Unity 2019.2.9 軟體資訊交流 Mac

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Unity 2019.2.9 Mac

Unity for Mac 是一個遊戲開發生態系統:一個強大的渲染引擎完全集成了一整套直觀的工具和快速的工作流程來創建交互式的 3D 和 2D 內容; 輕鬆的多平台發布; 在資產商店中擁有數千種高質量的現成資產和知識共享社區.

對於獨立開發人員和工作室,Unity 的民主化生態系統打破了創造獨特漂亮遊戲的時間和成本障礙。他們正在使用 Unity for Mac 來創造他們所熱愛的生活:創造能夠吸引任何平台上的玩家的遊戲。

Unity for Mac 功能:


創建 AAA 視覺保真,音頻和全油門動作的遊戲,在任何屏幕上都能表現平滑和清晰.

2D& 3D
通過使用共享約定的高效工作流程,獲得 2D 和 3D 內容創建的專用工具.




Unity Cloud Build
通過全新的 Cloud Build 服務讓你的構建變得輕鬆。在工作中檢測到項目中的更改,並且構建會自動發送到您的設備,或在 Web 上播放.

注意:Unity 是免費的,並提供 Unity Pro 的全功能 30 天試用版.

也可以:下載 Unity for Windows

檔案版本 Unity 2019.2.9
檔案名稱 UnityDownloadAssistant-2019.2.9f1.dmg
檔案大小 860.16 KB
系統 Mac OS X 10.9 or later
軟體類型 免費軟體
作者 Unity Technologies
更新日期 http://unity3d.com/unity
軟體類型 2019-10-12

What's new in this version:

- AI: Fixed an issue with NavMesh carving which prevents paths from passing in-between two obstacles placed at particular positions near tile borders
- Android: Fixed an Android video player crash
- Editor: Fixed an incorrect handling of Unicode characters that use 2 bytes in the application file name when building the Player
- Editor: Fixed an issue with "Find References In Scene" where it does not list references for scripts within packages
- Graphics: Fixed a crash in Async
- Graphics: Fixed a shader compiler crash on some tessellation shaders without proper target pragma
- IL2CPP: Fixed a possible crash in the debugger when stepping through managed code frames where some callers do not have symbol files
- Scripting: Fixed a crash in SortByExecutionOrder when reloading assemblies in the editor
- Scripting: Fixed an issue with custom editors not working when adding non-editor only assembly definition, unless the user reimports all assets
- Scripting: Fixed the functionality of FatalError and AccessViolation ForcedCrashCategory's on POSIX platforms
- Shaders: Added new surface shader pragma "nocolormask" to prevent auto-generating ColorMask. This way users can override the ColorMask with their own
- UI: Fixed and issue wiht UI Sliders on secondary screens which do not respond correctly when using Multiple Displays
- UI Elements: Fixed and exception thrown when using UIE Debugger to toggle visibility of a root visual element of a panel
- Video: Fix and issue where Video Clip fails to upload to Cache Server when upgrading an old project to a newer version of Unity
- Windows: Fixed an issue with second monitor inheriting the resolution of the main display during game play
- XR: Fixed a crash on devices using ARcore while multithreaded rendering is activated
- XR: Fixed a instability issues with Depth based LSR for HoloLens V1 devices

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