Godot Engine 64bit 是適用於 Windows PC 的高級,功能豐富的多平台 2D 和 3D 開源遊戲引擎! Godot 提供了大量的常用工具,因此您無需重新發明輪子就可以專注於製作遊戲。在非常寬鬆的 MIT 許可下,Godot 引擎 64bit 是完全免費和開源的。沒有附加條件,沒有特許權使用費,什麼也沒有。您的遊戲就是您的,直到引擎代碼的最後一行。
功能和亮點
設計遊戲的極其高效的範例
視覺編輯器,具有成熟的工具。整潔的 UI,具有上下文相關的編輯器。驚人的場景系統,支持實例化和繼承。友好的內容創建界面,適用於藝術家,關卡設計師,動畫師,…用於 2D 和 3D 的可視著色器編輯。持久的實時編輯(停止遊戲後所做的更改不會丟失)。在移動設備上實時編輯!創建任何類型的複雜 2D 遊戲
完全專用的 2D 引擎,沒有黑客。以像素為單位工作,但可以縮放到任何屏幕尺寸和比例。在像素坐標下工作的自定義 2D 物理引擎。靈活的運動控制器,無物理碰撞。將 Blit 3D 模型精靈化為 2D。創建美觀的 3D 遊戲
從 3DS Max,Maya,Blender 等中導入具有完整動畫的 3D 模型。骨骼變形並融合形狀。幾種光源類型,帶有陰影貼圖。使用 HDR,抗鋸齒和線性色彩模式進行渲染。後期霧化,發光,綻放,顏色調整... 計劃於 2016 年底支持基於物理的渲染。適用於遊戲的最靈活的動畫系統
2D 或 3D 動畫。帶有時間軸的可視動畫編輯器。用於精靈和裝備的基於幀或剪切動畫。任何對象的任何屬性都可以設置動畫,甚至可以調用函數。使用自定義過渡曲線和補間。使用骨骼和 IK 製作 2D 裝備動畫的助手。高效的優化器,可以打包導入的 3D 動畫。動畫樹支持流體角色動畫。使用內置腳本編寫腳本將腳本的行為添加到對像中。
類似 Python 的腳本編寫語言,旨在使遊戲製作零麻煩。內置編輯器,具有語法突出顯示,實時解析器和代碼完成功能。強大的集成調試器和分析器。它可以調試在移動設備上運行的遊戲。集成的類文檔瀏覽器。友好的 C ++ API,可以優化遊戲的各個部分或擴展引擎的任何部分。
移動平台:iOS,Android,BlackBerry OS 桌面平台:Windows,OS X,Linux,* BSD,Haiku Web 平台:HTML5(通過 Emscripten)一鍵式部署並導出到大多數平台。易於創建自定義版本。也可用:下載適用於 Mac
的 Godot Engine
檔案版本 |
Godot Engine 4.0.1 (64-bit) |
檔案名稱 |
Godot_v4.0.1-stable_win64.exe.zip |
檔案大小 |
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系統 |
Windows 7 64 / Windows 8 64 / Windows 10 64 |
軟體類型 |
開源軟體 |
作者 |
Juan Linietsky and Ariel Manzur |
更新日期 |
https://godotengine.org/ |
軟體類型 |
2023-03-21 |
更新日誌 |
What's new in this version: Changed: - Android: Fix null-pointer dereference when using gl_compatibility renderer - Animation: Check for type mismatch in PropertyTweener.from() - Audio: Improve logic related to editing audio buses and prevent crashes - Buildsystem: Safeguard Makefile commands for documentation - C#: Always show “Create C# solution” option - C#: Fix crash when errors occur before language initialization - C#: Get singleton instances using the Core name - C#: Ensure that script names (and therefore class names) are valid identifiers - C#: Ignore explicit interface implementations - Core: Set properties of ImageTexture3D when creating - Core: Fix buffer overrun in CPUParticles3D in precision=double builds - Core: Propagate errors when creating an OpenGL context fails in X11 - This prevents crashes on Linux machines when obtaining an OpenGL context and OpenGL 3.3 is not supported. - Core: Prevent crashing on startup if project has scripted theme types - Editor: Disable local space for Blender-style transforms - Editor: Automatically reparent editor message dialogs to avoid error spam - This addresses several cases of getting spammed with “Transient parent has another exclusive child.” during the normal use of the editor. - Editor: Stop toaster notification circle flickering - Editor: Fix dock name lost translation after layout change - Editor: Translate strings which were previously missed - Editor: Fix crash when showing file in FileSystem dock - Editor: Prevent cache corruption when saving resources in the editor - Editor: Ensure that editor color map is initialized in the project manager - Editor: Fix MultiNodeEdit not cleared after deleting nodes - Editor: Disallow creating a project in the Home or Documents folder - Editor: Fix error when opening Inspector’s dots menu - Export: Fix various issues related to remote deploy and remote execute on Windows - GDExtension: Fix crash when dumping extension API in a non-writable directory - GDExtension: Fix extension bindings for motion collision/result structs - GDScript: Fix error spam when naming a func at the end of the script - GDScript: Fix checking if a call is awaited in compiler - GDScript: Don’t autocomplete numbers - GDScript: Fix autocomplete inside a block with a type test condition - GUI: Fix RichTextLabel crash with out of bound exception - GUI: Assume outline size is 1 if it’s not set, but channel for outline is defined in a BitMap font - GUI: Fix justification on punctuation characters - GUI: Do not draw virtual spaces (word break / justification points) - GUI: Add missing handler for removing font sizes in the theme editor - GUI: Generate empty textures for theme icons if the SVG module is disabled - GUI: Add invalid font scaling check, restrict Linux/BSD system fonts lookup to TrueType/CFF only - This fixes crashes related to the ItemList control, including the one in the “About” window in the editor. - Import: Fix glTF mesh importer not freeing nodes correctly on import - Import: Set the unlit / unshaded extension when importing / exporting glTF - Import: Prevent infinite loop by disabling importer when canceling FBX2glTF setup - Import: Fix blend-file import when using custom color management in blender - Input: Update modifier key status during IME input on Windows - Input: Fix InputEventConfigurationDialog modifies original event - Linux/X11: Check if required xkb functions exist before using it - Linux/X11: Fix broken shortcut key input - Navigation: Allow negative NavigationAgent2D path debug line_width for thin lines - Navigation: Fix NavigationAgent3D debug path duplicated points - Project converter: Do not convert lines that start with a comment - Project converter: Don’t strip whitespace when converting - Project converter: Add keycode project conversion - Project converter: Correct superclass constructors - Project converter: Move tool declarations to top - Project converter: Add conversion for common Theme Overrides - Project converter: Add parentheses around arguments when converting xform - Rendering: Use MSAA 2D texture in multipass tonemapper - Rendering: Add proper default texture filter and repeat modes for Canvas shaders in the OpenGL3 renderer - Rendering: Fix instance uniforms breaking when setting a new mesh - Rendering: Fix AABB calculation for meshes using Skeleton2D - Rendering: Avoid overflow when calculating ptr address for 3D textures in RenderingDevice texture update - Rendering: Fixes a canvas item set to clip children being drawn as black if no children are visible - Rendering: Avoid copying CanvasTexture when updating proxy - Rendering: Use linear filtering without mipmaps for ProceduralSkyMaterial and PhysicalSkyMaterial - Tilemaps: Fix TileSetEditor painting texture_origin Vector2i - Tilemaps: Remember previously selected TileMap tile - API documentation updates. |
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