Unity 2019.2.6 軟體資訊交流 Mac

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Unity 2019.2.6 Mac


Unity for Mac 是一個遊戲開發生態系統:一個強大的渲染引擎完全集成了一整套直觀的工具和快速的工作流程來創建交互式的 3D 和 2D 內容; 輕鬆的多平台發布; 在資產商店中擁有數千種高質量的現成資產和知識共享社區.

對於獨立開發人員和工作室,Unity 的民主化生態系統打破了創造獨特漂亮遊戲的時間和成本障礙。他們正在使用 Unity for Mac 來創造他們所熱愛的生活:創造能夠吸引任何平台上的玩家的遊戲。

Unity for Mac 功能:

Workflow
快速地將您的場景組裝到一個直觀,可擴展的編輯器工作區中。玩遊戲,測試和編輯,為您的遊戲完成快速迭代.

質量
創建 AAA 視覺保真,音頻和全油門動作的遊戲,在任何屏幕上都能表現平滑和清晰.

2D& 3D
通過使用共享約定的高效工作流程,獲得 2D 和 3D 內容創建的專用工具.

Animation
統一的功能強大和靈活的動畫系統,帶來任何人物或物體的生命,令人難以置信的自然和流暢的運動.

性能
可靠的性能,平穩的幀速率和出色的遊戲在目標平台上發揮體驗.

多平台
沒有其他的遊戲引擎可以讓你選擇這麼多的發布平台,而且幾乎不費吹灰之力就可以部署.

Unity Cloud Build
通過全新的 Cloud Build 服務讓你的構建變得輕鬆。在工作中檢測到項目中的更改,並且構建會自動發送到您的設備,或在 Web 上播放.

注意:Unity 是免費的,並提供 Unity Pro 的全功能 30 天試用版.

也可以:下載 Unity for Windows

檔案版本 Unity 2019.2.6
檔案名稱 UnityDownloadAssistant-2019.2.6f1.dmg
檔案大小 860.16 KB
系統 Mac OS X 10.9 or later
軟體類型 免費軟體
作者 Unity Technologies
更新日期 http://unity3d.com/unity
軟體類型 2019-09-30
更新日誌

What's new in this version:

Improvements:
- Scripting: Add ENABLE_INPUT_SYSTEM and ENABLE_LEGACY_INPUT_MANAGER defines so code can be written to work in both input systems
- Scripting: Make linkLabel style public

Fixes:
- Android: Fixed crash when using il2cpp and the app was previously backed up
- Asset Import: Fixed and issue where curves previews in the ModelImporter's Animation panel are were not correctly updated when Revert is clicked
- Asset Import: Fixed and issue where the TextureImporter's apply button is properly enabled/disabled after changes are made in the Per-Platforms sections
- Asset Import: ImportSettings can be changed and applied from an Inspector while in Playmode
- Asset Management: Fixed and issue for New ScriptableObject variable references that are not reloaded when changing branch in VCS until Editor is restarted
- DirectX: Fixed an issue for corrupt DXT NPOT images in DX12
- Editor: Bring back inspector autoscroll, do not reset scroll position when entering playmode
- Editor: Copy default shortcut profiles in mode preference folder
- Editor: Fixed a crash when opening a file with internal editor
- IL2CPP: Fixed an issue with IL2CPP not returning null when calling Activator.CreateInstance() with a nullable type, which is the expected behavior when compared to Mono and .NET
- IL2CPP: Fixed an issue with IL2CPP where casting a negative float to an unsigned integer type would produce different results between x86 and ARM platforms
- IL2CPP: Fixed an unimplemented internal call that caused IL2CPP to fail when calling Marshal.StringToCoTaskMemAnsi()
- IL2CPP: Generate proper code when array of type long or ulong is used as the type of a field in a marshalable type
- iOS: Fixed and issue with USYM_UPLOAD_AUTH_TOKEN thrown in Xcode when a project is built in BatchMode with -runTests and Cloud Diagnostics
- Linux: Fixed and issue with Linux bugreporter where it was collecting Editor.log from the wrong location for 2019.2.0a7+
- Particles: Apply size over lifetime before detecting collisions on the first frame after a particle is spawned
- Particles: Fixed a crash in WorldCollision function when spawning particles
- Particles: Fixed a crash when using Graphics.ExecuteCommandBuffer with a disabled ParticleSystemRenderer component
- Particles: Fixed a dynamic batching corruption
- Particles: Fixed a NULL reference exceptions when using the Line/Trail Renderer Inspector
- Particles: Fixed a regression in the internal mathl ibrary causing some particle rotations to be represented incorrectly
- Particles: Fixed a regression when trying to use Material Property Blocks with the Particle Systems
- Particles: Fixed a Start Delay if system is paused and resumed before the Start Delay has expired
- Particles: Fixed an assert message spam when using orthographic cameras and a Particle System with 0 scale along the Z axis
- Particles: Fixed an issue to correctly apply clamping and wrapping to ParticleSystem.time script API, to ensure it is always valid
- Particles: Fixed an issue to ensure ParticleSystem.SetParticles applies new particle sizes immediately
- Particles: Fixed and issue with continuous repainting of the Particle System Inspector, to improve battery life of portable devices in the Editor
- Particles: Fixed animation bindings for the Orbital Velocity properties
- Particles: Support rendering lines/trails using orthographic cameras with negative near plane values
- Physics: Fixed an incorrectly transformed cloth gravity, so that set cloth accelerations correctly
- Scripting: Makes the incremental gc player setting force an editor restart when changed, as changing it without a restart could result in crashes
- Universal Windows Platform: Fixed an issue with Build & Run when using Visual Studio 2019
- Universal Windows Platform: Fixed an issue with building with Executable Only builds for ARM 32-bit architecture
- Universal Windows Platform: Fixed an with the error message when deploying wrong CPU architecture build via device portal
- Universal Windows Platform: Visual Studio generated when targeting Visual Studio 2019 will now correctly use v142 C++ toolset
- Video: Fixed VideoPlayer.aspectRatio when using Camera Viewport Rect
- Windows: Fixed a issue where Screen.fullscreenMode returning garbage value on Windows Editor
- Windows: Fixed a rare crash ("Screen: DX11 could not switch resolution") when starting player on certain hardware and operating system configurations
- XR: Fixed and issue for PostProcessing effects that are not applied to built applications on Android (Oculus GO/Quest)

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