Unity for Mac 2018.1.6 軟體資訊交流 Mac

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Unity for Mac 2018.1.6 Mac


Unity for Mac 是一個遊戲開發生態系統:一個強大的渲染引擎完全集成了一整套直觀的工具和快速的工作流程來創建交互式的 3D 和 2D 內容; 輕鬆的多平台發布; 在資產商店中擁有數千種高質量的現成資產和知識共享社區.

對於獨立開發人員和工作室,Unity 的民主化生態系統打破了創造獨特漂亮遊戲的時間和成本障礙。他們正在使用 Unity for Mac 來創造他們所熱愛的生活:創造能夠吸引任何平台上的玩家的遊戲。

Unity for Mac 功能:

Workflow
快速地將您的場景組裝到一個直觀,可擴展的編輯器工作區中。玩遊戲,測試和編輯,為您的遊戲完成快速迭代.

質量
創建 AAA 視覺保真,音頻和全油門動作的遊戲,在任何屏幕上都能表現平滑和清晰.

2D& 3D
通過使用共享約定的高效工作流程,獲得 2D 和 3D 內容創建的專用工具.

Animation
統一的功能強大和靈活的動畫系統,帶來任何人物或物體的生命,令人難以置信的自然和流暢的運動.

性能
可靠的性能,平穩的幀速率和出色的遊戲在目標平台上發揮體驗.

多平台
沒有其他的遊戲引擎可以讓你選擇這麼多的發布平台,而且幾乎不費吹灰之力就可以部署.

Unity Cloud Build
通過全新的 Cloud Build 服務讓你的構建變得輕鬆。在工作中檢測到項目中的更改,並且構建會自動發送到您的設備,或在 Web 上播放.

注意:Unity 是免費的,並提供 Unity Pro 的全功能 30 天試用版.

也可以:下載 Unity for Windows

檔案版本 Unity for Mac 2018.1.6
檔案名稱 UnityDownloadAssistant-2018.1.6f1.dmg
檔案大小 819.2 KB
系統 Mac OS X 10.9 or later
軟體類型 免費軟體
作者 Unity Technologies
更新日期 http://unity3d.com/unity
軟體類型 2018-06-22
更新日誌

What's new in this version:

Fixes:
- Android: Fixed crash when running on Android 8 in instant app mode
- Android: Fix for graphical corruption when screen resolution is changed
- Android: Fix internal android build to include only required abi from aar files
- Editor: Reduced enter play mode and recompile time by optimizing EditorCompilationInterface.GetTargetAssembly and EditorCompilationInterface.GetTargetAssembliesWithScripts. Has a high impact on projects with lots of scripts and lots of .asmdef files
- Editor: Editor Skin becomes grey when a Collab project is opened for the first time
- Editor: Fix commandline filtering for running Tests
- GI: Fix HDR lightmaps encoding in Gamma Color Space
- Graphics: Fixed Graphics.DrawMeshInstancedIndirect not supporting 32-bit indices
- IL2CPP: Fixes an issue that occurs when constrained calls are made on pointer types in unsafe contexts
- IL2CPP: Corrects low level IL behavior when storing values to small local integer variables. This can affect the conversion between pointers and integers in unsafe contexts
- IL2CPP: Changing stack behavior of store-indirect instructions to fix unintended side effects caused by a previous optimization to prevent too many local variables
- IL2CPP: Fix deadlock on exit when using OnAudioFilterRead
- Physics: Fix Root Motion slowdown introduced in 2017.2
- Package Manager: Projects created from a template would have the wrong version in ProjectVersion.txt
- Scripting Upgrade: Support Debugger.Break when using new scripting runtime
- Universal Windows Platform: Fixed GI folders getting picked up as language resources by Visual Studio
- Universal Windows Platform: Fixed subscribing to Windows Runtime events on IL2CPP scripting backend with .NET Standard 2.0 profile
- Windows: Fixed an exception in RecreateDisplayList when there are no monitors attached
- XR: Resolved issue with the OS minimizing the Editor when playing a Mixed Reality application on Windows RS4
- XR: Resolved issues with User-Presence not working properly in the Editor for Windows Mixed Reality applications

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