEnter2D occasionally returning zero normal/tangent impulse when using Continuous Collision Detection mode on a Rigidbody2D
- Physics: Fixed OnCollisionEnter2D occasionally returning zero relative-velocity when using Continuous Collision Detection mode on a Rigidbody2D
- Scripting: Fixed incorrect Transform.hierarchyCount and Transform.hierarchyCapacity properties
- Scripting: Fixed TLS related crash
- Scripting Upgrade: Fixed crash when calling Application.Unload
- Scripting Upgrade: Fixed potential deadlock on OSX
- Scripting Upgrade: Fixed SslStream/UnityTlsContext not reporting gracefully closed Streams on read
- Shaders: Added two env vars to override the default shader compiler timeouts: UNITY_SHADER_COMPILER_TASK_TIMEOUT_MINUTES overrides the timeout for waiting a response from a compiler task (compile, preprocess, disassemble) UNITY_SHADER_COMPILER_CONNECT_TIMEOUT_SECONDS overrides the initial connection creation timeout
- Shaders: Added two env vars to override the default shader compiler timeouts: UNITY_SHADER_COMPILER_TASK_TIMEOUT_MINUTES overrides the timeout for waiting a response from a compiler task (compile, preprocess, disassemble) UNITY_SHADER_COMPILER_CONNECT_TIMEOUT_SECONDS overrides the initial connection creation timeout
- Shuriken: Fixed syncing transforms when acquiring the light prefab in particle systems
- Timeline: Fixed temporary game object being created for custom tracks by Timeline Editor
- Timeline: Fixed timeline scrubbing for subemitters with autorandomseed
- Timeline: Fixed tooltip typo in control tracks
- XR: Fixed incorrect device position when building ARCore apps targeting x86

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