Unity for Mac 是一個遊戲開發生態系統:一個強大的渲染引擎完全集成了一整套直觀的工具和快速的工作流程來創建交互式的 3D 和 2D 內容; 輕鬆的多平台發布; 在資產商店中擁有數千種高質量的現成資產和知識共享社區.
對於獨立開發人員和工作室,Unity 的民主化生態系統打破了創造獨特漂亮遊戲的時間和成本障礙。他們正在使用 Unity for Mac 來創造他們所熱愛的生活:創造能夠吸引任何平台上的玩家的遊戲。
Unity for Mac 功能:
Workflow
快速地將您的場景組裝到一個直觀,可擴展的編輯器工作區中。玩遊戲,測試和編輯,為您的遊戲完成快速迭代.
質量
創建 AAA 視覺保真,音頻和全油門動作的遊戲,在任何屏幕上都能表現平滑和清晰.
2D& 3D
通過使用共享約定的高效工作流程,獲得 2D 和 3D 內容創建的專用工具.
Animation
統一的功能強大和靈活的動畫系統,帶來任何人物或物體的生命,令人難以置信的自然和流暢的運動.
性能
可靠的性能,平穩的幀速率和出色的遊戲在目標平台上發揮體驗.
多平台
沒有其他的遊戲引擎可以讓你選擇這麼多的發布平台,而且幾乎不費吹灰之力就可以部署.
Unity Cloud Build
通過全新的 Cloud Build 服務讓你的構建變得輕鬆。在工作中檢測到項目中的更改,並且構建會自動發送到您的設備,或在 Web 上播放.
注意:Unity 是免費的,並提供 Unity Pro 的全功能 30 天試用版.
也可以:下載 Unity for Windows
檔案版本 |
Unity 2019.2.4 |
檔案名稱 |
UnityDownloadAssistant-2019.2.4f1.dmg |
檔案大小 |
860.16 KB |
系統 |
Mac OS X 10.9 or later |
軟體類型 |
免費軟體 |
作者 |
Unity Technologies |
更新日期 |
http://unity3d.com/unity |
軟體類型 |
2019-09-07 |
更新日誌 |
What's new in this version: Fixes: - Android: Fixed the floating point render target on Android 4 - Animation: Fixed a crash that was introduced due to a missing null check - Asset Import: Fixed UI refresh issue after clicking 'search and remap' in materials tab of ModelImporter - Build Pipeline: Storing the list of Resources that are meant for the player only - Graphics: Fixed an issue with the debug rendering happening out of BeginFrame/EndFrame on Dx12 - Timeline: Fixed a precision error on the duration of infinite tracks - Timeline: Fixed an exception that was thrown when calling TrackAsset.CreateMarker() with a marker that implements INotification if the track does not support notifications - Timeline: Fixed an issue where copying clips without ExposedReferences causing the scene to dirty - Timeline: Fixed an issue where playhead was being moved when applying undo while recording - Timeline: Fixed an issue where the context menu for inline curves keys would not open on MacOS - Timeline: Fixed an issue where the duration mode was not reverting from "Fixed Length" to "Based On Clips" properly - Timeline: Fixed an issue where two GatherProperties call were made when switching between two PlayableDirectors - Timeline: Fixed an issue with minimum clip duration not being frame aligned - Timeline: Fixed the preview mode being reenabled when warnings change on tracks - Timeline: Fixed warnings about localEulerAnglesRaw when using RectTransform - UI Elements: Fixed an issue where Calling BindProperty on a PropertyField doesn't work as intended - UI Elements: Fixed an issue with the url() function in USS not working with path - Video: Fixed an issue where a seek to a non-zero frame and then immediately a seek to 0 would Video freezes for a while - Video: Fixed an issue where seeking forward and backwards in a video causes sound delays on Android - Windows: Fixes UnityWebRequest so it'll honor the network Proxy 'bypass list' from Windows configuration - XR: Fixed a memory issue in HoloLens SurfaceObserver - XR: Fixed an incorrect early update ordering for Tango platforms (ARCore) |
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