Godot Engine 4.0.1 (64-bit) 軟體資訊交流 Windows

winXmac軟體社群 Windows 開發工具 Juan Linietsky and Ariel Manzur 開源軟體 Rate 70

Godot Engine (64-bit),軟體教學,軟體下載,軟體社群,Windows軟體,Mac軟體

Godot Engine 4.0.1 (64-bit) Windows


Godot Engine 64bit 是適用於 Windows PC 的高級,功能豐富的多平台 2D 和 3D 開源遊戲引擎! Godot 提供了大量的常用工具,因此您無需重新發​​明輪子就可以專注於製作遊戲。在非常寬鬆的 MIT 許可下,Godot 引擎 64bit 是完全免費和開源的。沒有附加條件,沒有特許權使用費,什麼也沒有。您的遊戲就是您的,直到引擎代碼的最後一行。



功能和亮點

設計遊戲的極其高效的範例
視覺編輯器,具有成熟的工具。整潔的 UI,具有上下文相關的編輯器。驚人的場景系統,支持實例化和繼承。友好的內容創建界面,適用於藝術家,關卡設計師,動畫師,…用於 2D 和 3D 的可視著色器編輯。持久的實時編輯(停止遊戲後所做的更改不會丟失)。在移動設備上實時編輯!創建任何類型的複雜 2D 遊戲
完全專用的 2D 引擎,沒有黑客。以像素為單位工作,但可以縮放到任何屏幕尺寸和比例。在像素坐標下工作的自定義 2D 物理引擎。靈活的運動控制器,無物理碰撞。將 Blit 3D 模型精靈化為 2D。創建美觀的 3D 遊戲
從 3DS Max,Maya,Blender 等中導入具有完整動畫的 3D 模型。骨骼變形並融合形狀。幾種光源類型,帶有陰影貼圖。使用 HDR,抗鋸齒和線性色彩模式進行渲染。後期霧化,發光,綻放,顏色調整... 計劃於 2016 年底支持基於物理的渲染。適用於遊戲的最靈活的動畫系統
2D 或 3D 動畫。帶有時間軸的可視動畫編輯器。用於精靈和裝備的基於幀或剪切動畫。任何對象的任何屬性都可以設置動畫,甚至可以調用函數。使用自定義過渡曲線和補間。使用骨骼和 IK 製作 2D 裝備動畫的助手。高效的優化器,可以打包導入的 3D 動畫。動畫樹支持流體角色動畫。使用內置腳本編寫腳本將腳本的行為添加到對像中。
類似 Python 的腳本編寫語言,旨在使遊戲製作零麻煩。內置編輯器,具有語法突出顯示,實時解析器和代碼完成功能。強大的集成調試器和分析器。它可以調試在移動設備上運行的遊戲。集成的類文檔瀏覽器。友好的 C ++ API,可以優化遊戲的各個部分或擴展引擎的任何部分。
移動平台:iOS,Android,BlackBerry OS 桌面平台:Windows,OS X,Linux,* BSD,Haiku Web 平台:HTML5(通過 Emscripten)一鍵式部署並導出到大多數平台。易於創建自定義版本。也可用:下載適用於 Mac

的 Godot Engine

檔案版本 Godot Engine 4.0.1 (64-bit)
檔案名稱 Godot_v4.0.1-stable_win64.exe.zip
檔案大小
系統 Windows 7 64 / Windows 8 64 / Windows 10 64
軟體類型 開源軟體
作者 Juan Linietsky and Ariel Manzur
更新日期 https://godotengine.org/
軟體類型 2023-03-21
更新日誌

What's new in this version:

Changed:
- Android: Fix null-pointer dereference when using gl_compatibility renderer
- Animation: Check for type mismatch in PropertyTweener.from()
- Audio: Improve logic related to editing audio buses and prevent crashes
- Buildsystem: Safeguard Makefile commands for documentation
- C#: Always show “Create C# solution” option
- C#: Fix crash when errors occur before language initialization
- C#: Get singleton instances using the Core name
- C#: Ensure that script names (and therefore class names) are valid identifiers
- C#: Ignore explicit interface implementations
- Core: Set properties of ImageTexture3D when creating
- Core: Fix buffer overrun in CPUParticles3D in precision=double builds
- Core: Propagate errors when creating an OpenGL context fails in X11
- This prevents crashes on Linux machines when obtaining an OpenGL context and OpenGL 3.3 is not supported.
- Core: Prevent crashing on startup if project has scripted theme types
- Editor: Disable local space for Blender-style transforms
- Editor: Automatically reparent editor message dialogs to avoid error spam
- This addresses several cases of getting spammed with “Transient parent has another exclusive child.” during the normal use of the editor.
- Editor: Stop toaster notification circle flickering
- Editor: Fix dock name lost translation after layout change
- Editor: Translate strings which were previously missed
- Editor: Fix crash when showing file in FileSystem dock
- Editor: Prevent cache corruption when saving resources in the editor
- Editor: Ensure that editor color map is initialized in the project manager
- Editor: Fix MultiNodeEdit not cleared after deleting nodes
- Editor: Disallow creating a project in the Home or Documents folder
- Editor: Fix error when opening Inspector’s dots menu
- Export: Fix various issues related to remote deploy and remote execute on Windows
- GDExtension: Fix crash when dumping extension API in a non-writable directory
- GDExtension: Fix extension bindings for motion collision/result structs
- GDScript: Fix error spam when naming a func at the end of the script
- GDScript: Fix checking if a call is awaited in compiler
- GDScript: Don’t autocomplete numbers
- GDScript: Fix autocomplete inside a block with a type test condition
- GUI: Fix RichTextLabel crash with out of bound exception
- GUI: Assume outline size is 1 if it’s not set, but channel for outline is defined in a BitMap font
- GUI: Fix justification on punctuation characters
- GUI: Do not draw virtual spaces (word break / justification points)
- GUI: Add missing handler for removing font sizes in the theme editor
- GUI: Generate empty textures for theme icons if the SVG module is disabled
- GUI: Add invalid font scaling check, restrict Linux/BSD system fonts lookup to TrueType/CFF only
- This fixes crashes related to the ItemList control, including the one in the “About” window in the editor.
- Import: Fix glTF mesh importer not freeing nodes correctly on import
- Import: Set the unlit / unshaded extension when importing / exporting glTF
- Import: Prevent infinite loop by disabling importer when canceling FBX2glTF setup
- Import: Fix blend-file import when using custom color management in blender
- Input: Update modifier key status during IME input on Windows
- Input: Fix InputEventConfigurationDialog modifies original event
- Linux/X11: Check if required xkb functions exist before using it
- Linux/X11: Fix broken shortcut key input
- Navigation: Allow negative NavigationAgent2D path debug line_width for thin lines
- Navigation: Fix NavigationAgent3D debug path duplicated points
- Project converter: Do not convert lines that start with a comment
- Project converter: Don’t strip whitespace when converting
- Project converter: Add keycode project conversion
- Project converter: Correct superclass constructors
- Project converter: Move tool declarations to top
- Project converter: Add conversion for common Theme Overrides
- Project converter: Add parentheses around arguments when converting xform
- Rendering: Use MSAA 2D texture in multipass tonemapper
- Rendering: Add proper default texture filter and repeat modes for Canvas shaders in the OpenGL3 renderer
- Rendering: Fix instance uniforms breaking when setting a new mesh
- Rendering: Fix AABB calculation for meshes using Skeleton2D
- Rendering: Avoid overflow when calculating ptr address for 3D textures in RenderingDevice texture update
- Rendering: Fixes a canvas item set to clip children being drawn as black if no children are visible
- Rendering: Avoid copying CanvasTexture when updating proxy
- Rendering: Use linear filtering without mipmaps for ProceduralSkyMaterial and PhysicalSkyMaterial
- Tilemaps: Fix TileSetEditor painting texture_origin Vector2i
- Tilemaps: Remember previously selected TileMap tile
- API documentation updates.

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